Originally Posted by doctor877
Not really no, to both posts.
It's more of a realization
issue than a balance or range disadvantage ❤️ issue (yeah these boards might hit ip
callers range more on certain boards, but the same thing also happens BvB ❤️ where IP
certainly doesn't have stronger range).
Think it like this, when the board is dynamic,
getting the non 100% equity ❤️ value bets in on previous street is not all that cool, when
the texture will very often change the relative ❤️ strength of your valuehand and turn ok
valuehand into a bluffcatcher.
So like lets say you have a valuehand, that can ❤️ bet flop
with 80% vs calling range, and a brick turn with 70% vs calling range. So we are
valuebetting ❤️ 2 streets, yes. But the realization of our "valuebets" suck so much. You
make a valuebet OTF with good equity, ❤️ but like depending on the exact board texture,
the "real equity" vs flop calling range might only just be like ❤️ 50-60% due to getting
****ed up on so many turns + rivers and ending up to play a bluffcatcher in ❤️ a bloated
pot. So against a good villains that will make you pay on turns+rivers that change the
handstrengths, making ❤️ thin valuebets on earlier streets is not all that good, because
when the boardtexture changes, our OOP range gets totally ❤️ ****ed, and we end up with
big range disadvantage, needing to check a lot and thus not easily realize the ❤️ equity
of our bluffcatchers.