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Glen Schofield is an American video game artist, designer, director, and producer. He was formerly the vice president and general 🧬 manager at Visceral Games, co-founder of Sledgehammer Games, founder and former CEO of Striking Distance Studios,[1] and the creator and 🧬 executive producer of the third-person survival horror video game Dead Space.
Career [ edit ]
Schofield trained in both fine arts and 🧬 business, earning a BFA from Pratt Institute and an MBA from Golden Gate University. His career began as an artist 🧬 and art director with the New Jersey video game company Absolute Entertainment. He then relocated to Seattle to join the 🧬 West Coast's burgeoning video games industry.[2] His professional influences included Asteroids, Moon Patrol, Gunstar Heroes, Disruptor and the Contra series, 🧬 followed later by Resident Evil, Gears of War, and the franchise he would eventually contribute to, Modern Warfare.[3]
As a vice 🧬 president at Crystal Dynamics, Schofield headed development on two of the studio's franchises: Gex and Legacy of Kain. Moving to 🧬 EA Redwood Studios (later Visceral Games) as general manager, he collaborated with Bret Robbins, including the popular Lord of the 🧬 Rings video series and 007: From Russia with Love.[2]
Schofield's reputation grew with the 2008 title Dead Space, which the magazine 🧬 Edge called "a work of passionate sci-fi horror that became one of most commercially successful new properties of the year."[4] 🧬 Schofield has said that the film Event Horizon inspired him to create a game that fused the genres of science 🧬 fiction and horror. The game's theme of humans in space losing perspective to their place in the universe is influenced 🧬 by the works of Isaac Asimov and Arthur C. Clarke, after whom the game character Isaac Clarke was named.[5][6]