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After 1.1 million plays in soft launch and countless updates, Vortelli’s has finally

been released globally on Poki. You can play it here:

//poki/en/g/vortellis-pizza

My Journey with PlayCanvas

I started working with

PlayCanvas in July of 2024. After one year of on and off work, I released a playable

version of Vortelli’s in mid-July 2024. After having spent so long working on the same

project, I had no idea if it was any good. It received a small amount of attention from

Twitter and the PlayCanvas forums. Around the same time, I sent a demo to Poki. I was

absolutely delighted to learn that the Poki team loved the demo and wanted to work with

me! I signed their publishing agreement and over the next few weeks, I worked with them

to integrate their API and monetize the game with ads.

At the end of August, Vortelli’s

was soft launched in a few test regions, Brazil, France, Italy, Sweden and Turkey. This

was my first time launching a game at scale and I had no idea what to expect. On the

first day, my eyes were glued to the stats dashboard and I kept checking my game server

logs over and over. I didn’t get much actual work done that day! The player count

peaked at 12 on the first day of soft launch.

The next day, I noticed a worrying

netcode bug and players were leaving angry reviews complaining they couldn’t click on

anything in the game. After hours of stressful debugging, I found a time code bug in

the netcode I’d written where players with low spec devices were sometimes getting

desynced and weren’t able to interact with objects in the game world. In a mild panic,

I managed to implement and deploy a fix. I learned that the dt variable can drift over

time making it unsuitable for precise time keeping, use performance.now() instead.

Unfortunately that was just the start of my problems.

The next morning I was woken up

around 4:30am by a notification that all the servers were completely full. At this

point I had two servers, one in Dallas USA and another in Frankfurt Germany, each

capable of supporting 40 players. At first, I thought this was a bug and maybe

departing players weren’t getting disconnected correctly? Unsure, I created two more

servers and within minutes they were also completely full. Vortelli’s somehow had 160

players online! I kept creating new servers and they seemed to be filling up as quickly

as I could launch them. This was not a bug, Vortelli’s has been featured on the front

page of Poki and there were thousands of new players finding my game. I believe Poki’s

system automatically moves games with strong user engagement to the front

page.

Eventually the player count settled down and I got to work on automating the

server scaling. I knew I couldn’t wake up at 4:30 every morning to manage servers. I

used Linode’s API to automatically create new servers as the player count increases and

then automatically shut them down as the player count decreases. I didn’t get this 100%

perfect on my first try, there was at least one time when I accidentally shut down

servers with players still on them. My apologies if you were one of them.

Over the next

few weeks, I worked to fix bugs and implement some new features. There were all kinds

of helpful suggestions from the PlayCanvas community, Twitter and the Poki team. During

the soft launch period, Vortelli’s was played 1.1 million times.

PlayCanvas has proven

to be very reliable, especially across multiple devices of varying specs. Uploading

PlayCanvas builds to Poki is very simple. In the PlayCanvas editor, I can simply

download a .zip of my entire project, then upload the same .zip into Poki’s developer

dashboard.

PlayCanvas and Poki work well together when it comes to error tracking. The

Poki dashboard maintains a live feed of the console errors coming from players’

browsers. PlayCanvas provides very clear error messages containing script file names

and line numbers, even in exported builds which has made it very easy to track down

issues even in production.

Despite the occasional stressful situation, this has been a

really fulfilling project. I have a few Vortelli’s updates planned and of course I’m

open to suggestions from the community. If you have any questions about

Poki/PlayCanvas, please let me know, I’ll do my best to help!

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