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Game engine developed by Infinity Ward

The IW engine is a game engine created and

developed by Infinity Ward for the ⚽️ Call of Duty series. The engine was originally based

on id Tech 3. Aside from Infinity Ward, the engine is ⚽️ also used by other Activision

studios working on the series, including primary lead developers Treyarch and

Sledgehammer Games, and support ⚽️ studios like Beenox, High Moon Studios, and Raven

Software.[1][2][3]

History [ edit ]

IW 2.0 to IW 3.0 [ edit ]

The engine ⚽️ has been

distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in ⚽️ 2005.

The engine's name was not publicized until IGN was told at the E3 2009 by the studio

that Call ⚽️ of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine".[4]

Development of the engine and the Call ⚽️ of Duty games has resulted in the inclusion of

advanced graphical features while maintaining an average of 60 frames per ⚽️ second on the

consoles and PC.

Call of Duty 4: Modern Warfare was released using version 3.0 of the

engine. This ⚽️ game included features such as bullet penetration, improved AI, lighting

engine upgrades, better explosions, particle system enhancements and many more

⚽️ improvements. Treyarch began using an enhanced version of the IW 3.0 engine for Call of

Duty: World at War.[5] Improvements ⚽️ were made to the physics model and dismemberment

was added. Environments also featured more destructibility and could be set alight

⚽️ using a flamethrower. The flamethrower featured propagating fire and it was able to

burn skin and clothes realistically. Treyarch modified ⚽️ the engine for their James Bond

title, 007: Quantum of Solace.[6]

IW 4.0 to IW 5.0 [ edit ]

Call of Duty: ⚽️ Modern

Warfare 2 (2009) was released using the IW 4.0 engine, the only game to do so. The IW

4.0 ⚽️ engine featured texture streaming technology to create much higher environmental

detail without sacrificing performance. Call of Duty: Black Ops was ⚽️ not based on IW

4.0; rather, Treyarch further enhanced the version of IW 3.0 they had used in their

previous ⚽️ game. This version of the engine also featured streaming technology, lighting

enhancements, and support for 3D imaging. Call of Duty: ⚽️ Modern Warfare 3 (2011)

utilizes an improved version of the IW 4.0 engine. Improvements on the engine allowed

better streaming ⚽️ technology which allowed larger regions for the game while running at

a minimum of 60 frames per second. Further improvements ⚽️ to the audio and lighting

engines were made in this version.

Call of Duty: Black Ops II was developed using a

⚽️ further iteration of the IW engine.[7] Texture blending was improved due to a new

technology called "reveal mapping" which compared ⚽️ tones between two textures and then

blends them together. Also, there were upgrades to the lighting engine which included

HDR ⚽️ lighting, bounce lighting, self-shadowing, intersecting shadows and various other

improvements. Call of Duty: Black Ops II took advantage of DirectX ⚽️ 11 video cards on

the Windows version of the game. The "zombie" mode was moved to the multiplayer portion

of ⚽️ the engine which will allow for much more variety within this part of the

game.[8]

IW 6.0 to IW 7.0 [ ⚽️ edit ]

Call of Duty: Ghosts features an upgraded version of

the IW 5.0 seen in Call of Duty: Modern Warfare ⚽️ 3 (2011). It was unknown whether or not

any engine features have been taken from Call of Duty: Black Ops ⚽️ II. Since the main

developer was Infinity Ward they returned to their original engine naming system and

called that iteration ⚽️ IW 6.0.[9] IW 6.0 was compatible with systems such as Xbox One

and PlayStation 4 so polygon counts, texture detail ⚽️ and overall graphical fidelity had

increased. IW 6.0 was also compatible with Microsoft Windows, Wii U, PS3 and Xbox 360.

⚽️ The IW 6.0 engine featured technology from Pixar, SubD, which increased the level of

detail of models as one got ⚽️ closer to them.[10] Mark Rubin said about the HDR lighting

"We used to paint it in and cover up the ⚽️ cracks, but now it's all real-time".[11][12]

Ghosts used Iris Adjust tech which allowed the player to experience from a person's

⚽️ point of view how their eyes would react to changes in lighting conditions

realistically. Other features included new animation systems, ⚽️ fluid dynamics,

interactive smoke, displacement mapping and dynamic multiplayer maps.[13]

Call of Duty:

Black Ops III used a highly upgraded version ⚽️ of the engine used in Black Ops II for the

PS4/Xbox One/PC/macOS version.[14][15] Call of Duty: Infinite Warfare's IW 7.0 ⚽️ featured

weightlessness system, game physics improvement, improved AI and improved non-player

characters behaviors.[16] For Call of Duty: Black Ops 4, ⚽️ Treyarch heavily modified the

engine used in Black Ops III to support up to 100 players, and introduced a new ⚽️ 'Super

Terrain' system.[17][18]

IW 8.0 to IW 9.0 [ edit ]

With Call of Duty: Modern Warfare

(2024) and Call of Duty: ⚽️ Warzone, Infinity Ward employed their Poland studio to rebuild

the engine completely.[19][20] Dubbed IW 8.0, the engine was created within ⚽️ five years,

and featured substantial upgrades such as spectral rendering, volumetric lighting and

support for hardware-accelerated ray tracing on the ⚽️ PC version.[21][22][23] Support for

Nvidia's Deep Learning Super Sampling (DLSS) was added later in April 2024.[24][25][26]

Activision stated that the ⚽️ new engine was also shared across the board for all Call of

Duty developers to use in future titles.[27] Call ⚽️ of Duty: Black Ops Cold War does not

use this new engine, but instead uses a highly modified version of ⚽️ the Black Ops III

engine.[28] Call of Duty: Vanguard was powered by the same engine used in Modern

Warfare and ⚽️ Warzone with enhancements from developer Sledgehammer Games.[29][30]

Call

of Duty: Modern Warfare II (2024) was developed on a highly upgraded version ⚽️ of the

engine first used in 2024's Modern Warfare.[31][32][33] Dubbed IW 9.0,[34] the engine

was co-developed by Infinity Ward, Treyarch, ⚽️ and Sledgehammer Games, and was planned to

be used in future installments of the series in a unified effort to ⚽️ ensure that every

studio was working with the same tools,[35][36][37] allowing them to create a single

cross-game launcher, known as ⚽️ Call of Duty HQ.[38] Call of Duty: Modern Warfare III

(2024) was also planned to use this engine and be ⚽️ integrated into the Call of Duty HQ

launcher.[39]

Sledgehammer Games engine [ edit ]

Call of Duty: Advanced Warfare

featured Sledgehammer Games' ⚽️ in-house custom engine with only a few lines of legacy

code remaining from the IW engine.[40] Majority of the engine ⚽️ in Advanced Warfare had

been built from the ground up.[41][42] Sledgehammer Games incorporated brand new

animation, physics, rendering, lighting, motion ⚽️ capture and facial animation

systems.[43][44][45] The developers reworked the audio engine which had also been built

from the ground up.[46] ⚽️ According to Sledgehammer Games audio director Don Veca, the

team was able to incorporate an audio intelligence system to the ⚽️ game.[47][48][49]

Call

of Duty: Modern Warfare Remastered and Call of Duty: Modern Warfare 2 Campaign

Remastered were developed on an advanced ⚽️ version of this engine with modifications from

Raven Software and Beenox, respectively.[50][51] Raven Software and Beenox introduced

enhancements to the ⚽️ original games including new models and animations as well as

rebuilt textures.[52][53] Call of Duty: WWII uses an improved version ⚽️ of Sledgehammer

Games' in-house custom engine from Advanced Warfare.[54] Sledgehammer Games eventually

replaced this engine with IW 8.0 for their ⚽️ next game, Call of Duty: Vanguard, in

2024.[55][56]

Games using IW engine [ edit ]

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