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Because of the male-focused entertainment and soaring crime rates, Las Vegas earned its notorious nickname, Sin City in the early 1930s.
LAS VEGAS (KLAS) Locals hate the title, but it's stuck for years and years Sin City. What most don't know is the history behind Las Vegas' unshakable nickname. To many, especially tourists and outsiders, the reference is obvious.
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The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series. The engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.[1][2][3]
History [ edit ]
IW 2.0 to IW 3.0 [ edit ]
The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine".[4] Development of the engine and the Call of Duty games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and PC.
Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This game included features such as bullet penetration, improved AI, lighting engine upgrades, better explosions, particle system enhancements and many more improvements. Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War.[5] Improvements were made to the physics model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified the engine for their James Bond title, 007: Quantum of Solace.[6]