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The London postal district is the area in England of 241 square miles (620 km2) to which mail addressed to 🍎 the London post town is delivered. The General Post Office under the control of the Postmaster General directed Sir Rowland 🍎 Hill to devise the area in 1856 and throughout its history it has been subject to reorganisation and division into 🍎 increasingly smaller postal units, with the early loss of two compass points and a minor retraction in 1866. It was 🍎 integrated by the Post Office into the national postcode system of the United Kingdom during the early 1970s and corresponds 🍎 to the E, EC, N, NW, SE, SW, W and WC postcode areas. The postal district has also been known 🍎 as the London postal area. The County of London was much smaller, at 117 square miles (300 km2), but Greater 🍎 London is much larger at 607 square miles (1,570 km2).
History [ edit ]
Origins [ edit ]
Map of the original London 🍎 postal district in 1857
The Post Office in St. Martin's Le Grand
A single-player video game is a video game where input from only one player is expected throughout the course of ♣ the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player ♣ mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player ♣ modes.[1]
Most modern console games and arcade games are designed so that they can be played by a single player; although ♣ many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually ♣ require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]
History ♣ [ edit ]
The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games ♣ designed to be played by two players. Single-player games gained popularity only after this, with early titles such as Speed ♣ Race (1974)[3] and Space Invaders (1978).
The reason for this, according to Raph Koster, is down to a combination of several ♣ factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled ♣ with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type ♣ indicator).[4]