Game involving costumes played by people
This article is about wearing a costume. For
putting on formal attire, see formal wear
Halloween 🧾 costume party with a ghost
Dress-up
is a children's game in which costumes or clothing are put on a person or 🧾 on a doll,
for role-playing or aesthetics purposes. In the UK the game is called dressing up. In
the mid-1990s, 🧾 dress-up games also became a video game genre in which customizing a
virtual character's appearance is the primary focus.
Paper dolls 🧾 [ edit ]
The extension
of playing dress up onto dolls made of paper can be traced back as far as 🧾 the
mid-1700s.[1] They have enjoyed great popularity around the world, as they are
relatively cheap to produce, yet still offer 🧾 a rich, dress up experience. They had been
published in books, in newspapers and in magazines. In the 20th century, 🧾 the genre was
dominated by dolls created by artist Tom Tierny.[2]
Virtual dress-up [ edit ]
Early
dolls [ edit ]
Interactive dress-up 🧾 game
In the mid- to late 1990s, webmasters began
creating interactive virtual dress-up games in which a person could drag and 🧾 drop
clothes onto a paper doll-like image. One of the most notable early adaptors of virtual
dress up technology were 🧾 the Kisekae Set System (KiSS), which were developed in Japan.
These stand-alone games featured a manga-styled model and a small 🧾 wardrobe. The next
phenomenon was Dollz: small, pixel-art GIF
that were presented scattered on
websites, and allowed users to 🧾 be dragged onto the pixel dolls.[3]
Dollz are generally
created by taking a base body (a drawing of a bald and 🧾 naked body created for this
purpose), and then drawing hair, clothes and accessories onto it. The creators are
usually women.[4] 🧾 Dollz were first created to be used as avatars on The Palace Chat
Program in 1995. The invention of dollz 🧾 is attributed[5] to Melicia Greenwood (also
known as artgrrl, or shatteredInnocents), mainly because of her detailed web publishing
on the 🧾 history of dollz. Her new avatars were freely distributed on the main Palace
server, the "Mansion". Within weeks thousands of 🧾 creatively modified dollz were
redistributed around the many Palace servers, replacing the default smiley face avatars
that were previously used.[6] 🧾 Many teenagers adopted dollz avatars as a sign of
rebellion against older Palace users.[4]
Adobe Flash [ edit ]
By 2007, dress 🧾 up games
had changed. With the introduction of Macromedia (later Adobe) Flash technology, the
number of dress-up games creator dramatically 🧾 increased. Flash offered a visual-based
way for artists to learn simple programming, and put a powerful tool in the hands 🧾 of
doll enthusiasts. The number of games and websites grew, as companies found easy
success in a market that was 🧾 previously under-supplied.
Doll maker renaissance [ edit
]
In the late 2010s, a few websites managed by dedicated dress up fans utilized 🧾 Adobe
Flash to create dress up games that also allow complete customization of the featured
character, advancing the genre to 🧾 "doll makers". These applications also featured
extensive hairstyle and clothing choices, allowing for longer gameplay.[3] The games
pushed beyond the 🧾 usual stereotypes of the genre, and expanded to more pop culture and
fantasy themes.[7]
See also [ edit ]