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In standard poker, each player bets according to the rank they believe their hand is worth as compared to the other players. The action then proceeds clockwise as each player in turn must either match (or "call") the maximum previous bet, or fold, losing the amount bet so far and all further involvement in the hand.
To call is to match a bet or match a raise. A betting round ends when all active players have bet an equal amount. If no opponents call a player's bet or raise, the player wins the pot. The second and subsequent calls of a particular bet amount are sometimes called overcalls.

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Type of deceptive play in poker

Slow playing (also called sandbagging or trapping) is a

deceptive play in poker where a player bets weakly or passively with a strong holding.

It is the opposite of fast playing. A flat call can be a form of slow playing. The

objective of slow playing is to lure opponents into a pot who might fold to a raise, or

to cause them to bet more strongly than they would if the player had played

aggressively (bet or raised). Slow playing sacrifices protection against hands that may

improve and risks losing the pot-building value of a bet if the opponent also

checks.

David Sklansky defines the following conditions for profitable slow plays:[1]

A

player must have a very strong hand.

The free card or cheap card the player is allowing

to his opponents must have good possibilities of making them a second-best hand.

That

same free card must have little chance of giving an opponent a better hand or even

giving them a draw to a better hand on the next round with sufficient pot odds to

justify a call.

The player must believe that he will drive out opponents by showing

aggression, but can win a big pot if the opponents stay in the pot.

The pot must not

yet be very large.

Seven-card stud example In a seven-card stud game, Ted's first three

cards are all fours. Alice with a king showing bets first, Ted raises and Alice calls.

On the next round, Alice catches another king, and Ted miraculously catches the last

four (making four-of-a-kind). Ted suspects Alice has two pair or three kings, and Alice

suspects that Ted has two pair or three fours. Alice bets again, and Ted just flat

calls. Ted decides to just call for next round or two, and maybe even check if Alice

doesn't bet, rather than raising, for several reasons. Ted's hand is so strong that the

chance of getting beaten is negligible, so he doesn't need protection. If Alice just

has two pair and Ted acts strongly, Alice may think Ted has three fours and fold if she

doesn't improve. By allowing Alice to continue for smaller stakes, Ted hopes that Alice

will improve to a very strong (but second best) hand that will induce her to bet,

raise, or at least call in the later betting rounds.

Relationship between slow playing

and bluffing [ edit ]

Against observant opponents, the frequency of bluffing affects

the effectiveness of slow playing, and vice versa. If a player's table image is that of

an aggressive bluffer, slow playing is less important because his opponents will be

more willing to call his usual bets and raises. Similarly, if a player is perceived as

a "trappy" player (uses frequent slow plays), his bluffs are less likely to be

respected (i.e., more likely to be called) because his opponents expect him to slow

play his strong hands.[2]

Check raising as a slow play [ edit ]

A check-raise is not

necessarily a slow play. Often, the purpose of a check-raise is to drive out opponents

from a pot, which is the opposite of the goal of a slow play.[1] However, within the

context of a single betting round, check-raising can be employed as a slow play.

Draw

poker example Alice, Bob, Carol, and David are playing draw poker. After anteing, Alice

starts with a pair of aces, and opens the betting forR$2. Bob raises an additionalR$2,

bringing the bet toR$4. Carol folds. David calls theR$4, and Alice puts in an

additionalR$2 to match the raise. Drawing three cards, she receives another ace, and a

pair of fives. Since her aces-full is almost certain to be unbeatable, it does not need

the protection of a bet. Also, Bob earlier raised, and David called a raise, so they

likely have strong hands and one of them will bet if Alice doesn't. Finally, since Bob

and David earlier showed strength, and they know that Alice knows this, Alice betting

into them would be seen as a bold move likely to scare one or both of them off,

especially if they weren't as strong as they seem. Alice decides conditions are right

for a slow play: Alice checks. As she hoped, Bob betsR$2. David thinks for a minute,

then calls theR$2. Alice now springs the trap and raisesR$2. Bob calls the

additionalR$2, and David (who now realizes that he is probably beaten) folds. Bob

reveals three sixes, and surrenders the pot to Alice. If Alice had just bet her hand on

the second round, it is likely that Bob would just have called and David may or may not

have called, earning AliceR$2 toR$4 on the second round. But with the slow play, she

earnedR$6.

Even in games (such as California lowball) where the check-raise is not

allowed, one can make other sandbagging plays such as just flat calling instead of

raising with a very strong hand and then later raising.

Fishing for the overcall [ edit

]

Fishing for the overcall occurs when the last card a player is dealt makes him a very

strong hand, an opponent in front of him bets, and there are more opponents yet to act

behind him. While the player might normally raise with his hand, just calling may

encourage the opponents behind him to overcall when they would have folded to a raise.

For this play to be used profitably, one or more conditions like the following must be

met:

The original bettor is all-in and therefore has no money to call a raise.

The

player is confident that the original bettor was bluffing and would not call a

raise.

There are several opponents yet to act. If there is only one opponent yet to

act, then getting the overcall would gain no more money than raising and having the

initial bettor call.

The opponents are likely to overcall the initial bet, but not a

raise. This play sacrifices the profit that might have been made from opponents who

would have overcalled a raise.

A common example of fishing for overcalls occurs in

High-low split games like Omaha hold 'em. If John is confident that Mary is betting a

high hand, then John might flat call with his low hand to fish for overcalls rather

than make it more difficult for opponents to call. If John were to raise, he and Mary

would gain no profit at all if no other opponents called.[3]

See also [ edit ]

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Omaha is considered, by some, to be the hardest game of Poker to master. Of all of the different games of Poker, Omaha is for many the hardest to learn to play and the hardest to bluff in. It is played most often at fixed limits, like Texas Hold'em and pot limit.
A leading bet made postflop and from out of position, usually small, that usually comes from the non-aggressor in the hand. E.g., in no-limit hold'em a player on the button raises and the big blind calls to create a pot of 1,500, then after the flop the big blind leads for 300.

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