The most popular Smash fangame on the internet has received its biggest update yet – 3
years in the making!
Are you ready to experience…
SUPER SMASH FLASH 2 BETA?
NOTE: This
game is still very much a work in progress. If you’d like to assist with the
development, please click here.
…Super Smash what?
– Super Smash Flash is back! You do
remember us, right? The original Smash Bros fangame, most popular for content and
difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash.
It showed very few similarities to the actual Smash Bros gameplay as it was our first
game, yet still somehow attracted large crowds of people. Now, with the knowledge we’ve
picked up along the way, we’re striving for the utmost quality this time around. Super
Smash Flash 2 is not a game made by one person in a month, like SSF1. Super Smash Flash
2 is a game made by hundreds of people over several years. It will be one of the
biggest Smash bros fan-games – no. One of the biggest Flash games , to date. We
promise.
Is this actually made in Flash?
– It is, and one of our major product goals
here is to show that Flash is underestimated and underappreciated. If we can make a
console-quality game with controller support, online mode, and 10 years worth of custom
art, so can you. No other programming interface would allow us the kind of convenience
and workflow that we have with Super Smash Flash 2 without custom tools. Flash is
incredible for creating video games and animations with a low barrier to entry and an
incredibly simple interface. (tl;dr stop calling for Flash to die, jerks)
Why does your
game have a Wikipedia page?
– I have no idea but we’re really excited about it.
This
isn’t listed on Twitch! Can I stream/watch SSF2 Beta live?
Unfortunately, Twitch does
not list us as a game. We suggest using YouTube Gaming!
Do you have a Discord?
We do!
Please note that invitations are not always open, so if the link doesn’t work please
check back again later.
Can I use my gamepad?
– If your OS recognizes it, and you’ve
got drivers… yes! Please note, at this time only the downloadable version of the game
(to your right) supports gamepads due to shortfalls and discrepancies in support
between the browsers.
Where’s the best place to find matches?
– Our partners over at
Anther’s Ladder run an awesome chat with matchmaking built right in! Check it out
here.
Can you add [insert character here]?
– Unfortunately with a game of this scale,
we need to plan things out ahead of time so that we can finish the game at some point.
At this time we cannot accept content suggestions for this reason. Sorry!
How can I
support your development?
– We are not accepting any monetary compensation on behalf of
Super Smash Flash 2. The best way to support us is to keep playing. It’ll make us
happy. Hopefully it’ll make you happy too.
WHERE IS THE FULL VERSION?!
– Super Smash
Flash 2’s Beta release is our final full-featured update to our public release before
the full game. We’re hard at work and well on our way, and we allow you to experience
our progress along the way – that is the point of Super Smash Flash 2’s demos.
Are
there combos in Super Smash Flash 2?
– Absolutely. Super Smash Flash 2 has low landing
lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of
mixups that will still feel right at home to those coming from any of the official
Smash games – even ones where combos don’t exist. This is one of our major project
goals.
Which Smash game is SSF2 based off of?
– Ah, I see you noticed that SSF1 was
based off of Melee, huh. Well, think of SSF2 as a Frankenstein. We’re smashing together
a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also
taking our own creative liberties as well. There’s no definite answer to this
question!
Well, in terms of engine?
– SSF2’s engine is Frankenstein’d too. At first
glance, it’s very reminiscent of Smash 4, actually; some of the more obvious engine
aspects will make that clear right away (with the low landing lag, high-ish hitstun,
high gravity, etc.) But it goes deeper than that, and this will become more apparent as
the game matures and we begin activating our other engine aspects.
Do characters have
complete movesets?
– Absolutely. Some characters have placeholder animations at the
moment, but they will all be remedied before the full release.
Does this work on
Mac/Linux?
– SSF2 runs better on Mac than on most Windows computers, actually! As far
as Linux, you can always play our game using Chrome until we get an executable finished
up.
Is online mode planned?
– It’s in!! 🙂
What about L-Cancelling or (insert some
complicated Smash Bros-related acronym here)?
– Probably not included. As far as
L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag
Reduction), and instead of being move-specific, it’s mostly character specific with a
few exceptions, ranging from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling,
you probably wouldn’t need to use it often.