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"Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer
A multiplayer video game is a video game in which💷 more than one person can play in the same game environment at the same time, either locally on the same💷 computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most💷 commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single💷 game system or use networking technology to play together over a greater distance; players may compete against one or more💷 human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to💷 multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
History💷 [ edit ]
Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For💷 Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race💷 (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on💷 this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included💷 turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the💷 loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten💷 Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable💷 work, M.U.L.E. (1983).
Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to💷 allow for four sets of controls.
"Ringu" is the original Japanese film that inspired "The Ring," an American remake. Both movies have their🌈 own unique approaches to storytelling and horror, and some viewers may find one scarier than the other. It ultimately depends🌈 on individual preferences and what elements of horror resonate with each viewer.
In 1998, Hideo Nakata made a new Japanese adaptation of the book🌈 in his film Ring (also known as The Ring or Ringu). The film was a critical and commercial success, being🌈 credited with revolutionizing the J-horror genre and influencing many future films in the wider horror genre.