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Biografia

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Trick or Treat with Moto X3M 6 Spooky Land

Moto X3M Spooky Land is a stunt motor bike game and is the sixth release in the Moto X3M series. This time with a complete halloween theme where you drive your motor through spooky halloween levels and you have to perform all kinds of stunts to dodge objects of hazards coming your way. Moto X3M is the ultimate motorcycle game series where you need to dodge various obstacles to complete each level.

This series is the most popular one in our Motorbike Games category because of its mobile support and increasing complexity as you progress through the levels.

Developer and Release Date

Moto X3M Spooky Land was developed by Madpuffers in October 2024. They are the creators behind the whole Moto X3M series.

casas de apostas que paga no cadastro

Container Orchestrated Device Working Group Charter

COD, the Container Orchestrated

Device Working Group, is a small group formed by passionate Container Runtime

Maintainers and Device Vendors looking to solve many of the challenges Devices face in

the cloud native space.

In today’s cloud native space, the support for Third Party

Devices such as FPGAs, GPUs and others is fragmented, uneven and inconsistent. For

example:

Kubernetes supports Device Plugins

Nomad has its own concept of Device

Plugins

Docker has an in tree plugin mechanism

Podman has a concept of hooks

LXC has

its own concept of hooks

...

From a user's perspective, the support for devices is

widely different from one runtime to another and often requires painful setup and

configuration.

Users also face the fact that container orchestrators also implement

plugins for devices, leading to a different deployment story and level of support than

they have at the runtime level.

From a vendor’s perspective, each plugin mechanism has

a different set of capabilities leading plugin authors to either have to re-implement

their plugins (leading to maintainability hell), resort to hacks or simply not support

runtimes they should easily be able to support (e.g: Podman support but no Docker

support).

Goal

The Container Orchestrated Workging Group aims to improve the support of

Devices in the cloud native space.

Projects

The Container Device Interface (CDI) is the

first project the group focuses on and is a specification, for container runtimes, to

support third party devices through a commonly understood plugin system (based on the

CNI model).

Concrete Deliverables

The main deliverable for CDI is a specification that

runtimes can implement to enable containers to become device aware.

A secondary

deliverable is a golang interface, with a package that can be re-used to merge the

specification as well as a validation schema.

Target User Stories

(Consistent UX) As a

user, my experience across runtimes should be fairly consistent

(Standard Interface) As

a plugin author, I should be focusing on my plugin’s features not adding support for

similar runtimes

(Simple Model) As a cluster or system administrator, my experience

installing plugins should be simple (e.g: run a container, install a package, deploy a

pod, …)

(Ease of Deployment) Solve the difficulties faced by users in the cloud-native

space

(Consistency) As a user, my experience interacting with runtimes should be fairly

consistent

Slides

Container Device Interface Slides

General Information

Stakeholder

TAG

TAG Runtime

Meetings

Every other Tuesday at 7am PST. Convert to your timezone.

Link

to Google Doc Notes

WG Chairs

Alexander Kanevskiy (@kad), Intel

Evan Lezar (@elezar),

NVIDIA

WG Members

Urvashi Mohnani (@umohnani8)

Ed Bartosh

Ukri Niemimuukko

Marek

Counts

Mike Brown, IBM

Mrunal Patel

Kevin Klues (@klueska), NVIDIA

WG Emeretus

chair

Renaud Gaubert (@RenaudWasTaken), NVIDIA

Slack

#tag-runtime

Mailing

List

//lists.cncf.io/g/cncf-tag-runtime

Related Information

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