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Call of Duty: Advanced Warfare is a 2014 first-person shooter video game published by Activision. The eleventh major installment in the Call of Duty series, the game was developed by Sledgehammer Games for PlayStation 4, Windows and Xbox One, while High Moon Studios developed the versions released on PlayStation 3 and Xbox 360, and Raven Software developed the game's multiplayer and the Exo-Zombies mode.
Exo Zombies [ edit ]
Development [ edit ]
On June 9, 2014, E3 2014 was opened with a new gameplay trailer for Advanced Warfare that showcased features such as swarms of drones resembling birds and infrared enemy identifiers. During the presentation, Xbox head Phil Spencer said that downloadable content for Advanced Warfare will be released first on Xbox Live in the same fashion as the previous games in the series.
Brian Albert from IGN gave the game 9.1/10. He praised the iteration of the game set in the mid 21st century, calling it the biggest and most successful departure from what's expected in the Call of Duty series since the Modern Warfare trilogy brought the series into the 21st century. Albert gave praise to the campaign, singling out the performances of Troy Baker and Kevin Spacey in their roles as Mitchell and Jonathan Irons respectively, but criticized the campaign's hindrance of its characters' relationships and the exposition dialogue. He praised the creativity of the campaign levels, singling out certain missions that allow freedom to complete objectives. Albert gave praise to the Exo suit, while despite not having full use during the campaign, was a welcome addition for multiplayer which made it more intuitive and fun. He also mentions that the Exo suit allows him to have advantages in multiplayer that weren't possible in earlier Call of Duty titles, and mentioning that certain modes like Capture the Flag felt more intense than expected. He also praised the accelerated pace of rewards given to players who level up during multiplayer, citing supply drops of cosmetic items, new weapons and temporary perks like double experience points as examples. Albert also praised the Pick 13 System, an expansion of the Pick 10 System introduced in Call of Duty: Black Ops II, which allowed him more options and flexibility on which weapons, attachments, and score-streaks he wanted in his loadout. He also praised the addition of a firing range in the multiplayer lobby, which allowed him to test the strengths and weaknesses of his loadout.[72]