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Some specific things to notice about Omaha hands are:
, a player with play a flush using the ace as would be possible in Texas hold 'em; the player must play two cards from in-hand and only three from the board (so instead, this player's best hand is two pair: ). A player with play the spade flush. The same concept applies to straights. In Omaha, a player cannot use only one hole card and four cards on the board to play a straight. For example, with a board of 5 ♠ 6 ♥ 7 ♦ 8 ♥ A ♠ , a player with J ♦ J ♠ 4 ♦ 9 ♠ or J ♦ J ♠ 9 ♦ 9 ♠ cannot play a straight. But a player with J ♦ J ♠ 4 ♦ 3 ♠ can play a straight from 3 to 7;
bad. In fact, the worst possible hand in the game is . Since the only possible combination of two cards from this hand is , it is impossible to make low. As no deuce remains to appear on the board, it will be impossible to make three deuces or deuces full, and anyone with any matching card to the board will make a higher pair. Likewise, starting with four cards of one suit makes it likely that you will be able to make a flush. Starting with four different suits yields no chance for a flush, and starting with four disconnected cards reduces straight possibilities. Computer analysis of the best starting hands has proven that the best starting hand for Omaha is (double suited). One favorite starting hand for Omaha is (double suited), because of its wider range for making the nut straight (J-7, Q-8, K-9, and A-10). For the Hi-Lo variation, the most valuable starting holding is (double suited). Hands to avoid tend to contain mainly middle-ranked cards, which are of little use for any low splits and which tend to generate lower pairs and sets, weaker flushes and lower straights and can be very expensive. Four of a kind is the worst possible starting hand in Omaha, in contrast to most other poker games, where it is exceptionally strong. [6]
Redraws [ edit ]
Courchevel is named after the high-end ski resort in the French Alps. According to the urban legend, bored tourists wanted to play a version of poker no-one has ever played before, so they came up with this game. The place where Courchevel was most commonly played was the Aviation Club de France in Paris. That casino is now closed.[10]
Glen Schofield is an American video game artist, designer, director, and producer. He was formerly the vice president and general manager at Visceral Games, co-founder of Sledgehammer Games, founder and former CEO of Striking Distance Studios,[1] and the creator and executive producer of the third-person survival horror video game Dead Space.
Career [ edit ]
Schofield trained in both fine arts and business, earning a BFA from Pratt Institute and an MBA from Golden Gate University. His career began as an artist and art director with the New Jersey video game company Absolute Entertainment. He then relocated to Seattle to join the West Coast's burgeoning video games industry.[2] His professional influences included Asteroids, Moon Patrol, Gunstar Heroes, Disruptor and the Contra series, followed later by Resident Evil, Gears of War, and the franchise he would eventually contribute to, Modern Warfare.[3]
As a vice president at Crystal Dynamics, Schofield headed development on two of the studio's franchises: Gex and Legacy of Kain. Moving to EA Redwood Studios (later Visceral Games) as general manager, he collaborated with Bret Robbins, including the popular Lord of the Rings video series and 007: From Russia with Love.[2]
Schofield's reputation grew with the 2008 title Dead Space, which the magazine Edge called "a work of passionate sci-fi horror that became one of most commercially successful new properties of the year."[4] Schofield has said that the film Event Horizon inspired him to create a game that fused the genres of science fiction and horror. The game's theme of humans in space losing perspective to their place in the universe is influenced by the works of Isaac Asimov and Arthur C. Clarke, after whom the game character Isaac Clarke was named.[5][6]
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