Change in a poker players behaviour or demeanour when assessing their hand
Professional
poker player Annie Duke. Eye contact may be ❤️ a sign that a player is trying to disguise
a weak hand.
A tell in poker is a change in a ❤️ player's behavior or demeanor that is
claimed by some to give clues to that player's assessment of their hand. A ❤️ player gains
an advantage if they observe and understand the meaning of another player's tell,
particularly if the tell is ❤️ unconscious and reliable. Sometimes a player may fake a
tell, hoping to induce their opponents to make poor judgments in ❤️ response to the false
tell. More often, people try to avoid giving out a tell, by maintaining a poker face
❤️ regardless of how strong or weak their hand is.
Examples [ edit ]
A tell may be common
to a class of ❤️ players or unique to a single player. Some possible tells include leaning
forward or back, placing chips with more or ❤️ less force, fidgeting, doing chip tricks,
displaying nervous tics or making any changes in one's breathing, tone of voice, facial
❤️ expressions, direction of gaze or in one's actions with the cards, chips, cigarettes or
drinks.[citation needed]
An underlying rule to many ❤️ tells is: "weak means strong,
strong means weak." Players who hold weak poker hands attempt to convince other players
at ❤️ the table that they are strong: staring down an opponent, throwing chips down
forcefully into the pot in an effort ❤️ to discourage others from calling. Players who
hold strong hands tend to try to disguise their hand as being weak. ❤️ They attempt to fly
under the radar by being a passive player at the table - not making direct eye ❤️ contact,
softly tossing the chips in, being friendly and talkative. They are deliberately trying
not to come across as intimidating, ❤️ so as to entice a call.
Online tells [ edit
]
Non-physical tells exist in both casino and online poker, but tells ❤️ like speed of
play, betting patterns, the quantity of chips that a player plays with, and player chat
can be ❤️ particularly revealing online.[1][2]
Reliability [ edit ]
A tell can only convey
what the player thinks about the strength of his hand ❤️ and what he thinks the other
players have. Thus, perceiving a tell is useful only to the extent that the ❤️ perceiver
can pick up on enough of that information to come to a well-informed decision.
Being
human, other players act in ❤️ nervous or technologically incompetent ways that may make
their competitors imagine a tell where none exists, such as dropping chips ❤️ seemingly
expressively, out of clumsiness, or betting the wrong amount by forgetting which chip
is which or accidentally clicking on ❤️ the wrong thing online.[citation needed]
See also
[ edit ]
Notes [ edit ]
References [ edit ]