American video game artist, designer, director and producer
Glen Schofield is an American video game artist, designer, director, and producer. He ❤️ was formerly the vice president and general manager at Visceral Games, co-founder of Sledgehammer Games, founder and former CEO of ❤️ Striking Distance Studios,[1] and the creator and executive producer of the third-person survival horror video game Dead Space.
Career [ edit ❤️ ]
Schofield trained in both fine arts and business, earning a BFA from Pratt Institute and an MBA from Golden Gate ❤️ University. His career began as an artist and art director with the New Jersey video game company Absolute Entertainment. He ❤️ then relocated to Seattle to join the West Coast's burgeoning video games industry.[2] His professional influences included Asteroids, Moon Patrol, ❤️ Gunstar Heroes, Disruptor and the Contra series, followed later by Resident Evil, Gears of War, and the franchise he would ❤️ eventually contribute to, Modern Warfare.[3]
As a vice president at Crystal Dynamics, Schofield headed development on two of the studio's franchises: ❤️ Gex and Legacy of Kain. Moving to EA Redwood Studios (later Visceral Games) as general manager, he collaborated with Bret ❤️ Robbins, including the popular Lord of the Rings video series and 007: From Russia with Love.[2]
Schofield's reputation grew with the ❤️ 2008 title Dead Space, which the magazine Edge called "a work of passionate sci-fi horror that became one of most ❤️ commercially successful new properties of the year."[4] Schofield has said that the film Event Horizon inspired him to create a ❤️ game that fused the genres of science fiction and horror. The game's theme of humans in space losing perspective to ❤️ their place in the universe is influenced by the works of Isaac Asimov and Arthur C. Clarke, after whom the ❤️ game character Isaac Clarke was named.[5][6]
Schofield, executive producer on the project, worked with Michael Condrey, senior development director. The game ❤️ launched a franchise of sequels, comics, novels and films, and went on to win more than 80 industry awards, including ❤️ the Academy of Interactive Arts & Sciences' Action Game of the Year and two awards from the British Academy of ❤️ Film and Television Arts. During his time at EA Redwood Studios, the studio was ranked 17th in the top 50 ❤️ Game Developers List of 2009 by Game Developer Research.[7] Edge named him one of the Hot 100 Game Developers of ❤️ 2009.[8][4]
Schofield (left) and Michael Condrey at the Sledgehammer headquarters, 2009
In 2009, Schofield and Condrey created Sledgehammer Games, with Schofield as ❤️ general manager and Condrey as chief operating officer. They retained those roles when, that November, Activision acquired the company as ❤️ a wholly owned development studio operating on an independent model.[9]
Schofield was also a storyboard director and created over 100 characters ❤️ for the animated series The Adventures of the Galaxy Rangers.[citation needed]
In June 2024, Schofield announced that he was joining Krafton ❤️ as the CEO of a new development team called Striking Distance Studios. Under Schofield, the studio will be developing a ❤️ game with a narrative experience set in the PlayerUnknown's Battlegrounds's universe.[10][11] The game would later drop this connection in May ❤️ of 2024, no longer being attached to the PlayerUnknown's Battlegrounds universe.[12] The Callisto Protocol was revealed at The Game Awards ❤️ 2024 and planned for release in 2024.[13]
The Callisto Protocol failed to reach its anticipated sales goals, resulting in Schofield voluntarily ❤️ leaving Striking Distance Studios in September 2024.[14]
Personal life [ edit ]
Schofield is married and has three children. In his spare ❤️ time, he enjoys painting and exercising; he has said that he enjoys both cardio and weight training so much that ❤️ he will exercise once a day when working on a project with a deadline and twice a day when not.[3][15]
Games ❤️ [ edit ]