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Tal jogo inspirou a produção da comédia Como Ganhar na Loteria sem Perder a Esportiva do diretor J.B.Tanko em 1971.

Um 3️⃣ bilhete da Loteria Esportiva, da Caixa Econômica Federal, dos dias 25 e 26 de novembro de 1972.

A Loteca foi regulamentada 3️⃣ no Brasil em 25 de março de 1970[1] e realizada desde 19 de abril, quando foi feita uma rodada experimental 3️⃣ no estado da Guanabara com prêmio fixo de duzentos mil cruzeiros novos e cem mil bilhetes distribuídos.

[2] O jogo número 3️⃣ 1 foi um Fla-Flu.

[3] As vendas de apostas foram feitas em 48 barracas improvisadas.

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American video game development company

Raven Software Corporation is an American video game developer based in Wisconsin and founded in 1990. 🌟 In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them. After the acquisition, many 🌟 of the studio's original developers, largely responsible for creating the Heretic and Hexen: Beyond Heretic games, left to form Human 🌟 Head Studios.

History [ edit ]

id Software [ edit ]

Raven Software was founded in 1990 by brothers Brian and Steve Raffel.[2] 🌟 Originally a three-person company, they were discovered by John Romero, co-founder of id Software, who collaborated with Raven to make 🌟 games using their game engine beginning with ShadowCaster.[3] Raven then started making games with id Software; the company even briefly 🌟 moved to the same street as id Software.[4] They used id's engines for many of their games, such as Heretic, 🌟 Hexen: Beyond Heretic and Hexen II.

In 2005 and 2009, Raven developed two games from id's catalog: Quake 4 and Wolfenstein 🌟 respectively.[5]

Activision [ edit ]

The company was independent until 1997, when it was acquired by Activision forR$12 million.[6] They were still 🌟 collaborating with id Software but at the same time developed other titles as well such as Soldier of Fortune in 🌟 2000, Star Wars Jedi Knight: Jedi Academy in 2003, X-Men Legends in 2004 and many more.

In August 2009, following poor 🌟 performance and possible over-budget of Wolfenstein,[7][8] the company made a major layoff of 30-35 staff, leaving two development teams. This 🌟 was reduced to one after more layoffs in October 2010, after delays with Singularity; as many as 40 staff were 🌟 released. Following the layoffs and after id Software was bought over by ZeniMax Media, Raven has since become a primary 🌟 developer for the Call of Duty series.[9][10][11]

In December 2024, Activision did not renew the contract of several members of the 🌟 quality assurance (QA) department that were contract employees. One of the associate managers said that "valuable members" were fired although 🌟 they "were promised, for months, that Activision was working towards a pay restructure to increase their wages".[12] Following these firings 🌟 as well as other controversies revolving Activision Blizzard, a strike has been initiated.[13][14] On January 21, 2024, Raven's QA team 🌟 formed a union named the Game Workers Alliance with Communications Workers of America.[15]

In May 2024, a group of quality assurance 🌟 testers from Raven Software successfully organized a union known as the Game Workers Alliance, with the vote being 19 for 🌟 and 3 against.[16] In June 2024 Activision Blizzard CEO Bobby Kotick stated that the company would recognize the union and 🌟 begin negotiations with it.[17]

Games [ edit ]

In 2012, Raven began hiring employees for a game,[18] and were announced as collaborating 🌟 with Infinity Ward on Call of Duty: Ghosts in May 2013.[19]

On April 3, 2013 following the closure of LucasArts, Raven 🌟 Software released the source code for Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy 🌟 on SourceForge under the GPL-2.0-only license.[20]

In April 2014, the company became lead developer of the now shutdown free-to-play Chinese Call 🌟 of Duty title, Call of Duty: Online.[21] The company also remade Call of Duty 4: Modern Warfare, titled Call of 🌟 Duty: Modern Warfare Remastered.[22]

In 2024, Raven Software collaborated with Infinity Ward on the game Call of Duty: Warzone. The company 🌟 is considered the face of maintaining, updating and debugging the game as they regularly provide status updates and patch notes 🌟 on Twitter and their official website (though it is unclear if they are the sole studio responsible behind-the-scenes).[23][24][25]

Raven developed Call 🌟 of Duty: Black Ops Cold War with Treyarch, which released on November 13, 2024.[26]

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