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How to Play | Terms

Speak poker as well as you play it:

Now that you've decided to

master the game of πŸ‘„ poker, in addition to a keen eye and bucket of confidence, you need

to be able to talk the talk. πŸ‘„ Our comprehensive list of poker terminology will help you

get your lingo on!

A - F G - L M - πŸ‘„ R S - W X - Z

Action

(1) One's turn to act during a

hand.

(2) To bet or raise.

(3) Used to πŸ‘„ describe a game in which there is a lot of

betting and raising.

Ante

A small bet all players are required to πŸ‘„ make before a hand is

dealt. An ante is similar to a blind, but everyone has to contribute it before πŸ‘„ a hand

commences. Antes give the pot a value right off the bat.

All-In

A bet that places all

of a player's πŸ‘„ chips into the pot.

Backdoor

Hitting your needed cards on the turn and

the river to make your hand. For example, if πŸ‘„ there's one heart on the board and you

have two in your hand and two more hearts show up on πŸ‘„ the turn and river, you've hit a

"backdoor" flush.

Bad Beat

When a player who initially had a substantial statistical

lead over πŸ‘„ an opponent loses his hand to that opponent after the flop, turn, or

river.

Bad Beat Story

A retelling or recollection of πŸ‘„ a bad beat. These are often boring

tales you already know the end of. For example: "I had ace-king, and πŸ‘„ my opponent had

2-3. There was an ace on the board. The turn was a 4, and then - Can πŸ‘„ you believe it? -

the river was a 5!"

Big Blind

The amount of chips the second player to the left of πŸ‘„ the

dealer has to bet. The amount depends on the stakes. Like an ante, it is a posted

amount that πŸ‘„ makes the pot worth playing for before the action begins. It is equivalent

to one complete first round bet. It's πŸ‘„ a called a blind because it amounts to placing a

bet without seeing the cards first.

Blind

The generic term for either πŸ‘„ the big blind or

the small blind. If you are one of the blinds, you are sitting either immediately to

πŸ‘„ the left of the dealer button (small blind position) or one position farther left (big

blind).

Board

The community cards that everyone πŸ‘„ uses in combination with their pocket

cards to form the best hand.

Bubble

In a tournament, the bubble is the top finisher πŸ‘„ out

of the money. For instance, if there are 450 players in a tournament and the top 45 get

paid, πŸ‘„ then 46th place is known as "the bubble."

Burn

The discarding of the top card

before each betting round. In the case πŸ‘„ that there is a distinguishing mark on the top

card, the burn card keeps the next card to be dealt πŸ‘„ concealed before it comes out. That

way no unfair information is being intentionally or unintentionally

conveyed.

Button

The position of the dealer. πŸ‘„ In live poker, it's usually denoted by

placing a plastic disk in front of the dealer. It rotates clockwise each πŸ‘„ time the

dealer shuffles for a new hand. The button is in an advantageous position, for he acts

last in πŸ‘„ a betting round.

Buy-In

The cost to enter a tournament, or the minimum amount

needed to sit down in a cash game πŸ‘„ at a specific table. Usually 20 times the big blind.

So, for example, if you're at aR$5/$10 table, you'll needR$200 πŸ‘„ to take a seat.

Call

To

contribute the minimum amount of money to the pot necessary to continue playing a

hand.

Check

To pass πŸ‘„ on betting. If there's no action (bet) to you, there's nothing to

call. If you don't want to bet, you πŸ‘„ can just "check." If there's subsequent action from

your fellow players in the betting round, then the action will come πŸ‘„ back to you to

either call, fold or raise.

Check-Raise

A check-raise is made when a player checks on

the first opportunity πŸ‘„ to bet and later raises any subsequent bet in the same betting

round.

Cold Call

To call two or more bets on πŸ‘„ your turn. If a pot has been bet and

raised before it gets to you, and then you call, you're πŸ‘„ cold

calling.

Connector

Sequential pocket cards. A 5 of clubs and 6 of hearts would be

connectors. If the connectors are the πŸ‘„ same suit, they are "suited connectors" - e.g., 5

and 6 of clubs.

Community Cards

Cards that are dealt face up in πŸ‘„ the center of the

table, available for all players to use in making a hand.

Counterfeit

A duplicate card

on the board πŸ‘„ that greatly devalues your hand. If you have a pair of 6's in your hand,

and the board is ace-ace-7-4, πŸ‘„ and the river card is a 7, you've been "counterfeited."

You had two pairs, but now the board has two πŸ‘„ better pairs. Any other player with a card

higher than a 6 in his hand now beats your hand.

Cut-Off

The position πŸ‘„ to the immediate

right of the button.

Dealer

The player who shuffles the deck and deals the

cards.

Dealer Button

The button (often a πŸ‘„ plastic disk in live poker) that indicates the

dealer. It is passed clockwise after every hand.

Draw

Remaining in a hand in πŸ‘„ the hopes

of improving it. For example, you don't have anything concrete yet, but need one or

more cards for πŸ‘„ a straight or a flush. If you call (or raise) a round of betting to see

if the needed card(s) πŸ‘„ come, you are said to be "drawing." The two most common draws are

flush draws (drawing for a flush) and πŸ‘„ straight draws (drawing for a straight). You can

also draw for a three of a kind, full house, or better.

Draw πŸ‘„ Out

To receive a card that

transforms your hand from a losing hand to a winning hand.

Drawing Dead

You're drawing,

but it's πŸ‘„ futile because there is not one card in the deck that will create a winning

hand for you. If you πŸ‘„ have two pairs and hope to make a full house on the river, but

your opponent already has four of πŸ‘„ a kind, you are "drawing dead."

Flop

The first three

community cards dealt out after the first round of betting is complete.

Flush

A πŸ‘„ poker

hand consisting of five cards of the same suit.

Fold

To give up by placing your cards

face down on the πŸ‘„ table, losing whatever you have bet so far. You only fold when you

think your hand is too weak to πŸ‘„ compete against the other players.

Four of a Kind

A hand

containing all four cards of the same rank.

Full House

A hand consisting πŸ‘„ of a three of

a kind and a (different) pair.

Gutshot

A straight completed from "inside" by one

possible card. For example, πŸ‘„ if your pocket cards are 5 and 6 and the flop shows

4-8-king, a 7 and only a 7 on πŸ‘„ the turn or river would complete your "gutshot" straight.

It is the opposite of an open-ended straight, which is completed πŸ‘„ by any one of two

cards from the outside. A gutshot is half as likely to hit as an open-ended

πŸ‘„ straight.

Hand

Five cards, made of a player's pocket cards and the community

cards

Heads-Up

Playing a pot or tournament against only one other πŸ‘„ player.

High Card

In

a hand of poker that has 5 different cards that do not form any kind of match, the

πŸ‘„ highest card is the high card and it is only useful against another hand of 5 unmatched

cards if a πŸ‘„ showdown takes place.

Implied Odds

Taking future calls from your fellow

players into consideration when you are drawing to something. If you πŸ‘„ draw successfully,

you expect they'll call with their hands. These funds are speculative and not concrete,

as they aren't in πŸ‘„ the middle yet and won't be unless you hit your card and they call

your bets - hence, "implied."

Kicker

If you πŸ‘„ have the same hand as another player at

showdown, the one with the highest kicker wins the pot. If the πŸ‘„ board is 7-7-5-5-2, and

you have ace-king and your opponent has king-queen, you win because your ace beats his

king. πŸ‘„ Your ace is the "kicker." The highest card completing a five-card hand is the

only determination between winning and losing πŸ‘„ in this example.

Late Position

Position

on a round of betting where the player must act after most of the other players πŸ‘„ have

acted (usually considered to be the two positions next to the button).

Limp

Slang word

for calling, implying it's not an πŸ‘„ aggressive move.

Limit

A structure of the game in

which bets and raises are capped at a fixed amount.

Live Bet

Slang word for πŸ‘„ calling,

implying it's not an aggressive move.

Muck

All the discarded cards in a hand. If a

player folds, he tosses his πŸ‘„ hand "into the muck."

No-Limit

A structure of the game in

which players can bet their entire stack. There's a minimum to πŸ‘„ what you can bet, but

not a maximum.

Nuts

The best possible hand one can have at a given moment. For example,

πŸ‘„ if you have pocket 7's, and the flop is 7-6-2, you have the "nuts" at this point, as

trip 7's πŸ‘„ would be the best possible hand. If the turn card is a 5, you would no longer

have the nuts, πŸ‘„ as that honor now goes to anyone holding 8-9, making a straight. If the

river is the last 7, you'd πŸ‘„ again have the nuts, as your hand is once again the best

possible hand.

Off-suit

Holding pocket cards of different suits.

Omaha

A variety πŸ‘„ of

hold'em in which players receive 4 hole cards and must use exactly two of them,

together with 3 of πŸ‘„ the 5 board cards, to make a hand.

Open-Handed

A category of games

characterized by a part of each player's hand being πŸ‘„ exposed.

Over-Pair

In hold'em, a

pair in the hole that is larger than any community card on the board.

Open-Ended

A

straight completed from πŸ‘„ the outside by one of two possible cards. For example, if your

pocket cards are 5-6 and the flop shows πŸ‘„ 4-7-king, either a 3 or an 8 on the turn or

river would complete your open-ended straight. An open-ended straight πŸ‘„ is twice as

likely to hit as a "gutshot."

Orbit

After each player at a table has served as the

dealer for πŸ‘„ a hand. Each time the button passes you is a complete orbit.

Out

A card that

will improve your hand. If all πŸ‘„ the money is in the middle, and you turn over a pair of

kings and your opponent has a pair πŸ‘„ of aces, you need one of the two remaining kings -

your two "outs" - to beat your opponent.

Over-cards

Having cards πŸ‘„ higher than the board

cards or your opponent's pocket. For example, if it's heads up and someone's all-in,

the two πŸ‘„ remaining players would expose their cards. If it is a pair of sevens versus

ace-king, the ace and king are πŸ‘„ referred to as "over-cards."

Pair

Two cards of the same

rank.

Pocket Cards

The cards in your hand that are not part of the πŸ‘„ community cards. In

hold'em, it's your two down cards. In Omaha, it's your four down cards. Also known as

hole πŸ‘„ cards.

Pot

The place in the center of the poker table where wagered chips are

placed. The winner of the hand wins πŸ‘„ all the chips in the pot..

Pot-Committed

A

situation that likely requires you to call due to the amount of money in πŸ‘„ the pot

vis-a-vis your remaining stack of chips. In these situations, it makes no sense to

fold.

Pot-Limit

A structure of the πŸ‘„ game in which bets and raises are capped by the

current size of the pot.

Pot Odds

The ratio of money in πŸ‘„ the pot compared to what you

need to call to keep playing. For example, suppose there isR$100 in the pot. πŸ‘„ Somebody

betsR$10, so the pot now containsR$110. It costs youR$10 to call, so your pot odds are

11-to-1. Do you πŸ‘„ think the odds of your hand being the best are better than 11-to-1? If

so, you should call. Similarly, if πŸ‘„ you are getting the same 11-to-1 odds and you don't

have a made hand but the odds of drawing to πŸ‘„ a better hand are greater than 11-to-1, it

would also be correct to call.

Quads

Four of a kind.

Rainbow

In flop games, a πŸ‘„ flop in

which no two cards are of the same suit. E.g., "The flop was an ace-9-7

rainbow."

Rake

The amount that πŸ‘„ the house takes out of a poker hand.

Ring Game

A

standard poker game in which money is wagered during each hand.

River

The πŸ‘„ final of the

five community cards.

Rock

Slang for a "tight" player. A rock can sit at a table orbit

after orbit πŸ‘„ without playing for a pot. When he enters a pot, you know he's got the

goods.

Raise

To wager more than the πŸ‘„ minimum required to call, forcing other players to

put in more money as well.

Royal Flush

An ace-high straight flush, the best πŸ‘„ possible

hand in standard poker.

Satellite

A tournament with a smaller buy-in that pools all the

entrants' funds and awards seats to πŸ‘„ a higher-value tournament rather than cash. For

example, aR$500 satellite that awards a WSOP Main Event seat ($10,000 value) would

πŸ‘„ award one seat for every 20 entrants in the satellite tournament. Satellites give

players the chance to enter into an πŸ‘„ expensive tournament by winning or placing well in

a less expensive tournament.

Semi-Bluff

A bluff with a hand that has the potential πŸ‘„ to

improve should the bluff itself be ineffective.

Set

Having a pocket pair that hits on

the board, making three of a πŸ‘„ kind.

Short Stack

Having fewer chips than the rest of the

players at the table or in the tournament.

Showdown

When, after the final πŸ‘„ round of

betting, players turn their hands face-up. A poker hand will only reach a showdown if

there are callers πŸ‘„ in the last round of betting, or if someone is all-in prior to the

last betting round.

Side Pot

Separate from the πŸ‘„ main pot. If one or more players is

all-in, the pot to which the all-in players contributed is the main πŸ‘„ pot. A side pot is

created from any additional money bet by the remaining players. There can be many side

πŸ‘„ pots if there are more than one all-in player. An all-in player is only eligible to win

a pot to πŸ‘„ which he has contributed.

Sit-and-Go

A poker tournament that starts whenever a

specified number of players have registered. As the name suggests, πŸ‘„ you "sit"

(register), and, when there are enough of your fellow players to start the game, you

begin, or "go."

Sit πŸ‘„ out

This is when you choose to leave a table for a few hands. If a

Player sits out for more πŸ‘„ than fifteen minutes, or has missed two rounds of blinds, they

are removed from the table.

Slow Play

When, in an attempt πŸ‘„ to have other players stick

around and possibly call your bets, you play your hand less aggressively than

necessary. For πŸ‘„ example, if you flop a full house, it is unlikely anyone is going to

beat your hand. Slow-playing the hand πŸ‘„ may allow the other players to make their hands

and therefore continue to call your bets.

Small Blind

The smaller of two πŸ‘„ blind bets.

The position to the immediate left of the dealer button position, and to the right of

the big πŸ‘„ blind position.

Split Pot

When two or more players make the same hand and the

pot is divided between equivalent high hands.

Straddle

An πŸ‘„ optional pre-deal bet,

typically made by the player to the left of the big blind. The straddle amount is twice

πŸ‘„ the big blind (same as a legal raise). The straddler earns the "option" from the big

blind. He may re-raise πŸ‘„ when the action comes around to him. A straddle is a cash game

convention and is not usually permitted in πŸ‘„ a tournament.

String Bet

Placing a bet on

the table in a staggered motion or multiple motions. String bets are not allowed, πŸ‘„ and

the dealer will remove the added amount of the bet if he determines a bet to be a

string πŸ‘„ bet. It's not permitted because it could be used to gauge the reaction of other

players before you commit the πŸ‘„ entire intended amount of the raise.

Straight

A hand

consisting of 5 cards in sequence but not in suit.

Straight Flush

A hand consisting πŸ‘„ of

5 cards in sequence and the same suit.

Tell

An interpretation of a physical action or a

betting pattern that seemingly πŸ‘„ reveals how strong or weak a player's hand is. The best

players do not provide many tells themselves and have πŸ‘„ an ability to detect tells of

their opponents in order to determine how to play a hand.

Tilt

Usually the result of

πŸ‘„ taking a bad beat or series of bad beats, a player is said to be "on tilt" when he

plays πŸ‘„ with reckless abandon. Presumably, the term derives from tilting a pinball

machine.

Time

Requesting more time to think. A player will call πŸ‘„ for time to avoid the

dealer killing the hand due to inactivity. Conversely, a player that takes excessive

time to πŸ‘„ make decisions may have a "clock" called on them by the other players who seek

to keep the flow of πŸ‘„ the game going.

Top Pair

A pair with the highest card on the board.

For example, if you have an ace and πŸ‘„ 7 in the hole, and it's a 3-4-7 flop, you've got a

"top pair" with an ace kicker. If you πŸ‘„ had a pair greater than sevens in your pocket,

you'd have an over-pair.

Tournament

A poker event involving one or more tables πŸ‘„ of

players who each begin with a fixed amount of tournament chips. They play until they

have either lost that πŸ‘„ amount, are the last player remaining holding all the chips, or

the remaining players enter into an agreement to end πŸ‘„ the game. In a tournament, players

buy in for a certain amount, which goes into a prize pool that is πŸ‘„ distributed to the

top performers, usually the final 10% of the remaining players. You cannot get up with

your chips πŸ‘„ and leave the game like a cash game. You are in the tournament until its

conclusion.

Trips

Slang for three of a πŸ‘„ kind.

Turn

The fourth community card. Put out

face-up, by itself. Also known as "Fourth Street."

Under the Gun

Player sitting in the

first-to-act πŸ‘„ position. It's the position immediately to the left of the big blind,

pre-flop, and to the left of the button πŸ‘„ for subsequent betting rounds.

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