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É ouvir e ver pra entender. Dizer que Fabiano tem uma voz privilegiada e que César Menotti é um grande violeiro representa pouco diante da força da performance ao vivo de seus shows. Ao público, crescente e cada vez mais cativo, eles oferecem um verdadeiro espetáculo.
Sem exagero e com todo o mérito, deve-se creditar aos 'irmãos Menotti' uma fundamental participação na proliferação da música sertaneja e da autêntica música caipira junto ao público jovem de Minas Gerais.
Então, se hoje a música caipira está cada vez mais atual nas vozes de César Menotti e Fabiano, nada mais natural do que se revelar o talento.
Em 2004, a dupla gravou o primeiro álbum de carreira, que teve a produção de Pinócchio (Daniel, Gian & Giovani, Gino & Geno). Um ano depois, assinaram contrato com a gravadora Universal Music e lançaram o projeto 'Palavras de Amor', que saiu em best online casino paypal CD e DVD. Gravado em best online casino paypal Belo Horizonte, o trabalho apresenta sucessos da carreira como "Caso Marcado" e "Paixão Mineira", além de releituras de compositores e duplas de diferentes épocas que influenciaram a dupla.
(fonte: site oficial)
The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series. The engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.[1][2][3]
History [ edit ]
IW 2.0 to IW 3.0 [ edit ]
The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine".[4] Development of the engine and the Call of Duty games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and PC.
Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This game included features such as bullet penetration, improved AI, lighting engine upgrades, better explosions, particle system enhancements and many more improvements. Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War.[5] Improvements were made to the physics model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified the engine for their James Bond title, 007: Quantum of Solace.[6]