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Virtual card game

An online poker game

Online poker is the game of poker played over the

Internet. It has been partly 🌜 responsible for a huge increase in the number of poker

players worldwide. Christiansen Capital Advisors stated online poker revenues grew

🌜 fromR$82.7 million in 2001 toR$2.4 billion in 2005,[1] while a survey carried out by

DrKW and Global Betting and Gaming 🌜 Consultants asserted online poker revenues in 2004

were atR$1.4 billion.[2] In a testimony before the United States Senate regarding

Internet 🌜 Gaming, Grant Eve, a Certified Public Accountant representing the US

Accounting Firm Joseph Eve, Certified Public Accountants, estimated that one 🌜 in every

four dollars gambled is gambled online.[3]

Traditional (or "brick and mortar", B&M,

live, land-based) venues for playing poker, such 🌜 as casinos and poker rooms, may be

intimidating for novice players and are often located in geographically disparate

locations. Also, 🌜 brick and mortar casinos are reluctant to promote poker because it is

difficult for them to profit from it. Though 🌜 the rake, or time charge, of traditional

casinos is often high, the opportunity costs of running a poker room are 🌜 even higher.

Brick and mortar casinos often make much more money by removing poker rooms and adding

more slot machines. 🌜 For example, figures from the Gaming Accounting Firm Joseph Eve

estimate that poker accounts for 1% of brick and mortar 🌜 casino revenues.[3]

Online

venues, by contrast, are dramatically cheaper because they have much smaller overhead

costs. For example, adding another table 🌜 does not take up valuable space like it would

for a brick and mortar casino. Online poker rooms also allow 🌜 the players to play for

low stakes (as low as 1¢/2¢) and often offer poker freeroll tournaments (where there is

🌜 no entry fee), attracting beginners and/or less wealthy clientele.

Online venues may be

more vulnerable to certain types of fraud, especially 🌜 collusion between players.

However, they have collusion detection abilities that do not exist in brick and mortar

casinos. For example, 🌜 online poker room security employees can look at the hand history

of the cards previously played by any player on 🌜 the site, making patterns of behavior

easier to detect than in a casino where colluding players can simply fold their 🌜 hands

without anyone ever knowing the strength of their holding. Online poker rooms also

check players' IP addresses in order 🌜 to prevent players at the same household or at

known open proxy servers from playing on the same tables. Digital 🌜 device fingerprinting

also allows poker sites to recognize and block players who create new accounts in

attempts to circumvent prior 🌜 account bans, restrictions and closures.

History [ edit

]

The "lobby" screen of Planet Poker, one of the early online poker sites, 🌜 in 2000

Free

poker online was played as early as the late 1990s in the form of IRC poker. Planet

Poker 🌜 was the first online card room to offer real money games in 1998. The first real

money poker game was 🌜 dealt on January 1, 1998. Author Mike Caro became the "face" of

Planet Poker in October 1999.

The major online poker 🌜 sites offer varying features to

entice new players. One common feature is to offer tournaments called satellites by

which the 🌜 winners gain entry to real-life poker tournaments. It was through one such

tournament on PokerStars that Chris Moneymaker won his 🌜 entry to the 2003 World Series

of Poker. He went on to win the main event, causing shock in the 🌜 poker world, and

beginning the poker boom. The 2004 World Series featured three times as many players as

in 2003. 🌜 At least four players in the WSOP final table won their entry through an

online cardroom. Like Moneymaker, 2004 winner 🌜 Greg Raymer also won his entry at the

PokerStars online cardroom.

In October 2004, Sportingbet, at the time the world's

largest 🌜 publicly traded online gaming company (SBT.L), announced the acquisition of

ParadisePoker, one of the online poker industry's first and largest 🌜 cardrooms. TheR$340

million acquisition marked the first time an online card room was owned by a public

company. Since then, 🌜 several other card room parent companies have gone public.

In June

2005, PartyGaming, the parent company of the then-largest online cardroom, 🌜 PartyPoker,

went public on the London Stock Exchange, achieving an initial public offering market

value in excess ofR$8 billion. At 🌜 the time of the IPO, ninety-two percent of Party

Gaming's income came from poker operations.

In early 2006, PartyGaming moved to 🌜 acquire

EmpirePoker from Empire Online. Later in the year, bwin, an Austrian-based online

gambling company, acquired PokerRoom. Other poker rooms 🌜 such as PokerStars that were

rumored to be exploring initial public offerings have postponed them.[4]

As of March

2008, there are 🌜 fewer than forty stand-alone cardrooms and poker networks with

detectable levels of traffic. There are however more than 600 independent 🌜 doorways or

'skins' into the group of network sites.[5] As of January 2009, the majority of online

poker traffic occurs 🌜 on just a few major networks, among them PokerStars, Full Tilt

Poker and the iPoker Network.

As of February 2010, there 🌜 are approximately 545 online

poker websites.[6] Within the 545 active sites, about two dozen are stand-alone sites

(down from 40 🌜 in March 2008), while the remaining sites are called “skins” and operate

on 21 different shared networks, the largest network 🌜 being iPoker which has dozens of

skins operating on its network.[7] Of all the online poker rooms PokerStars is deemed

🌜 the world's largest poker site by number of players on site at any one time.[8] By May

2012 PokerStars had 🌜 increased their market share to more than 56%.[9]

The year 2011 is

known as the infamous year of Black Friday, when 🌜 the U.S Department of Justice seized

the domain names of PokerStars, Full Tilt & Absolute Poker, effectively freezing the

bankrolls 🌜 of their player base.[10] Full Tilt was accused by the DoJ of acting as a

Ponzi scheme and scamming players 🌜 out ofR$300 million. On the other hand, PokerStars

paidR$1 billion in fines immediately.

In 2014, PokerStars became the largest publicly

traded 🌜 company in the industry of poker when businessman David Baazov initiated a

takeover bid costingR$4.9 billion.[11]

The COVID-19 pandemic has resulted 🌜 in a massive

increase in online poker traffic. The pandemic is believed to have directed both

professional and recreational players 🌜 who normally prefer live poker to online

platforms due to the indefinite closure of most casinos and other live gaming 🌜 venues

worldwide, with even many unlicensed venues shutting down. In addition, the sudden

dearth of live entertainment options due to 🌜 the widespread disruption of the sports and

entertainment schedules around the world is believed to have resulted in more than 🌜 the

usual number of casual players turning to online poker as an alternative. Many

operators reported traffic of double or 🌜 more the previous volume, depending on the time

of day.

Legality [ edit ]

From a legal perspective, online poker may differ 🌜 in some

ways from online casino gambling. However, many of the same issues do apply. For a

discussion of the 🌜 legality of online gambling in general, see online gambling.

Online

poker is legal and regulated in many countries including several nations 🌜 in and around

the Caribbean Sea, and most notably the United Kingdom.

United States [ edit ]

In the

United States, the 🌜 North Dakota House of Representatives passed a bill in February 2005

to legalize and regulate online poker and online poker 🌜 card room operators in the

state. The legislation required that online poker operations would have to physically

locate their entire 🌜 operations in the state. Testifying before the state Senate

Judiciary committee, Nigel Payne, CEO of Sportingbet and owner of Paradise 🌜 Poker,

pledged to relocate to the state if the bill became law.[12]

The measure, however, was

defeated by the State Senate 🌜 in March 2005 after the U.S. Department of Justice sent a

letter to North Dakota attorney general Wayne Stenehjem stating 🌜 that online gaming

"may" be illegal, and that the pending legislation "might" violate the federal Wire

Act. However, many legal 🌜 experts dispute the DOJ's claim.

In response to this and other

claims by the DOJ regarding the legality of online poker, 🌜 many of the major online

poker sites stopped advertising their "dot-com" sites in American media. Instead, they

created "dot-net" sites 🌜 that are virtually identical but offer no real money wagering.

The sites advertise as poker schools or ways to learn 🌜 the game for free, and feature

words to the effect of "this is not a gambling website."

On October 13, 2006, 🌜 President

Bush officially signed into law the SAFE Port Act, a bill aimed at enhancing security

at U.S. ports.[13] Attached 🌜 to the Safe Port Act was a provision known as the Unlawful

Internet Gambling Enforcement Act of 2006 (UIGEA). According 🌜 to the UIGEA, "unlawful

internet gambling" means to place, receive, or otherwise knowingly transmit a bet or

wager by means 🌜 of the internet where such bet is unlawful under any law in the State in

which the bet is initiated, 🌜 received, or otherwise made. Thus, the UIGEA prohibits

online gambling sites from performing transactions with American financial

institutions. As a 🌜 result of the bill, several large publicly traded poker gaming sites

such as PartyPoker, PacificPoker and bwin closed down their 🌜 US-facing operations. The

UIGEA has had a devastating effect on the stock value of these companies.[14] Some

poker sites, such 🌜 as PokerStars, Full Tilt Poker, Absolute Poker, continued to operate

and remained open to US players.[15]

Following passage of UIGEA, former 🌜 U.S. Senator Al

D'Amato joined the Poker Players Alliance (PPA). Part of the PPA's mission is to

protect and to 🌜 advocate for the right of poker players to play online. D'Amato's

responsibilities include Congressional lobbying. In April 2008, the PPA 🌜 claimed over

1,000,000 members.[16][17]

Other grassroots organizations, including the Safe and

Secure Internet Gambling Initiative, have formed in opposition to UIGEA, 🌜 to promote the

freedom of individuals to gamble online with the proper safeguards to protect consumers

and ensure the integrity 🌜 of financial transactions.[18]

On November 27, 2009,

Department of the Treasury Secretary Timothy F. Geithner and Federal Reserve Chairman

Ben S. 🌜 Bernanke announced a six-month delay, until June 1, 2010, for required

compliance with the Unlawful Internet Gambling Enforcement Act of 🌜 2006 (UIGEA). The

move blocks regulations to implement the legislation which requires the financial

services sector to comply with ambiguous 🌜 and burdensome rules in an attempt to prevent

unlawful Internet gambling transactions.

On July 28, 2010, the House Financial Services

Committee 🌜 passed H.R. 2267 by a vote of 41–22–1. The bill would legalize and regulate

online poker in the United States.[19][20]

In 🌜 September 2010, the Washington State

Supreme Court upheld a law making playing poker online a felony.[21]

On April 15, 2011,

in 🌜 U. S. v. Scheinberg et al. (10 Cr. 336), the Federal Bureau of Investigation

temporarily shut down three major poker 🌜 websites of Full Tilt Poker, Poker Stars, and

Absolute Poker, and seized several of their bank accounts. A grand 🌜 jury charged 11

defendants, including the founders of the poker sites, with bank fraud, money

laundering, and violating gambling laws. 🌜 The prosecutors claim the individuals tricked

or influenced U.S. banks into receiving profits from online gambling, an act that

violated 🌜 UIGEA.[22] The same day, former Senator D'Amato released a comment on behalf

of the PPA. He asserts that, "Online poker 🌜 is not a crime and should not be treated as

such." D'Amato made no comment on the specific charges raised 🌜 but promised a response

once the "full facts become available."[23] He responded in the Washington Post on

April 22.[24] The 🌜 actions by the Department of Justice were also criticized by gaming

law experts, including I. Nelson Rose.[25]

On September 20, 2011, 🌜 in response to

guidance requested by the states of Illinois and New York regarding the sale of lottery

tickets online, 🌜 the Department of Justice issued a memorandum opinion stating that the

Wire Act does not prohibit lottery sales over the 🌜 internet because it deals solely with

wagering on sporting contests. While this opinion does not address online poker

specifically, the 🌜 reasoning employed interprets the Wire Act in such a way that its

provisions don't apply to the game of poker.[26]

On 🌜 August 21, 2012, a federal judge in

New York ruled that poker is not gambling under federal law because it 🌜 is primarily a

game of skill, not chance. The ruling resulted in the dismissal of a federal criminal

indictment against 🌜 a man convicted of conspiring to operate an illegal underground

poker club. The judge relied in his decision largely on 🌜 findings by a defense expert

who analyzed Internet poker games.[27]

On April 30, 2013, Nevada became the first U.S.

state to 🌜 allow persons physically located within the state and at least 21 years of age

to play poker online for money 🌜 legally.[28]

In late October, Delaware launched its

regulated online gambling market. Controlled by the Delaware Lottery, the state offers

online casino 🌜 games in addition to online poker.[29]

On February 25, 2014, Nevada

Governor Brian Sandoval and Delaware Governor Jack Markell signed the 🌜 first interstate

poker compact, an agreement that will allow online poker players from Nevada to play

for real money against 🌜 players located in Delaware. The compact is limited to online

poker only, as that is the only game currently permitted 🌜 under Nevada law. Should more

states enter into the agreement, something that is provided for under the terms of the

🌜 compact, more games could be offered.[30]

Following an agreement between Nevada,

Delaware, and New Jersey governments to allow player pooling between 🌜 all three states,

a three-state online poker compact went live on May 1, 2024.[31] On April 7, 2024,

Michigan joined 🌜 the interstate poker compact as the fourth state.[32]

Australia [ edit

]

In Australia the Interactive Gambling Act was signed into law 🌜 in 2001. The act makes

it illegal for online poker providers to operate or advertise their services in

Australia.[33] The 🌜 intention of the act was to entirely prohibit online poker, but the

act itself only forbids operators based in Australia 🌜 from providing their service. It

did not prohibit citizens from accessing the online poker services of providers that

were based 🌜 overseas.[citation needed]

The Interactive Gambling Amendment Bill was

passed in 2024 in response to the failings of the 2001 Interactive Gambling

🌜 Act.[citation needed] This provided a significant improvement towards ensuring consumer

protection and responsible gaming in Australian citizens. This latest bill 🌜 successfully

forced the major poker companies[clarification needed] to stop offering their services

to Australian citizens.[34]

Although there are certain provisions in 🌜 the law which

allow licensed establishments to provide online poker services, there is no agency set

up to issue any 🌜 of such required licenses.[citation needed]

Profit model [ edit

]

Typically, online poker rooms generate the bulk of their revenue via four 🌜 methods.

First, there is the rake. Similar to the vig paid to a bookie, the rake is a fee paid

🌜 to the house for hosting the game. Rake is collected from most real money ring game

pots. The rake is 🌜 normally calculated as a percentage of the pot based on a sliding

scale and capped at some maximum fee. Each 🌜 online poker room determines its own rake

structure. Since the expenses for running an online poker table are smaller than 🌜 those

for running a live poker table, rake in most online poker rooms is much smaller than

its brick and 🌜 mortar counterpart.

Second, hands played in pre-scheduled multi-table and

impromptu sit-and-go tournaments are not raked, but rather an entry fee around 🌜 five to

ten percent of the tournament buy-in is added to the entry cost of the tournament.

These two are 🌜 usually specified in the tournament details as, e.g.,R$20+$2 ($20

represents the buy-in that goes into the prize pool andR$2 represents 🌜 the entry fee, de

facto rake). Unlike real casino tournaments, online tournaments do not deduct dealer

tips and other expenses 🌜 from the prize pool.[35]

Third, some online poker sites also

offer side games like blackjack, roulettes, or side bets on poker 🌜 hands where the

player plays against "the house" for real money.[36] The odds are in the house's favor

in these 🌜 games, thus producing a profit for the house. Some sites go as far as getting

affiliated with online casinos, or 🌜 even integrating them into the poker room

software.

Fourth, like almost all institutions that hold money, online poker sites

invest the 🌜 money that players deposit. Regulations in most jurisdictions exist in an

effort to limit the sort of risks sites can 🌜 take with their clients' money. However,

since the sites do not have to pay interest on players' bankrolls even low-risk

🌜 investments can be a significant source of revenue.

Integrity and fairness [ edit

]

Randomness of the shuffle [ edit ]

Many critics 🌜 question whether the operators of

such games - especially those located in jurisdictions separate from most of their

players - 🌜 might be engaging in fraud themselves.[37]

Internet discussion forums are

rife with allegations of non-random card dealing, possibly to favour house-employed

🌜 players or "bots" (poker-playing software disguised as a human opponent), or to give

multiple players good hands thus increasing the 🌜 bets and the rake, or simply to prevent

new players from losing so quickly that they become discouraged. However, despite

🌜 anecdotal evidence to support such claims, others argue that the rake is sufficiently

large that such abuses would be unnecessary 🌜 and foolish. Attempts at manipulative

dealing could face a risk of third party detection due to increasingly sophisticated

tracking software 🌜 that could be used to detect any number of unusual patterns, though

such analyses are not generally available in the 🌜 public domain.

Many players claim to

see many "bad beats" with large hands pitted against others all too often at a 🌜 rate

that seems to be a lot more common than in live games. However, this could be caused by

the 🌜 higher hands per hour at on-line cardrooms. Since online players get to see more

hands, their likelihood of seeing more 🌜 improbable bad beats or randomly large pots is

similarly increased.

Many online poker sites are certified by major auditing firms like

🌜 PricewaterhouseCoopers to review the fairness of the random number generator, shuffle,

and payouts for some sites.[38]

Insider cheating [ edit ]

Insider 🌜 cheating occurs when

a person with trusted access to the system (e.g. an employee of the poker room) uses

their 🌜 position to play poker themselves with an unfair advantage. This can be done

without the knowledge of the site managers.

Perhaps 🌜 the first known major case came to

light in October 2007, when Absolute Poker acknowledged that its integrity had been

🌜 breached by an employee, who had been able to play at high stakes while viewing his

opponents' hidden "hole" cards.[39] 🌜 The cheating was first brought to light by the

efforts of players, whose saved histories of play showed the employee 🌜 was playing as

only someone who could see their opponents' cards could.[40]

In 2008, UltimateBet

became embroiled in a similar scandal, 🌜 with former employees accused of using a

software backdoor to see opponents' cards. UltimateBet confirmed the allegations on May

29.[41] 🌜 The Kahnawake Gaming Commission announced sanctions against UltimateBet as a

result.[42]

Collusion [ edit ]

More mundane cheating involves collusion between

players, 🌜 or the use of multiple accounts by a single player. Collusion is not limited

to online play but can occur 🌜 in any poker game with three or more players. Most poker

rooms claim to actively scan for such activity. For 🌜 example, in 2007, PokerStars

disqualified TheV0id, the winner of the main event of the World Championship of Online

Poker for 🌜 breaching their terms of service.[43]

Differences from conventional poker [

edit ]

Online poker and conventional poker have several differences.

One difference is

🌜 that players do not sit near each other, removing the ability to observe others'

reactions and body language. Instead, online 🌜 poker players focus on opponents' betting

patterns, reaction times, speed of play, use of check boxes/auto plays, opponents'

fold/flop percentages, 🌜 chat box, waiting for the big blind, beginners' tells, and other

behavior tells that are not physical in nature. Since 🌜 poker requires adaptability,

successful online players learn to master the new frontiers of their

surroundings.[citation needed]

Another less obvious difference is 🌜 the rate of play. In

brick and mortar cardroooms, the dealer has to collect, shuffle, and deal the cards

after 🌜 every hand. Due to this and other delays common in offline casinos, the average

rate of play is around thirty 🌜 hands per hour. Online casinos do not have these delays.

Dealing and shuffling are instantaneous, there are no delays relating 🌜 to counting chips

(for a split pot), and on average the play is faster due to "auto-action" buttons

(where the 🌜 player selects their action before their turn). It is not uncommon for an

online poker table to average ninety to 🌜 one hundred hands per hour.[citation

needed]

Online poker is cheaper to play than conventional poker. While the rake

structures of online 🌜 poker sites might not differ from those in brick and mortar

operations, most of the other incidental expenses entailed by 🌜 playing in a live room do

not exist in online poker. An online poker player can play at home and 🌜 incur no

transportation costs to and from the poker room. Provided the player already has a

computer and an Internet 🌜 connection, there are no up-front equipment costs to get

started. There are also considerable incidental expenses at a live poker 🌜 table. Besides

the rake, tipping the dealers, chip runners, servers, and other casino employees is

expected, putting a further drain 🌜 on a player's profits. Also, while an online player

can enter and leave tables almost as they please, once seated 🌜 at a live table a player

must remain there until they wish to stop playing or else go back to 🌜 the bottom of the

waiting list. Food and beverages at casinos are expensive even compared to other

hospitality establishments in 🌜 the same city, let alone at home, and casino managers

have little incentive to provide complimentary food or drink for 🌜 poker

players.[citation needed]

In brick and mortar casinos, the only real way a player can

increase their earnings is to increase 🌜 their limit, likely encountering better

opponents in the process. In the online world, players have another option: play more

tables. 🌜 Unlike a traditional casino where it is physically impossible to play at more

than one table at a time, most 🌜 online poker rooms permit this. Depending on the site

and the player's ability to make speedy decisions, a player might 🌜 play several tables

at the same time, viewing them each in a separate window on the computer display. For

example, 🌜 an average profit aroundR$10 per 100 hands at a low-limit game is generally

considered to be good play. In a 🌜 casino, this would earn a player underR$4 an hour.

After dealer tips, the "winning" player would probably barely break even 🌜 before any

other incidental expenses. In an online poker room, a player with the same win rate

playing a relatively 🌜 easy pace of four tables at once at a relatively sluggish 60 hands

per hour each earns aboutR$24/hour on average. 🌜 The main restriction limiting the number

of tables a player can play is the need to make consistently good decisions 🌜 within the

allotted time at every table, but some online players can effectively play up to eight

or more tables 🌜 at once. This can not only increase winnings but can also help to keep a

player's income reasonably stable, since 🌜 instead of staking their entire bankroll on

one higher limit table they are splitting their bankroll, wins and losses amongst 🌜 many

lower limit tables, probably also encountering somewhat less skilled opponents in the

process.

Another important difference results from the fact 🌜 that some online poker

rooms offer online poker schools that teach the basics and significantly speed up the

learning curve 🌜 for novices. Many online poker rooms also provide free money play so

that players may practice these skills in various 🌜 poker games and limits without the

risk of losing real money, and generally offer the hand history of played hands 🌜 for

analysis and discussion using a poker hand converter. People who previously had no way

to learn and improve because 🌜 they had no one to play with now have the ability to learn

the game much quicker and gain experience 🌜 from free-money play.

The limits associated

with online poker range down to far lower levels than the table limits at a 🌜 traditional

casino. The marginal cost of opening each online table is so minuscule that on some

gambling sites players can 🌜 find limits as low asR$.01–$.02. By comparison, at most

brick and mortar establishments the lowest limits are oftenR$1–$2.

Few (if any) 🌜 online

poker sites allow action to be taken "in the dark", while this is usually allowed and

applied by players 🌜 in real gaming houses. It is also not uncommon for online poker

sites to not allow a player the option 🌜 of showing their hand before folding if they are

the giving up the pot to the last remaining bettor. This 🌜 practice is also typically

allowed in casinos.

Currency issues [ edit ]

One issue exclusive to online poker is the

fact that 🌜 players come from around the world and deal in a variety of currencies. This

is not an issue in live 🌜 poker where everyone present can be expected to carry the local

currency. Most online poker sites operate games exclusively in 🌜 U.S. dollars, even if

they do not accept players based in the United States. There are two methods by which

🌜 poker sites can cater to players who do not deal with U.S. dollars on a regular

basis.

The first method is 🌜 to hold players' funds in their native currencies and

convert them only when players enter and leave games. The main 🌜 benefit of this method

for players is to ensure that bankrolls are not subject to exchange rate fluctuations

against their 🌜 local currencies while they are not playing. Also, most sites that use

this method usually apply the same exchange rate 🌜 when a player cashes out of a game as

when he bought in, ensuring that players do not expend significant 🌜 sums simply by

entering and leaving games.

The other method is to require players to convert their

funds when depositing them. 🌜 However, some sites that use this policy do accept payments

in a variety of currencies and convert funds at a 🌜 lower premium compared to what banks

and credit card companies would charge. Others only accept payment in U.S. dollars. One

🌜 benefit of this method is that a player who constantly "tops up" his chip stack to a

constant level (some 🌜 poker rooms have an optional feature that can perform this

function automatically) does not have to worry about rounding issues 🌜 when topping up

with a nominal sum – these could add up over time.

Players may also make use of

ewallets, 🌜 virtual wallets that will allow players to store their funds online in the

currency of their choice. Using crypto poker 🌜 only platforms, like SWC Poker, allows

users to deposit and withdraw funds from poker platforms without worrying about further

currency 🌜 conversion and identity checks.[44]

Many online poker sites, particularly

those that serve the United States, began adopting cryptocurrencies in 2013 as 🌜 a means

of bypassing the UIGEA. The majority of these poker rooms accept deposits in Bitcoin

and then convert them 🌜 to U.S. dollars, performing this process in reverse when paying

out winnings. There also exist cryptocurrency-only operators who denominate their 🌜 games

in Bitcoin or fractions of a bitcoin, avoiding fiat currencies entirely.[45]

Various

software applications are available for online play. Such 🌜 tools include hand database

programs that save, sort, and recall all hand histories played online. Scanning the

active tables for 🌜 known players and displaying previous statistics from hands with

those players next to their name (known as a heads up 🌜 display or HUD) is a common

feature of these programs and is allowed by most sites. Other programs include hand

🌜 re-players and odds, equity or variance calculators. Some software goes as far as to

provide you with quizzes, or scan 🌜 your previously played hands and flag likely

mistakes.

Bonuses [ edit ]

Many online poker sites offer incentives to players,

especially new 🌜 depositors, in the form of bonuses. Usually, the bonuses are paid out

incrementally as certain amounts are raked by the 🌜 player. For example, a site may offer

a player who depositsR$100 a bonus ofR$50 that awardsR$5 every time the player

🌜 rakesR$25. To earn the fullR$50 bonus sum, the player would have to rakeR$250 in

total.

Many online cardrooms also have VIP 🌜 programs to reward regular players. Poker

rooms often offer additional bonuses for players who wish to top-up their accounts.

These 🌜 are known as reload bonuses.

Many online rooms also offer rakeback, and some

offer poker propping.

See the online casino article for 🌜 more on general information on

bonuses.

See also [ edit ]

slot paradise

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