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List of definitions of terms and jargon used in card games

Hand of cards during a

game

The following is a glossary 💵 of terms used in card games. Besides the terms listed

here, there are thousands of common and uncommon slang terms. 💵 Terms in this glossary

should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but

apply to a 💵 wide range of card games played with non-proprietary packs. It should not

include terms solely related to casino or banking 💵 games. For glossaries that relate

primarily to one game or family of similar games, see Game-specific glossaries.

A [

edit ]

The 💵 card with one pip in a pack of cards. Usually the highest card of a suit,

ranking immediately above the 💵 King. May also occupy the lowest rank. Commonly refers to

the Deuce or Two in German-suited packs which don't have 💵 real Aces. Often the highest

card of a suit.

Suit of Acorns

Acorns One of the four suits in a German-suited pack 💵 of

cards. Symbol:

active

A card that is in play i.e. not sleeping. See active player.

A

player who receives cards in the 💵 current deal (i.e. is not sitting out because there

are more players than the game is designed for as in 💵 four-hand Skat or five-hand

Schafkopf). A player who has not withdrawn from the current deal but elected to play on

💵 (as in Rams or Poker).

adversary Any opposing player, especially in two-hand games, or

an opponent of the declarer. See defenders.

adverse 💵 Pertaining to an adversary or

opponent e.g. an adverse lead is one made by an opponent; adverse trumps are those 💵 held

by one's opponent(s).

age Order of priority for leading, betting or bidding, starting

from the player next to the dealer. 💵 See eldest and youngest.

alliance A temporary

partnership that lasts only for the current deal or hand (e.g. Prop and Cop 💵 in Solo

Whist or the normal game in Schafkopf).

alone Playing without the help of a partner.

See declarer and soloist.

announce 💵 See declare.

announcement

Often used in both senses

of declaration. However, Dummett prefers to restrict 'announcement' for the intention

to achieve certain 💵 feats in play, while preferring 'declaration' for a statement that

one has a special combination of cards in one's hand.

ante

A 💵 mandatory stake made

before the game begins - usually by all players, sometimes by the dealer only. Chips

required to 💵 be put into the pot before the deal. To put in such chips.

around the

corner Phrase that describes sequences or 💵 runs that are built either side of the Ace

e.g. Q K A 2 3 4

auction The period of bidding. 💵 The phase in some card games where

players may bid to lead the game, or bid on a certain hand 💵 or privilege in that hand

such as naming the trump suit. The player with the highest bid wins the auction 💵 and

plays his chosen game or exercises his privilege. Often used in trick-taking

games.[9]

B [ edit ]

The banking game of 💵 Faro (1895).

Suit of Bells

banker Also called

the house or the bank, the person responsible for distributing chips, keeping track of

💵 the buy-ins, and paying winners at the end of a banking game. A dealer against whom the

punters bet.

banking game 💵 A less-skilled card game of the gambling type in which one or

more punters play against a banker, who controls 💵 the game.

base value A constant factor

in working out the value of a game e.g. Skat.

batch See packet.

Batons One of 💵 the four

suits in a Latin-suited pack of cards. Symbol:

beater Term used in games of the

Karnöffel family for quasi-trump 💵 cards able to beat those of lower rank or with no

powers at all.

belle The last game of the rubber.

Bells 💵 One of the four suits in a

German pack of cards. Symbol:

best Highest ranking.

best card Highest card of a suit

💵 not yet played. The commanding card, master card. Also king card.

bet

Any wager on the

outcome of a deal or game; 💵 any chips put in a pot; to put chips in a pot. The first bet

in a betting interval.

bête, bate, 💵 bete or beet.

A penalty payment in certain games for

e.g. for failing to take the minimum number of tricks, or 💵 for a stake or money which a

player has lost.[16] A player who fails to takes a single trick in 💵 Mistigri.[17]

Likewise in Mauscheln, if the declarer, or Mauschler, fails to win a trick, he is the

Mauschlerbete. Failure to 💵 make a contract. Conceding defeat without playing. Double

bête: a double penalty, usually for failing to make a contract after 💵 choosing to play

out the cards.

bettel or bettler Bid or contract to win no tricks. Also misère.

bid

An

offer to win 💵 a minimum or specified number of tricks or points or the privilege of

naming the trump suit or the game.[19] 💵 To make a bid.

bidder

Any player who makes a

bid. The player who makes the highest bid and plays out his 💵 announced

contract.

blank

In card-point games, a card that is worth no points. A non-counter. A

hand with no court cards, i.e. 💵 only pip cards. A card that is unguarded by other,

usually lower cards in the same suit: "I held the 💵 blank king of spades."[ citation

needed ] To discard in such a way as to leave a card unprotected: "She 💵 blanked the King

of Spades."[ citation needed ] To void a suit.

blank suit A suit of which one holds no

💵 cards. A void (suit). To blank a suit is to get rid of all the cards of that suit from

💵 one's hand.

blaze A hand consisting only of court cards.

blind

A dummy hand, for

example, in Cego. Cards dealt to the table 💵 as a skat or widow.

blocking Blocking a suit

is keeping a high card back so that the player with a 💵 number of smaller cards cannot

win tricks with them.

bluff

To attempt to deceive one's opponent(s) about the value of

cards in 💵 one's hand. To use various tactics to mislead one's opponent(s) about the

distribution of cards or one's strategy.

build To add 💵 cards to those already on the

table in order to extend a set or sequence.[9]

bonus An extra amount added to 💵 a

player's score for the game for holding or winning certain cards[9] or for achieving

certain goals, such as Schneider.

bring 💵 in a suit Make tricks in a plain suit after the

adverse trumps are exhausted.

bury a card To place a 💵 card in the middle of the pack or

discard pile so that it cannot be easily located.

buy

To receive a card 💵 from the

dealer, face down, in return for a stake e.g. in Twenty-One. To receive or draw the

spare hand, 💵 (skat or widow) in return for one's own hand and, possibly, a stake e.g. in

Newmarket. To receive or pick 💵 up a card or cards in return for a hand card or cards

e.g. in Préférence when the 2 talon 💵 cards are picked up and 2 discarded. To draw cards

from the stock or talon.

C [ edit ]

Cavalier from a 💵 Tarock pack

call To declare, bid or

pass. Any such declaration

capture To pick up or take cards during play, often as 💵 part

of a trick.

captain the player who directs the play of his team or who has the final

decision in 💵 certain partnership games.

card money The charge levied by an establishment

on the playing of card games.[26]

card points The scoring value 💵 of a card or cards in

point-trick games. Card points are used to determine the winner of a hand, based 💵 on the

value of individual cards won. Not to be confused with game points. Sometimes called

pips.

card value See card 💵 points.

carte blanche A hand with no court cards (see blank),

for example, in Piquet, Comet or Bezique; or with either 💵 no court cards or no pip cards

in Briscan[27]

case card The last remaining card of a denomination left in

play.

Cavalier 💵 The court card in certain card packs that usually ranks below the Queen

and above the Jack.

chicane A hand with 💵 no trumps.

chip A token used in place of money;

a counter; to put chips in the pot Also jeton.

chosen suit 💵 A suit characterised by a

disturbed ranking and in which some cards have privileges over cards of the unchosen

suits 💵 or special powers when led. Chosen suits are found in most games of the Karnöffel

group. Sometimes called a selected 💵 suit. Often misnamed a trump suit.[29]

circle A

local group of card players who meet regularly to play a particular game.[a]

claim

An

💵 action or statement by which a player indicates he believes he will take all the

remaining tricks.[31] To make such 💵 an action e.g. by laying one's hand down or saying

"the rest are mine" in expectation that the opponents will 💵 concede.[31]

Suit of

Clubs

clear

Establish a card or suit by forcing out adverse higher cards or stoppers.

Having taken no penalty cards 💵 e.g. in Hearts.

close To bar further use of the talon by

turning the trump card over and placing it on 💵 the top in card games such as Sixty-Six

and Schnapsen.

Clubs One of the four suits in a French-suited or Spanish-suited 💵 pack of

cards.[9] Symbol:

coat card Original term for court card, now obsolete.

coffee housing

To talk and act in order to 💵 mislead one's opponents about one's cards.

7 of Coins

Coins

One of the four suits in a Latin-suited pack of cards. Symbol:

color, 💵 colour In

French-suited packs, this is the colour of the suit symbols, which is red for Hearts

and Diamonds and 💵 black for Clubs and Spades.

combination Two or more cards that score a

bonus when melded. Often called a meld.

command The 💵 best card of a suit, usually

applied to suits which the adversary is trying to establish. See best card, king 💵 card

and master card.

commanding card

compendium game A game in which a number of different

contracts is played in succession e.g. 💵 Barbu, Quodlibet and Poch.

contract An agreement

or obligation to play a certain type of game, to win a certain number 💵 of points or

tricks in a hand, round or game.[19]

contractor The highest bidder who then plays out

his contract.

contrat A 💵 short rectangular counter or chip used in some French card

games and Danish Tarok that is worth a number of 💵 jetons or fiches, typically 100

jetons.[36]

counter

Object used to score. Token used in place of money; a chip. Also

jeton. Card 💵 with a point value. Also counting card.

counting card

A card that has an

intrinsic scoring value when taken in a trick. 💵 Also counter.

count out

During play, to

claim to have enough points for game, thus ending the play; to go out during 💵 the

play.

cover

To play a higher card of the same suit than any previously played to the

trick. See also overtake. 💵 To play a higher card than the highest so far played to the

trick. See also go over, head the 💵 trick and play over.

cross-ruff Two partners

alternately trumping a different suit.

Ace of Cups

cross-suit Suit of the opposite

colour.

Cups One of 💵 the four suits in a Latin-suited pack of cards. Symbol:

cut To

divide the deck into two parts; usually after shuffling. 💵 Cards may also be cut to

determine who deals or which suit is trumps.

D [ edit ]

dead card One that 💵 cannot be

used in the play.

deadwood Unmatched cards remaining in the hand e.g. in

Rummy.

deal

Verb: To distribute cards to players 💵 in accordance with the rules of the

card game being played. In many games, this involves picking up all the 💵 cards,

shuffling them, having them cut and redistributing them, but in other games (such as

Patience games) it simply involves 💵 turning over the wastepile to act as a new stock.

Noun: The play from the time the cards are dealt 💵 until they are redealt. Also referred

to as a hand

dealer The person whose turn and responsibility it is to deal 💵 the

cards.

deck May refer either to the pack or the stock / talon.

declaration

Announcement

of melds or scoring combinations, as in 💵 Piquet. Dummett prefers to restrict

'declaration' to this sense, while preferring 'announcement' for the intention to

achieve certain feats in 💵 play i.e. the 2nd meaning below. The game at which a deal is

played. A call or bid.

declare

To bid or 💵 to announce the trump. To announce; predict

schneider or schwarz. To meld or show. To count out.

Note: Dummett prefers to 💵 restrict

'announce' for the intention to achieve certain feats in play, while using 'declare'

for a statement that one has 💵 a special combination of cards in one's hand.

declarer In

a contract game, the highest bidder who then tries to achieve 💵 the announced

contract.

declaring side, declaring team The side that wins the auction.[45] The player

who made the highest bid and 💵 his or her partner who join forces to achieve the

announced contract.[46]

defenders The opponents of the declarer(s) in card games 💵 like

Bridge or Skat.[9] Originally those 'defending' the pool (see Pigott's Hoyle

(1800).).

denomination The rank of a card e.g. 2, 💵 3, 4, etc.

Suit of Diamonds

Deuce The

Two of any suit. In German-suited packs, the Deuce is nowadays usually called the 💵 Ace

despite having 2 suit symbols. In Austria and Bavaria usually called the Sow

(Sau).

Diamonds One of the four suits 💵 in a French pack of cards.[9] Symbol:

discard

To

get rid of plain suit cards when unable to follow suit and unwilling 💵 or unable to

trump. To lay away cards, e.g. of high value or to void a suit, after picking up 💵 from

the talon or skat. A card that is removed from the hand in either of those

ways.

discard pile The 💵 pile of cards already rejected by players. The common pile of

discarded cards. Also wastepile.

double, redouble To increase the game 💵 value by a

factor of 2. Redoubling effectively quadruples the original game value.

double-ended,

double-figured, double-headed Of a playing card, being 💵 designed to be read either way

up by having indices at each end and, in the case of court cards, 💵 dividing the picture

horizontally or diagonally and displaying only the upper part of the figure at each

end. Also reversible. 💵 See single-ended.

doubleton Only two cards of the same suit in

the hand.

downcard A card lying face down.

draw To take a 💵 card from the stock (talon).

Also 'buy' e.g. in Rummy.[50]

draw lots To select e.g. the first dealer by letting

players 💵 choose a card at random from the fanned pack or by cutting the pack

draw pile

The stock or talon when 💵 it is specifically used for drawing cards during play.

dress

To

set up the layout required before play e.g. to set up 💵 the 4 cards in Newmarket and

place stakes on them To ante counters or stakes to a pot or pool 💵 at the start of a

hand.

drop, drop out

dummy, dummy hand A hand dealt to an imaginary extra player, and

often 💵 played out according to certain rules.

durch, durchmarsch See march.

E [ edit

]

elder

Sitting at the left (when the rotation is clockwise. 💵 Non-dealer in two-hand

play.

eldest

Of several players, the one nearest the dealer's left when the rotation is

clockwise. May not necessarily 💵 be eldest hand. Short for eldest hand.

eldest hand This

is the player to the left of the dealer in games 💵 that are played clockwise; or to the

right of the dealer in those played anti-clockwise and who is usually first 💵 to bid or

declare and play. The first player to play in the round. Called forehand in many

games.

empty card 💵 In Tarock games, a card without a special point value, usually a pip

card, but sometimes also an ordinary trump 💵 (i.e. not one of the Trull

cards.[53]

endhand See rearhand.

entrump To make a particular suit trumps.

establish To

make cards the best 💵 by forcing out adverse higher cards; to clear.

established suit A

suit is established if when you or your partner can 💵 take every trick in it, regardless

of who leads.

exit To relinquish the lead; force another player to win the trick.

F 💵 [

edit ]

face

The side of a card depicting its rank

To turn a card so that its rank is

visible and 💵 its back underneath

face down With the denomination side of the card

downwards and its back upwards.

faceup (US) A card positioned 💵 so that it reveals its

suit and value. Also upcard.

face value The marked value of a card. Also pip value.

💵 Court cards are usually take to have a value of 10, the Ace 1 or 11.[9]

fall of the

cards The 💵 identity and order in which cards are played, especially as it gives an

indication of the location of unplayed cards.

fan

To 💵 spread cards fanwise. To spread a

hand or pack of cards, face up, in an arc so that they can 💵 be identified from their

corner indices. Alternatively to spread them, face down, in order to enable players to

'draw lots' 💵 in order, for example, to choose teams or the first dealer. An arc of cards

so fanned. A spread of 💵 face-up cards. In Patience, a small number of cards laid in an

overlapping row, so that only one is exposed.

fatten 💵 To discard counting cards to one's

partner's tricks. Also smear.

fat trick A trick that is rich in counting

cards.

favourite, favourite 💵 suit See preference suit.

fiche A long rectangular counter

used in some French card games and Danish Tarok that is worth 💵 a number of jetons,

typically 10 or 20. See also contrat.[36]

finesse An attempt to take a trick with a

card 💵 that is not the best of the suit.

Flush of Diamonds

first hand

The leader to a

trick. The first player to call. 💵 Eldest hand.

flush Cards of the same suit.

fold To

concede;[58] to withdraw or surrender the current hand or game,[9] for example 💵 in games

like Toepen, Watten and games of the Poker family.[59] Also drop or drop out.

follow

suit To play a 💵 card of the led suit.[19]

force

To compel a player to trump a trick in

order to win it. A player may 💵 'force out' trumps by leading a long plain suit in which

the opponent is void. A compulsory round or deal 💵 in which all players must play and

none may drop out. Also known in German games as a 'muss'. See 💵 Schafkopf.

Another term

for eldest hand usually in card games originating from Europe. The player who is

usually first to receive 💵 cards, bid and play. Sits to the left of the dealer in

clockwise games and right of the dealer in 💵 anticlockwise games. The player who has the

right to lead to a trick or who is earlier in the order 💵 of play and therefore has

positional priority. Also said to be in forehand.

free card

A card with special

privileges when led 💵 to a trick e.g. the Sevens in Bruus or the Eights and Nines in

Knüffeln. A card that cannot be 💵 beaten because all the trumps have been exhausted. A

card that cannot be beaten because all the trumps and higher 💵 cards have been played.

G

[ edit ]

game

A pastime in general, usually involving some form of competing. A variant

of a 💵 basic game e.g. Gin Rummy or Wendish Schafkopf. A bid, declaration or contract. A

period in a session of play 💵 which results in a winner. The target number of points as

in "game is 100 points". Fulfilment of the declared 💵 contract as in "their team made

game". A style or system of play.

game points In point-trick games, the score awarded

💵 to the players based on the outcome of a hand, the game value of a contract and any

bonuses earned. 💵 Game points are accumulated (or deducted) to decide the overall winner.

Not to be confused with card points.

game value The 💵 amount a contract is worth in

points or hard score

German-suited pack A pack of cards with the four suits: Acorns,

💵 Leaves, Hearts and Bells. So-called because it originated in Germany. Such packs are

common in Austria, Germany, north Italy, Hungary 💵 and several other countries in eastern

Europe. Compare with French and Latin-suited pack.

good Concession by a player that he

or 💵 she accepts the bid and does not wish to bid against it. May be announced with

"good."

go out To finish 💵 playing in the current deal because a) you have got rid of all

your cards (e.g. in Rummy or Domino 💵 or b) you have achieved the tricks or points needed

to win (e.g. in Fipsen or Sixty-Six).

go over

To bid higher; 💵 overcall. To play a higher

card than any so far played to the trick. Also head the trick or play 💵 over (but that

can also mean to play a higher card of the same suit). Not to be confused with 💵 cover or

overtake.

guard One or more cards that protect a high card. A high card may be singly

guarded,[65] twice 💵 guarded, etc.{{efn|For example, see Elwell (2024), p. 25.

H [

edit ]

hand

The cards held by one player ("playing hand") The player 💵 holding the cards,

as in "Third hand bid 1 ♠ ." Synonymous with the noun usage of deal.

hand card A 💵 card

held in the hand as opposed to one on the table.

hand game or handplay. A type of

contract in 💵 certain games in which the skat or widow is not used. See Hand game

(cards).

hard score A game played for 💵 'hard score' – as opposed to those played for

soft score – is one played for money. Coins may be 💵 used to stake; alternatively chips

or counters with an agreed monetary value may be utilised.

head the trick To play a

💵 better (i.e. higher) card than any already played to the trick. Also go over or play

over (but that can 💵 also mean to play a higher card of the same suit). Not to be

confused with cover or overtake.

Suit of 💵 Hearts (Swedish-pattern pack)

hold As an

earlier bidder in the auction, to match a higher bid, thus retaining the right to 💵 play

a contract.

hold up To refrain from playing (a high card). Also 'hold back'.

honour A

card attracting a bonus score 💵 or side payment, usually to the player or team for

holding and declaring them, but sometimes for capturing them in 💵 play. From the French

honneur. See matador. In Bridge, the Ace, King, Queen, Jack or Ten in a suit.[67]

house

See 💵 banker.

I [ edit ]

index The number or letter printed in the corner of a playing

card, so that it may 💵 be read when held in a fan.

in turn A player, or an action, is

said to be in turn if 💵 that player is expected to act next under the rules. Jerry said

"check" while he was in turn, so he's 💵 not allowed to raise.

invite To lead a small card

of the long suit.

J [ edit ]

Wooden counters. Jetons are round, 💵 fiches are long and

contrats are short and rectangular.

jan, jann The equivalent of lurch or schneider in

north German or 💵 Scandinavian games. It may mean losing without taking a trick, as in

games of the Bruus family, or scoring less 💵 than 1/4 of the points, as in games of the

Sjavs family.

Jack The court card ranking, naturally, between the Queen 💵 and the Ten.

Also called the Knave or Valet in certain card games.

jeton A circular counter which

forms the basic 💵 unit of scoring or payment, especially in French card games. Often used

along with fiches and contrats which are worth 💵 more.[36] See also chip.

Joker A card,

usually depicting a jester, used as the highest trump or as a wild card.

K 💵 [ edit

]

Four Kings (Spanish-suited pack)

kibitzer Onlooker at a card game.

kind See

rank.

King The highest court card, usually ranking between 💵 the Ace and the Queen.

king

card The best card remaining unplayed of the suit. Also best card, commanding card and

💵 master card.

kitty Additional cards dealt face down in some card games.

Knave The Jack

in certain card games. Also Valet.

knock As 💵 the cutter, to tap the pack with a fist to

indicate that you are satisfied with the shuffle and are 💵 happy not to cut the cards.

Common informal practice in social or family circles in European countries.

L [ edit

]

lay 💵 away To discard after picking up the skat or widow.

lay down To meld a

combination.

lay off Especially in games of 💵 the Rummy family, to add a card to an

existing meld

lead

To play the first card of the trick.[9] The card 💵 played first to the

trick. The privilege of leading e.g. "A has the lead" or "A is on lead".

Suit of

💵 Leaves

Leaves One of the four suits in a German pack of cards. Symbol:

led card The

first card played to a 💵 trick. Sometimes called the leading card.

led suit The suit of

the first card played to a trick. The suit of 💵 the lead card.

lone hand, lone player A

player who chooses to play without the help of his partner's hand.

long card 💵 A card

left in one's hand after all opponents are exhausted of that suit. Similarly, long

cards are the dregs 💵 of a suit which has been led several times and exhausted in the

hands of other players.

long suit A suit 💵 containing more than four cards e.g. at Whist

or the suit with the most cards in a player's hand.

loser

A player 💵 who has lost a game.

A losing card.

losing card A card that is unlikely to win a trick.

low card

A card 💵 of

low rank A card of low value, especially in Tarot and Tarock games.

lurch A player is

'lurched' or 'in 💵 the lurch' in card games like Cribbage, Saunt or Cassino if they not

only lose but fail to score a 💵 minimum number of points, typically half of a winning

score. Being in the lurch typically costs double. Similar to schneider.

M 💵 [ edit

]

march Euchre term, from the German Marsch or Durchmarsch. To win every trick in a

deal. The score 💵 for doing so. The same as slam.

make

Fulfil a contract. Name the trump

suit or contract.

maker The player who names the 💵 contract. Also declarer or

contractor.

master, master card The best (i.e. highest) card left in a suit which has

been played. 💵 Also best card, commanding card or king card. The highest card in play

from a particular suit.

matador A top trump, 💵 sometimes with special privileges.

However, in some card games such as Skwitz, it is not a trump but a bonus-earning 💵 card.

Any high trump.

match

A card game session comprising a number of rounds after which

scores are finalised and a winner 💵 declared. To play a card of the same value of the

card or cards on the table, for example in 💵 fishing games.

matsch

A slam in certain

Austrian or Bavarian games. Failing to win at least a quarter of the points available

💵 in some German games. Equivalent to a schneider.

Any scoring combination of cards

announced, shown or played, e.g. three of a 💵 kind or a sequence of three or more cards.

A declaration of such a combination. To make a meld.

misère A 💵 contract or undertaking

to lose every trick. Also bettel, bettler or null.

To make a mistake made in dealing

cards e.g. 💵 dealing too few or many or facing a card during the deal A mistake so

made.

mord A slam in certain 💵 Austrian or German games.

multipliers Factors by which the

base value of a declaration (and sometimes any bonuses) are multiplied to 💵 determine the

value of a game.

N [ edit ]

natural Without the use of a wild.

natural card A card that

is 💵 not wild

natural order, natural ranking The normal hierarchical sequence of cards

within a suit. In a 52-card, French-suited pack the 💵 natural order is from Ace (high) to

Two (low) i.e. A > K > Q > J > 10 … 💵 2. In a 36-card German-suited pack, it is from

Deuce ("Ace") to Seven i.e. D (A) > O > U 💵 > 10 … 7. Many games do not follow the

natural order, for example, in Ace-Ten games the ranking is 💵 A > 10 > K > Q > J... or D

(A) > 10 > K > O > U...

natural 💵 suit The suit that a card would naturally belong to if

not designated as e.g. a trump

negative game A negative 💵 game or negative contract is

one in which the aim is to either: Avoid taking tricks Lose every trick (as 💵 in Bettel

or misère) Avoid taking the highest number of points (for example in a Räuber in Cego

or a 💵 Ramsch in Skat or Schafkopf).

next, next suit

The suit of the same colour as the

trump suit e.g. in Euchre.[79][80] The 💵 suit paired with the trump suit e.g. in

Schlauch. For this purpose Acorns are usually paired with Leaves and Hearts 💵 with

Bells.

non-counter A card which is not a counter i.e. has no scoring value.

null, null

game

In games of the Skat 💵 family, a contract in which the declarer undertakes to lose

every trick. In Swedish Whist, a game in which both 💵 sides aim to take the fewest number

of tricks.

numeral A card for which the rank is a number (Ace usually 💵 counts as 1 in

this case), as opposed to the court cards. Also pip. See also Pip (counting).

O [ edit

💵 ]

Four Obers

open

To make the first bid, declaration or move. To make the first bet. To

make the first lead of 💵 a suit. "It was correct to open Diamonds..."

opening lead The

first lead of a deal.

order See rank.

outbid To bid higher 💵 than an earlier bidder. Same

as overcall, but distinct from overbid.

ouvert(e) A contract played with the player's

hand of cards 💵 spread out face up on the table so it is visible to the other

players

overbid

A bid of more than the 💵 value of the game. Overcall. An unduly

optimistic bid.

overcall To bid higher than an earlier bidder. May take the form 💵 of a

suit overcall (bid a higher-value suit e.g. in Preference), majority overcall (bid to

take a higher number of 💵 tricks e.g. in Fipsen) or value overcall (bid to win more card

points e.g. in Binokel) The name of such 💵 a bid.

overs Excess points in e.g.

Cassino.

overshoot point In point-trick games, a point in excess of the minimum needed

to 💵 win the deal.

overtake

To play a higher card than any previously played to the

trick.[b] See also cover, go over, head 💵 the trick or play over. In Bridge, to play a

card higher than the winning card played by your partner, 💵 unnecessary to win the trick

but necessary to gain the lead.[82]

overtrick

To take more tricks than bid or

contracted. A trick 💵 exceeding the bid.

overruff, overtrump To play a trump higher than

any previously played to the trick.

P [ edit ]

pack A 💵 complete set of cards. In

English-speaking countries, a standard pack comprises 52 French-suited cards. In other

countries, packs of 24, 💵 32, 36, 40 or 48 cards are common as are German or Latin-suited

packs. Also deck.

packet A portion of a 💵 pack, less than the whole pack.

pair royal

Three cards of the same denomination (rank). Also called a 'prial' or 'triplet'. 💵 See

set.

partie A game which requires a specified number of deals to decide it, especially

at Piquet. See also rubber.

partner 💵 Another player with whom one shares a common score,

and with whom one therefore cooperates in bidding and play.

partnership Two 💵 or more

players who play jointly and win or lose together. May be 'fixed', in which case the

players play 💵 together for the entire session, or 'floating', in which case partners

vary from deal to deal, sometimes called an alliance. 💵 Also called a side or

team.

pass

In bidding games, to make no bid. Usually called by saying "pass". In vying

games 💵 to pass the privilege of betting first.

penalty A score awarded for common

violations of the rules of the game. It 💵 can be awarded either negatively to the

violating player/partnership, or positively to their opponent(s)

penalty card A card

that incurs a 💵 penalty, usually a minus score, e.g. the Queen of Spades and all hearts

in Black Lady.

penny ante A game played 💵 for insignificant stakes.

picture card Usually

the same as court card, but can include the Aces as well.[85]

pile A set of 💵 cards

placed on a surface so that they partially or completely overlap. Also stack.

pip card

See numeral.

pip value The numerical, 💵 index or face value of a card.

pitch In some

games the All Fours family, to lead to the first trick, 💵 establishing the trump suit in

doing so.

pitcher A player who establishes trumps in leading to the first trick

plain

card a 💵 card other than a court card.

plain suit Any suit that is not a trump

suit.

play

To contribute a card to a 💵 trick. To move a card to a place on the table

(either from the players hand, or from elsewhere on 💵 the table), in Patience games. The

card played or the move made. The stage of the game during which the 💵 players' hands are

depleted by plays to tricks or to a common pile, etc. The "rules of play" are the 💵 rules

for playing tricks, etc. e.g. stating that players must follow suit if able, otherwise

may play any card (as 💵 at Whist). Betting in general.

play over To play a higher card.

To cover i.e. play a higher card of the 💵 same suit. Not to be confused with go over,

head the trick or overtake.

pone US term for non-dealer in some 💵 two-player card games

e.g. Colonel[50] or the player on the dealer's right, who cuts the cards.[c]

pool See

pot.

positional priority The 💵 priority a player has by virtue of his position in

relation to the dealer and direction of play. Normally forehand 💵 or eldest hand has the

highest priority, followed by the other players in the order of play. So, for example,

💵 in an auction if two players bid the same ranking contract and play is clockwise, the

player nearest the dealer's 💵 left hand usually has priority.

A virapulla - traditional

Swedish tin for holding gaming counters. The pot for gaming chips is 💵 in the reversible

lid.

pot

A container into which money or chips are paid initially and during a game and

from which 💵 the winnings are paid out. The contents of the pot. An accumulation of

chips, antes, bets, forfeits, etc., to win 💵 which is the object of the game.

preference

A bid in the preferred suit.

preferred suit, preference suit A suit that has 💵 bidding

preference over the rest, as in Boston, Préférence or Fipsen.

prial A 'pair royal'. A

set of three cards of 💵 the same rank.[9]

protection. Cards that guard others, normally

of higher rank.

punter Person who lays bets in a banking game.

Q [ 💵 edit ]

Four

Queens

quart A sequence of four cards of the same suit.

quart major The Ace, King,

Queen and Jack of 💵 one suit.

quinte or quint A sequence of five cards of the same

suit.

quinte major or quint major The Ace, King, 💵 Queen, Jack and Ten of one

suit.

quinte minor or quint minor The King, Queen, Jack, Ten and Nine of one

💵 suit.

quitted trick A trick that has been taken and turned face down.

R [ edit

]

raise

To name a higher contract than 💵 one has called previously because one has been

overcalled To increase one's stake To increase the game value

rank The position 💵 of a

card relative to others in the same suit. The order of the ranks depends on the game

being 💵 played.

Usually refers to the player who sits to the right of the dealer in a

four-handed, clockwise game.[93] However, in 💵 a three-hand play, rearhand is the dealer;

the last active player to receive cards. Also called endhand. The last player 💵 to the

trick. Also said to be "in rearhand".

redeal

A new deal by the same dealer after an

irregularity. A new 💵 deal of some of the cards, e.g. the wastepile in Patience games.

The action of dealing again.

redouble To double, again, 💵 a bid that has already been

doubled once.

reduce To shed one's hand of deadwood e.g. in Rummy.

regular pack A pack

💵 of cards comprising suits each distinguished by a suit sign and divided into numeral

and court cards, as opposed to 💵 a Tarot pack that has additional cards known variously

as tarots, tarocks or tarocchi and which do not have suit 💵 signs, numerals and

courts.

renege

To revoke. This is the most common usage. To legally play a card of a

suit other 💵 than the led suit. To legally withhold a high trump when a lower trump is

led.

renounce

To fail to follow suit 💵 legally because one is void; a void. This is the

most common usage. Of a suit, void. Having none of 💵 the suit led.[95] To play a card of

a different suit from the led suit. May be legal or not, 💵 depending on the rules.

return

To lead back, usually the suit that partner led.

reverse game A point-trick game in

which the 💵 aim is to lose points rather than win them.[96]

reversible See

double-ended.

revoke

To fail to follow suit when able to do so 💵 and the rules require

it. Normally incurs a penalty.[95] To breach the rules of following suit, trumping,

heading or going 💵 over.

rob

To exchange a hand card for the trump turn-up. To discard

several cards in exchange for the remaining trumps in 💵 the pack.

rotation The direction

of dealing, bidding and playing e.g. clockwise (to the left) is standard for American

and English 💵 games. Anticlockwise (to the right) is common in traditional European

games.

round

The events between the eldest player's action, and the youngest 💵 player's

action of the same type (i.e. deal, bid, play), inclusive. A phase of play in which

everyone has the 💵 same opportunity to perform such an action. A series of hands in which

each player has dealt only once.[53]

round game

One 💵 in which there are no partnerships

and everyone plays for himself or herself. One playable by an indefinite number of

💵 players, typically 3 to 7.

royal card See court card.

rubber A match consisting of a

number of games, typically three or 💵 five.[98]

To trump a suit i.e. when a non-trump was

led. An instance of ruffing. Historically, to rob the trump turnup.

run 💵 A combination

of three or more playing cards with consecutive rank values. Also called a sequence.

S

[ edit ]

sandbag To 💵 withhold an action on a good hand in order to trap an opponent into

greater loss.

scat See skat.

schmear See smear.

schneider 💵 When a player or team wins

over 3/4 of the available card points in point-trick games, thus scoring a bonus.

💵 Typical of the Skat and Schafkopf families. The team scoring less than 1/4 of the

points is said to be 💵 schneidered or 'in schneider'. The successful player or team is

said to have won schneider. See also lurch.

schwarz When a 💵 player or team wins every

trick of the hand, thus scoring a bonus. The other side is said to be 💵 schwarzed. Common

in games of the Skat and Schafkopf family.

seat Position relative to the dealer: for

example, in bridge, the 💵 dealer's left-hand opponent is said to be in second

seat.

second hand The second player in turn to call or play.

second 💵 turn The turning

over of the second card of the skat for trump, e.g. in Reunion or Skat.

see, seeing To

💵 hold a higher bet in a vying game.

see saw See cross-ruff.

selected suit See chosen

suit.

Sequence from Ace to Five

sequence Three 💵 or more cards adjacent in rank. The

adjectives ascending and descending may be applied (i.e. "building in ascending

sequence" means 💵 "laying cards out so that each has the next highest rank to the

previous one"). A sequence need not all 💵 be of the same suit. Also run.

set Three or

more cards of the same rank.

shed To discard.

short deck See short 💵 pack.

short game Any

game in which not all the cards of a pack are put into play, e.g. kurzer or 💵 short

Schafkopf which is played with 24 cards.

short suit A suit with less than four cards,

two cards or fewer 💵 than the average cards for the suit.

short pack, shortened pack A

set of cards that has been reduced in size 💵 from a full pack (normally of 52 cards) by

the removal of a certain card or cards.

shuffle Rearrange (a deck 💵 of cards) by sliding

the cards over each other quickly.(verb) An act of shuffling a deck of cards.

(noun)

shut out 💵 Defeated without a single point.

side See partnership.

side card A card

of a side suit; a non-trump.

side money A bet in 💵 a side pot.

side payment When players

are primarily playing for the stakes in a pot, this is a separate payment 💵 directly from

one player's pocket to another, for example to reward a bonus.

side pot A pot that is

separate from 💵 the main pot, either for specific bonuses or used when the main pot

reaches a certain limit.

side strength A player 💵 with side strength has high cards in

side suits.

side suit A suit that is not the trump suit; plain suit.

signal

Any

💵 convention of play whereby the team members properly give each other information as

allowed by the rules. Any permitted physical 💵 sign or gesture, such as winking or

tapping the table when playing a card, that conveys information to one's

partner(s).

single, 💵 singly The basic, usually lowest, value of a game is described as

'single'. A game is won 'singly' if its 💵 value is not increased by bonus factors such as

winning schneider which would double the score or winning schwarz which 💵 might quadruple

it.[d]

single-ended, single-figured, single-headed Of a playing card, being designed so

that it can only be properly read one 💵 way up. There are usually no indices and the

courts depict full length figures. Today they have been largely replaced 💵 by

double-ended or reversible cards.

singleton Only one card of a suit.[19]

skat or

scat

Widow; extra cards dealt to the table which 💵 may be used for exchanging later. Also

blind. Note that, in German, 'skat' can also mean void i.e. lacking any 💵 cards of a

given suit and therefore 'seeking the skat' means looking for an opponent's void

suit.

slam Winning every trick. 💵 Sometimes called a 'grand slam', with a 'little slam'

being every trick bar one. Also called a march (e.g. Euchre), 💵 mord (e.g. Brandle and

Grasobern), durch or durchmarsch, (e.g. Skat and Schafkopf), matsch, tout or

vole.

sleeping Said of cards that 💵 are not in play because e.g. they are in the unused

part of the pack. See active.

sluff or slough To 💵 discard. To play a card of little or

no value.[107]

smear or schmear To play a high-scoring card to a trick 💵 if it is likely

to be won by one's partner, especially in Schafkopf or Sheepshead. Also fatten.

sneak

Lead a singleton 💵 in order to be able to trump (ruff) the second round of the suit.

soft

score A game played for 'soft 💵 score' – as opposed to hard score is one played for

anything other than money, usually points. The score may 💵 be chalked on a slate,

recorded with pencil and paper. Equally, counters, tokens or chips or even matches may

be 💵 used.

solo

A hand contract i.e. one played without the aid of the skat or widow. A

contract played alone against the 💵 combined efforts of all other players.

soloist Player

who plays a solo.

sous-forcer See underforce.

Suit of Spades (French-pattern pack,

Écarté ranking)

Spades One 💵 of the four suits in a French pack of cards.[9] Symbol:

spot

card See numeral

squeeze In trick-taking game, a player is 💵 'squeezed' if he has to

weaken himself in either of 2 suits, but has no way of deciding which.

stack A 💵 pile of

cards, less than the whole pack, placed on top of each other and usually face

down.

stake

The money, counters 💵 or chips that a player places during a game. The agreed

monetary amount to be paid for each point, game 💵 or rubber.

staking board A board with

compartments, cards or marked areas on which stakes are laid during a game as 💵 in

Newmarket or Poch.

staking layout A marked-out area on the table or a set of face-up

cards on which stakes 💵 are placed.

stand

Refuse to draw additional cards. Accept the

turn-up as trump. Remain in the current deal or pot, as opposed 💵 to drop.

stay

Remain in

the current deal or pot, as opposed to drop. Refuse to draw additional cards. Also

stick.

stick Stand 💵 fast and refuse to draw additional cards.

stock A pile of cards,

face down, which are left over after setting up 💵 the rest of the game (i.e. dealing

hands, setting up other layout areas) and will be used in the rest 💵 of the game. Also

talon.

stop, stop card A card which, when played, ends a sequence of cards on the table

💵 or a card that is undealt whose absence prevents the completion of a sequence. Gives

its name to the Stops 💵 family of games.

Stops family, Stops group A family or group of

matching games in which cards must be played in 💵 ascending sequence and usually in suit.

The aim is to be first to shed all one's cards. The cards out 💵 of play or which

terminate the sequence are called stops. Examples include Comet, Pope Joan, Michigan,

Newmarket and Yellow Dwarf.[110]

straw 💵 man, strawman A dummy hand.

subgame, sub-game An

individual contract or deal within a compendium game.

Trey of Swords

sweetener

An

additional stake anted 💵 to the pot in Poker to encourage players to stay in the game. A

small bet in Poker not meant 💵 to cause an opponent to fold but to build up the pot.[112]

An agreed amount that everyone pays into the 💵 pot following an auction in which all

passed e.g. in Schafkopf. The pot goes to the next player to win 💵 a bid.

sweep

In

fishing games to clear the table by capturing all the table cards upon it at that time.

Usually 💵 earns a bonus. The cards so captured.

swing

Lead the master card of a suit. One

of an unbroken sequence of cards 💵 from the top of the suit downwards.

T [ edit ]

talon

The undealt portion of the pack which will be used 💵 in the rest of the game. Also

stock.

Hand of Tarock cards

tariff The scale of values, either in units or money, 💵 on

which payments are based for the various contracts in a game. For example, if the

tariff is 10 cents; 💵 winning double would earn 20 cents and winning triple 30 cents.

Games like Schafkopf have a double or triple tariff, 💵 e.g. a tariff of 10/50 means that

the normal game earns 10 cents from each opponent and a soloist game 💵 earns 50

cents.

Tarock A trump card in tarot games of Austrian or German origin. Also Tarot or

Tarocchi in games 💵 from other countries. Also spelt Taroc or Tarok.

team See

partnership.

tenace A combination of high cards not in sequence. Major tenace: 💵 A-Q (or

K-C in Tarock games); minor tenace: K-J (or Q-J in Tarock games); double tenace: A-Q-10

(or K-C-10/A in 💵 Tarock games).

throw in To return cards to the dealer if, for example,

no-one makes a bid or if the cards 💵 are misdealt.

throw off To discard or smear.

throw

up To throw up one's cards is to discard them to the table 💵 either because you believe

the game is decided or nullified, or you wish to drop out of the current hand.

touching

💵 Said of cards that are adjacent in rank.

tout Winning all the tricks in European games.

Also durch, durchmarsch, march, matsch, 💵 slam or vole.

Trey The Three of any suit. Also

'three-spot'.[19]

trick See Trick-taking game. A set of cards played by each 💵 player in

turn, during the play of a hand.

triplet Three of a kind.

tripleton Three cards of a

suit in the 💵 hand.

trump suit A privileged suit in which, in the current deal, all its

cards rank higher than any plain (=non-trump) 💵 card.

turn the corner Said of a sequence

of cards when the top card (typically the Ace or King) is preceded 💵 by high cards on one

side and low cards on the other e.g. 3-2-A-K-Q-J.

turn-up, turnup A card turned up at

💵 the start of a game to determine the trump suit.

U [ edit ]

ultimo Winning the last

trick with the lowest 💵 trump or, sometimes, with a King.

unchosen suit In games of the

Karnöffel Group, a suit, usually ranking in the natural 💵 order, most of all of whose

cards have no special privileges, in contrast to the chosen suits. Sometimes called an

💵 unselected suit.[29]

underforce or under-force To answer a card with one of the same

suit, but inferior value to those remaining 💵 in hand; e.g. putting the Nine of Clubs on

the Ten, having the Ace in hand. Also under-force, under-play or 💵 sous-forcer.

underlead

To lead a low card when holding the top card or cards in a suit.[e]

underplay or

under-play

To lead or 💵 follow suit with a lower card when holding a higher one; hold up;

refuse to cover. See underforce.

undershoot point In 💵 point-trick games, a point shy of

the minimum needed to win the deal.

undertrick

To fall short of the declared number of

💵 tricks. A trick short of the bid.

unguarded Unprotected by another, usually lower, card

of the same suit. See also blank.

unload 💵 To get rid of dangerous cards from one's

hand.

Four Unters

unselected suit See unchosen suit.

Unter The court card usually

ranking between 💵 the Ober and the Ten in a German-suited pack. The equivalent of the

Jack in a French-suited pack. Formerly also 💵 Untermann ("underling").

upcard

A card laid

on the table face-up. The top card of a pile, turned face up.

V [ edit ]

Valet 💵 The Jack

in certain card games. Also Knave.

value See card points

variant A game version whose

aim, mechanism of play, equipment 💵 or tactics are sufficiently different for it to be

viewed as a separate, albeit related, game.

variation

A game version in which 💵 there are

minor rule differences, but in which the aim, mechanism of play and tactics remain the

same. A minor 💵 rule difference.

vie, vying To claim you have, or will have, the best

hand and stake money on it. Vying includes 💵 an element of bluffing.

void Having no card

of a given suit. Also blank suit. To discard all cards of a 💵 given suit.

vole Winning

all the tricks in some English and European games. Also durch, durchmarsch, march,

matsch, slam or tout.

W 💵 [ edit ]

wastepile or waste-pile A pile of discards or cards

that a player is unable to play. Also discard 💵 pile.

whitewashed Losing without scoring

a point. See also schwarz.

widow American term for a blind or skat. Hand of cards dealt

💵 face down on the table at the start of play that may subsequently be used by players to

exchange cards.

wild 💵 card A card that may be designated by the owner to represent any

other card. A Joker is often used 💵 as a wild card, but can also have other uses.

Y [

edit ]

youngest The last player to play before the 💵 eldest player's second turn. Some

family games will use eldest and youngest to refer to the players' actual

ages.

Game-specific glossaries 💵 [ edit ]

A few games or families of games have enough of

their own specific terminology to warrant their own 💵 glossaries:

^ The term is

frequently used, for example, by David Parlett in this sense e.g. "...details of play

vary from 💵 circle to circle...", "Some circles play with winking...", "Many circles

proscribe Jokers in initial melds..", "One of the most popular 💵 of the 'fancy' games in

domestic circles...", "Bridge-playing circles", "Poker circles". ^ This is the sense in

which McLeod uses 💵 it at pagat ^ Play being assumed to be left to right ^ See e.g.

Parlett (2008). ^ For example, 💵 see Medley (2024), Learn to Play Bridge, "to underlead

the ace means you have the ace in your hand, but 💵 you lead a lower-ranking card of the

same suit."

References [ edit ]

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