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"Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer
A multiplayer video game is a video game in which 🌈 more than one person can play in the same game environment at the same time, either locally on the same 🌈 computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most 🌈 commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single 🌈 game system or use networking technology to play together over a greater distance; players may compete against one or more 🌈 human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to 🌈 multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
History 🌈 [ edit ]
Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For 🌈 Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race 🌈 (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on 🌈 this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included 🌈 turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the 🌈 loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten 🌈 Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable 🌈 work, M.U.L.E. (1983).
Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to 🌈 allow for four sets of controls.
No mercado financeiro, a frase "bull market" refere-se a um grande aumento em valores totais, enquanto a "bear market" se 💱 relaciona a uma queda acentuada do mercado.
Um paralelo pode ser traçado entre as condições geral do mercado e as flutuações 💱 da economia, visto que bull markets geralmente correspondem a períodos de expansão econômica e crescimento de empregos.
Em contraste, bear markets 💱 costumam estar alinhados com a contracção econômica e a diminuição dos setores empregatícios, visto que um mercado em declínio pode 💱 revelar incertezas sobre a situação financeira mundial.
A origem das palavras
A raiz da palavra "bear" reflete o sentido de suportar ou 💱 carregar sobre si algo