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PokerStove

PokerStove is a highly hand optimized C++ poker hand evaluation library. The Win32 Hold'em GUI was first released in 2002, ☀️ and has been available as freeware since it's first release.

The core libraries of pokerstove are being open sourced. The project ☀️ is currently in the process of reviewing and publishing the code. As code is reviewed and code sanitized further commits ☀️ will be added.

Please find the old installer in the win32 directory. That installer should install a version of PokerStove which ☀️ will not expire at any time. You can also find the apk file for the Android version of the utility ☀️ in the android folder.

Libraries

peval

This is a c++ poker hand evaluation library. The main design goals of the library are generality, ☀️ extensibility, and ease of use. There are evaluators for fourteen variants of poker. Additionally, there are various card manipulation and ☀️ query tools built into the CardSet class.

Programs

A tool for poker hand evaluation. It demonstrates how to use the peval library, ☀️ and to create evaluators for the different variants of poker.

A utility for viewing colexicographical index for sets of cards.

Building

The pokerstove ☀️ libraries come with build scripts for cmake. This should allow you to build it on any platform with minimal tweaking. ☀️ This project has been successfully build under linux/g++, windows/vc2010 and OSX/XCode so far.

In order to build the libraries you'll need ☀️ the following installed on your platform of choice:

boost, version 1.46 or higher

cmake, version 3.14 or higher

Linux

To install the dependencies with ☀️ apt get:

apt-get install libboost-all-dev cmake

To build under linux using cmake, create a build directory, invoke cmake on the programs directory, ☀️ then build. The command below uses four threads, but you may set it according to your own system.

git clone https://github/andrewprock/pokerstove.git ☀️ cmake -DCMAKE_BUILD_TYPE=Release -S \. -B build cmake --build build --target all test -j 4

You should then be able to execute ☀️ the simple command line example:

pokerstove/buildR$ ./bin/ps-eval Allowed options: -? [ --help ] produce help message -g [ --game ] arg ☀️ (=h) game to use for evaluation -b [ --board ] arg community cards for he/o/o8 -h [ --hand ] arg ☀️ a hand for evaluation -q [ --quiet ] produce no output For the --game option, one of the follwing games ☀️ may be specified. h hold'em o omaha/8 O omaha high r razz s stud e stud/8 q stud high/low no ☀️ qualifier d draw high l lowball (A-5) k Kansas City lowball (2-7) t triple draw lowball (2-7) T triple draw ☀️ lowball (A-5) b badugi 3 three-card poker examples: ps-eval acas ps-eval AcAs Kh4d --board 5c8s9h ps-eval AcAs Kh4d --board 5c8s9h ☀️ ps-eval --game l 7c5c4c3c2c ps-eval --game k 7c5c4c3c2c ps-eval --game kansas-city-lowball 7c5c4c3c2c

Windows

Getting boost to work under windows can be a ☀️ bit of a challenge. One of the easier ways is to install precompiled librares. There is a batch of them ☀️ available at sourceforge. If you're working with Visual Studio 2010, you will probably need the 32 bit libraries. [boost precomplied ☀️ libraries] (http://sourceforge/projects/boost/files/boost-binaries/1.53.0/)

Under windows, the cmake gui can be used to construct solution and project files for Visual Studio 2010. To ☀️ do this, browse source to locate the programs directory git/pokerstove/programs. Then create a build dir for the project. At the ☀️ bottom of the gui click Configure, then Generate. You may have to edit the git/pokerstove/programs/CMakeLists.txt to point cmake to your ☀️ installation of boost.

Once you've done that, you should be able to select

Menu->Build->Build Solution

to build the sample program.

OSX

In order to build ☀️ under Max OSX, you'll need to install XCode, git, cmake, macports, and boost. The first four can be installed in ☀️ the conventional manner, with XCode coming form the App Store, cmake, git and macports downloaded from the web. The macports ☀️ package is a typical unix package management utility and is required to install boost. Once you've installed and selfupdate'd macports, ☀️ you can install boost:

sudo port install boost -no_static

Or

brew install boost cmake

From there you can run the cmake gui as in ☀️ windows. This will create an XCode project which should compile the sample utility. Alternatively, follow the command line cmake instructions ☀️ in the Linux section.

Python support

Python support is done via swig integration. This has only been developed and tested for Ubuntu ☀️ at this point in time.

In order for python libraries to work, you will need to install:

sudo apt install python3 swig

If ☀️ you would like to also build the Python library as well, append the directive when the first cmake invocation is ☀️ run:

cmake -DCMAKE_BUILD_TYPE=Release -S \. -B build -DBUILD_PYTHON=ON

Once you have built the project with Python support there will be a python ☀️ loader file and a shared object file. To test run the script from the build directory:

PYTHONPATH=python/pokerstove/pyPeval/ ../src/lib/python/test-python

For regular use you'll ☀️ want to export the PYTHONPATH variable to your shell:

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