Reactoonz 2: Overview
Everyone’s favourite googly-eyed goons are back in Reactoonz 2,
the sequel to one of Play’n GO’s finest ever 💸 grid slots. The original was a sensation,
so there was plenty of anticipation over the follow-up. The changes might not 💸 seem huge
initially, but are more than enough to single the two games out. An extra collection
meter has been 💸 added for one, modifiers rearranged, and wilds have a few nifty tricks
they can pull. Underlying it all is the 💸 frenetic activity and amiable characters that
made the first one great. Is it better, is it worse? Let’s take a 💸 look.
The opening
look is reassuringly familiar. Reactoonz 2 retains the 7x7 format, with a rather plain
blue background and a 💸 zippy soundtrack. The right-hand side of the screen has been
changed though. There are now two intriguing meter/charge areas that 💸 fire into life
when cluster wins stack up. Play’n GO has gone for a ‘give em bet 1 real the same, but 💸 a bit
more’ approach to the design.
Reactoonz 2 may be played on any device from mobile to
desktop by setting 💸 bets from 20 p/c toR$/€100 per spin. The stats are fairly similar to
Reactoonz, though RTP has dipped slightly to 💸 96.2% on the default setting. Volatility
remains high (8/10), so players can enjoy a similarly tuned math model as the 💸 original,
which is definitely one of the highlights.
Making a return performance is the same 8
chaps making up the paytable’s 💸 regular symbols. They are split into two groups - the
one eyes and the two-eyed symbols. Players get a win 💸 when clusters of five or more
matching symbols touch horizontally or vertically – triggering the cascade feature.
Clusters of 15+ 💸 are the most valuable combinations possible, ranging from 3x to 500x
the stake. The highest paying premium has also taken 💸 a hit in value.
The remaining four
symbols are wilds of varying abilities. The least desirable in is the uncharged wild.
💸 These wilds appear on cascades, but do not form wins on their own. They can, however,
change to electric wilds 💸 when they are next to a win, or when the Wild Pair Explosion
triggers. All other wilds substitute for any 💸 pay symbol, covered in the next
section.
Reactoonz 2: Features
This bit might not make much sense after one read
through, though 💸 the gist is straightforward – winning clusters fill charge meters to
trigger bigger and better features. Let’s look at the 💸 details.
The key to it all is the
cascade feature. Winning clusters are removed to let new symbols fall into the 💸 gaps,
resulting in potential more wins. Cascades continue to pop and fill meters until no new
winners appear.
On each spin, 💸 one of the one-eyed symbols is randomly chosen to
fluctuate. If fluctuating symbols win, then an electric wild appears in 💸 one of the
newly vacated spaces while also filling the Fluctometer. When this meter is totally
full, 1-3 electric wilds 💸 are added to the grid. The Fluctometer can be recharged more
than once, but is disabled if the Gargantoon is 💸 released.
Electric wilds substitute for
any pay symbol and zap Reactoonz as well. Any non-wild symbols removed by the electric
wild 💸 charge the Quantumeter. Each symbol is worth one charge. The Quantumeter continues
to charge after releasing an Energoon, but is 💸 disabled if a Gargantoon is unleashed.
Collect 55, 85, 110, or 135 charges to reach level 1, 2, 3, or 💸 4 respectively. Each
level releases a different wild:
Level 1 unleashes four 1x1 Energoon wilds.
unleashes
four 1x1 Energoon wilds. Level 2 💸 unleashes a single 2x2 Energoon wild.
unleashes a
single 2x2 Energoon wild. Level 3 unleashes a single 3x3 Gargantoon wild.
unleashes a
💸 single 3x3 Gargantoon wild. Level 4 adds an x2 multiplier for all wins including the
Gargantoon wilds.
After a 3x3 Gargantoon 💸 triggers a cascade, it breaks into two 2x2
Gargantoon wilds. After they trigger a cascade, they are replaced by nine 💸 1x1
Gargantoon wilds.
Wait, we’re not finished yet. When all features are done, and there
are 2 or more Electric wilds 💸 remaining in view, the Wild Pair Explosion feature is
triggered. If there are 2 electric wilds adjacent to each other, 💸 all symbols, except
wilds, are removed from the grid. If the wilds are not adjacent, the symbols between
two of 💸 them as well as the surrounding symbols are destroyed (not including wilds). Any
symbols removed do not payout, but they 💸 do charge the Quantumeter.
Reactoonz 2:
Verdict
It’s a pretty safe bet that fans of the original Reactoonz slot, or grid slots
💸 enthusiasts in general, will be pretty excited about what Play’n GO has designed for
the follow-up. Reading the rules will 💸 quite possibly confuse you more than just winding
Reactoonz 2 up and having a bash. As before, consecutive cluster wins 💸 build up ever
more impressive features as they tick along. This time around its electric wilds you
want to charge 💸 the four-level Quantumeter. The more levels, the more beneficial things
will be. Have a crack in demo, and all should 💸 become clear enough.
It’s not a paradigm
shift, but enough has been changed to give Reactoonz 2 a different feel. The 💸 potential
has been given a slight increase as well, now maxing out at 5,083 times the stake. Not
a massive 💸 upgrade compared to the first one, but hey, an epic win should you get the
critters performing to that level. 💸 The game is still all about its critters too, which
remain super personable. The way they shimmy and shake when 💸 hit by lightning is
amusing, ensuring the sequel is as charming as ever. More importantly, Reactoonz 2 has
the same 💸 highly compelling gameplay - once you’ve figured out what the heck is going
on.
All up, Reactoonz 2 is just as 💸 mental, if not more so, than the original. When
features are firing it’s like you’ve lit all your fireworks at 💸 once. Reactoonz 2 is a
worthy follow up to one of Play’n GO’s most popular slots but unlikely to have 💸 quite
the same impact. It’s a bit too similar to the first to make the same tidal wave
impression perhaps 💸 but is still immense fun to play regardless.
Don't Miss
Did you know
Play'n GO have created a backstory to the Reactoonz 💸 universe? Titled Dr Toonz, the game
centers around Dr. Toonz, the scientist who created the Reactoonz creatures.