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It's easy  just drop coins into the slot and push the button or pull the handle. Newcomers can find the personal interaction with dealers or other players at the tables intimidating  slot players avoid that. And besides, the biggest, most lifestyle-changing jackpots in the casino are offered on the slots.

There are just a few things you should know how to work:

1
You can pay with a previous payout ticket, your member card, or cash. ...
2
Most machines no longer spit out coins. ...
3
For certain variations of games, the methodology is spelled out on the glass above the screen. ...
4
Each machine has a light on top of it called a 'candle'.

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There have been many articles published in recent months, and indeed over the last

several years, about slot hold, with 🌻 many at least partially attributing the industry’s

woes to rising hold.

“Hold” is the expected amount of each wager that the 🌻 slot machine

“holds” over time. A slot machine with 5 percent hold is expected to produceR$5 revenue

for the casino 🌻 for everyR$100 in wagers. The same machine may be described as having 95

percent “RTP” or return-to-player.

Over the past two 🌻 decades, we’ve seen average slot

holds rise considerably, largely due to the proliferation of higher-hold penny video

slots. See Nevada’s 🌻 hold, for example, in the figure below.

To contextualize this

increase, bettingR$1 per spin at eight spins per minute, aR$100 budget 🌻 would last on

average 249 minutes at the 5.02 percent hold we saw in 1993, but only 187 minutes at

🌻 the 6.7 percent hold we saw in 2024. If we were instead to look at the effect of moving

from 🌻 9 percent hold to 10.68 percent hold (the same 1.68-point increase, more

indicative of penny slot hold), time on device 🌻 for thatR$100 budget would decrease on

average from 138.9 minutes to 117 minutes, a decline of more than 15 percent 🌻 or nearly

22 minutes of play.

Increased hold is decreasing the average time of slot sessions.

This isn’t a controversial viewpoint; 🌻 it’s just math—if the machine holds more per

spin, players with a fixed budget necessarily spend less time on machines.

The

🌻 question, “Can players ‘feel’ the effect of hold changes?” has been studied by

academics, and they’ve concluded that players cannot. 🌻 Industry experts have countered

this research by arguing that increased hold is nonetheless degrading the experience of

the slot player, 🌻 for example by decreasing time on device. These critics argue that a

player-centric rather than a machine-centric review is necessary.

These 🌻 views may seem

irreconcilable, and intuitively, how could players not feel a decrease of 20 minutes on

device? This article 🌻 is intended to bring together these views. I’ve spent a lot of

time studying these questions with slot operators, finance 🌻 teams, economists, and data

scientists, and as such, have a unique perspective on the problem.

Players Can’t Feel

Hold Changes

Anthony Lucas, 🌻 a professor at the University of Nevada, Las Vegas, has

published several articles with various co-authors on how players can’t 🌻 “feel” the

effects of a hold change. The evidence has been several-fold, with the most compelling

arguments being that:

A computer 🌻 (let alone a human) can’t accurately distinguish

between two different return-to-player (RTP) settings in a number of observations that

mimic 🌻 a human slot session on a reel machine; and,

Lucas and his co-authors have run a

number of live experiments in 🌻 casinos with side-by-side machines of the same theme, one

with low hold and one with high hold, and observed empirically 🌻 that the high-hold

machines perform better financially.

Both of these findings are sound. That is, in

nearly all cases, a player 🌻 cannot accurately tell the difference if a machine’s hold is

changed, sometimes even dramatically. Though, I should note there are 🌻 several ways of

going from hold A to hold B, and some of these may be easier for players to 🌻 “feel” than

others. We’ll discuss why hold changes are not all created equal later on.

In the cases

studied, using variants 🌻 of actual paytables from reel slot machines, Lucas and

co-author A.K. Singh argue (correctly) that players can’t possibly tell the 🌻 difference

between hold settings, because even computers cannot tell the difference with any

degree of certainty across 500 spins (representing 🌻 approximately an hour of continuous

slot play) or even across longer sessions. Certainly, players may guess, as can

computers, but 🌻 they are wrong nearly as often as they are right.

Players can’t “feel”

the time decrease because slot machine outcomes are 🌻 volatile. As a wise man once said,

“you never know what you’re gonna get.”

This effect is born out on slot 🌻 floors, as

described in Lucas’ recent work with Kate Spilde, where they measure the performance of

high-hold and low-hold versions 🌻 of the same slot machines placed next to each other on

the floor, finding that the high-hold machines outperform the 🌻 low-hold machines

empirically.

My own experiences echo these results. In nearly every example I’ve ever

seen—including the dozens of tests I’ve 🌻 run with slot teams on real, live casino

floors—the higher-hold machine of a pair of like machines generates higher win 🌻 than the

lower-hold machine. That is, slot patrons don’t shift their play to the lower-hold

device. Players truly can’t feel 🌻 hold changes.

How Can Player Behavior Be Impacted If a

Player Can’t Feel Hold Changes?

It would be easy to conclude, as 🌻 Lucas does in several

of his articles, that casinos can perhaps increase their revenues by increasing slot

hold. But upon 🌻 reflection this is far from clear.

First, the side-by-side machine

comparison fails to ask about the rest of the slot floor, 🌻 about the rest of the

player’s wallet. Is the increased financial performance of the high-hold machine simply

displaced win from 🌻 the rest of the floor? Or, asked differently, do the players that

lose less on the lower-hold machine exhibit increased 🌻 play elsewhere on the floor? In

other words, do players generally lose the same amount on the visit, but those

🌻 experiencing lower hold just lose slower and on more machines, getting more time in the

casino?

Second, even if we were 🌻 able to measure the overall wallet impact of

experiencing lower or higher hold on a single visit, how does this 🌻 experience impact

likelihood to return, or frequency of visitation? Is it possible that a lower-hold

experience today means that a 🌻 player will return to the casino sooner, producing the

same amount of revenue or more over more visits?

As an extreme 🌻 thought experiment,

consider that a machine that holds 100 percent—never returning a dime to a player—will

perform financially better in 🌻 the short term, for some definition of “short term.” But

as a player, if you walked into a casino withR$100 🌻 and lost on every spin of your

machine, would you consider yourself unlucky on that trip? Would you hesitate before

🌻 returning? How would you feel if it happened again on your next trip?

This thought

experiment—even if 100 percent hold is 🌻 extreme—provides a useful way of thinking about

how players can be impacted by hold changes even if they don’t know 🌻 that the hold is

higher. Players don’t experience theoretical hold. Players experience the random

sequence of outcomes that the machine 🌻 produces in the short amount of time that they

play on the machine. They experience “Did I have a good 🌻 time while I was at the

casino?”

This question will have different criteria for different players: How long did

my budget 🌻 last me? Did I get to experience fun bonus games on the machine? Did I have

positive staff interactions? Was 🌻 my restaurant or valet experience good? And the answer

to “Did I have a good time while I was at 🌻 the casino?” influences player behavior

related to return trips: Will the player return, and how soon?

A player who has a 🌻 bad

session at low theoretical hold has the same negative experience as a player who has a

bad session at 🌻 high theoretical hold. Tying this all together, increased hold leads to

a higher proportion of players experiencing losing sessions, short 🌻 sessions, and

therefore, overall negative experiences.

We know that actual loss correlates to overall

experience, and you can validate this with 🌻 your own guest survey results. Players who

have “winning experiences” as measured by the duration of play that their budget 🌻 allows

or as measured by the experience of low actual hold (including those who win on the

trip) tend to 🌻 report better satisfaction with staff interactions, beverage service, and

several other areas of guest experience. And we all believe that 🌻 experience matters in

choosing whether entertainment budget should be spent at a casino, and furthermore when

choosing which casino to 🌻 visit.

By increasing theoretical hold, even if any individual

player can’t tell that we’ve done so, we increase the number of 🌻 players whose random

sequence of slot outcomes leads them to have poor overall experiences at the casino,

and this can 🌻 have downstream effects in terms of visitation and spend.

So, What’s an

Operator to Do?

It’s important to stress that I don’t 🌻 think there’s a one-size-fits-all

solution to hold changes. For large commercial properties on the Las Vegas Strip, where

revenue is 🌻 shifting rapidly to non-gaming predominance, where casual visitors to Las

Vegas have small gambling budgets relative to their overall vacation 🌻 budgets, where the

overall trip experience has many components beyond their experience on the casino

floor, and where the time 🌻 between trips is lengthy, it may make sense to push hold high

and capture the tourist gambling dollar before the 🌻 competitor down the street can

capture it.

Next year, when planning their annual Las Vegas trip, the thought of how

quickly 🌻 theirR$100 budget was captured by the slots will be dwarfed by their pool,

dining, nightclub and hotel experiences, and by 🌻 the “sin” in Sin City.

In regional

markets, by contrast, casinos may have large segments of patrons visiting upwards of 30

🌻 or 40 days per year. Gambling is the main concern at these properties, and markets are

quite competitive, with many 🌻 having four or more easily accessible casinos, not to

mention the regional or national destination markets—Las Vegas, Atlantic City, Biloxi,

🌻 and so on—that are also competing heavily for these guests. Here, hold is a more subtle

concern.

Casinos in these markets 🌻 must carefully assess the impact that hold has on

their businesses, but understanding the tradeoff between short-term financial gain

(take 🌻 the money quickly) and long-term business stability (Do we alienate our guests

and cause them to reduce or cease visitation?) 🌻 is not an easy task. In contrast to the

Las Vegas market, the gambling experience at regional casinos by-and-large is 🌻 the

customer experience, so operators should approach the gambling experience with

caution.

Macro Considerations For a Slot Hold Strategy

In assessing the 🌻 impact of a

changing slot hold strategy, we must understand the balance between guests who are

time-constrained, those who will 🌻 leave the casino before they’ve exhausted their

gambling budget, and guests who are wallet-constrained, those who will exhaust their

monetary 🌻 budget before they exhaust their allotment of time. If a guest is

time-constrained, a reduction in slot hold will reduce 🌻 the rate at which they lose (on

average), and the casino will capture less of their gaming budget on their

🌻 (fixed-length) trip. In order to make this decision profitable, the casino would need

to increase the visitation of those guests 🌻 to compensate for the reduced revenue.

If a

guest is wallet-constrained, however, a reduction in slot hold will simply increase the

🌻 time that the guest’s budget lasts, providing more time in the casino and more positive

experiences, i.e., more “bang for 🌻 their buck.” Of course, if we increase the duration

of the guest’s wallet too much, the guest may become time-constrained, 🌻 and we run the

risk of losing the guest’s available budget. It seems natural to argue that a perfect

balance 🌻 would be struck if we could have each guest expend their monetary and time

budgets simultaneously.

Quantifying time-constrained versus wallet-constrained guests

🌻 is difficult to do scientifically. But as an example of this thinking, in a market like

Biloxi—where many patrons are 🌻 lodgers and as such are a relatively captive

audience—guests are likely more wallet-constrained than time-constrained, and a lower

slot hold 🌻 environment may increase player satisfaction (and ultimately visitation,

etc.) while effecting a very limited impact on gaming spend.

And besides making 🌻 the

casino experience more fun, which we would hope leads to increased visitation, the

limited revenue loss from the gaming 🌻 floor on that visit may be recuperated by retail

and dining outlets, albeit at a different margin.

My own experience in 🌻 the Louisiana

and Mississippi markets suggests that Biloxi casinos tend to provide

richer-than-typical free-play offers. Increased free play and reduced 🌻 slot hold have a

similar effect, increasing time on device, which is low cost to the casino so long as

🌻 the patrons are wallet-constrained and not time-constrained.

Of course, many of these

arguments can be applied to Las Vegas as well, 🌻 but Las Vegas visitors are more

time-constrained than one might imagine. The allure of other amenities, or even other

casino 🌻 properties, limits the amount of vacation time allocated to gambling in any one

location. And with the proliferation of regional 🌻 gaming, this makes sense. Most

visitors come to Las Vegas for the party, for the pools, for the weather, for 🌻 the food.

The gambling is a nice-to-have, as opposed to Biloxi, where the gambling may be a

primary focus of 🌻 the visit.

Additional considerations when developing an overall hold

strategy for a property may include:

The floor’s utilization: Higher utilization

suggests a 🌻 higher hold strategy, as reduction of time on device can alleviate any

periods of prohibitive utilization, which itself degrades the 🌻 guest experience.

Higher

utilization suggests a higher hold strategy, as reduction of time on device can

alleviate any periods of prohibitive 🌻 utilization, which itself degrades the guest

experience. The quality and diversity of a property’s amenity set: The more

opportunities a 🌻 property has to provide great experiences to a guest suggests a higher

hold strategy, as the slot experience may contribute 🌻 less to the overall guest

experience.

The more opportunities a property has to provide great experiences to a

guest suggests a 🌻 higher hold strategy, as the slot experience may contribute less to

the overall guest experience. The frequency of visitation of 🌻 the patron database:

Higher-frequency properties might consider a lower-hold approach, since there is a high

dependence on return visitation.

Higher-frequency properties 🌻 might consider a

lower-hold approach, since there is a high dependence on return visitation. The

competitiveness of the local market: 🌻 Properties in highly competitive markets might

consider a lower-hold approach as a way to improve guest experience.

Micro

Considerations For a 🌻 Slot Hold Strategy

I mentioned before that moving from one hold to

another isn’t a universal concept. That is because there 🌻 are many ways to change a pay

table. As an example, consider the following simple mock game:

In this game, we

🌻 wagerR$1, and we either lose ourR$1, or we winR$1,R$2,R$10, orR$10,000. The bonus game

that produces a win ofR$10 is triggered 🌻 on average every 40 spins, and theR$10,000

jackpot is triggered on average every 100,000 spins.

Now let’s say our aim is 🌻 to

increase the hold to 13 percent. One way to do this is to decrease the frequency of the

bonus 🌻 game to 1 in 50:

Could a player “feel” this difference? How quickly? At eight

spins per minute, this represents a 🌻 loss of approximately 2.4 bonus games per hour.

This is a question we can answer with science, but keeping this 🌻 concept in mind,

consider this alternative version of the simple game that also achieves 13 percent

hold:

In this variation, we’ve 🌻 returned the bonus game to a 1-in-40 proposition but

reduced the frequency of the top award to 1-in-220,000. This pay 🌻 table should provide

identical game play as the 7.5 percent pay table, to nearly everyone who plays the

game. No 🌻 one will be able to detect with any certainty that the top award has become

less frequent, as no one 🌻 expects to hit the top award anyway. Given the option, we

would certainly put the “fewer jackpots” version on the 🌻 floor before the “fewer bonus

games” version.

In other words, there are ways to raise hold without impacting the

player experience, 🌻 and there are ways to raise hold while lowering the occurrence of

relatively frequent events that the player celebrates. To 🌻 the extent that we can

accomplish the former, we should do so enthusiastically. With the latter, we should

proceed cautiously.

Only 🌻 a careful review of PAR sheets, which detail pay tables and

frequencies of game awards, can give a clear indication 🌻 of how hold changes will affect

player experience, and these can be cumbersome (I’ll say, politely) to read and

interpret. 🌻 A broad-based hold increase without regard to how hold is increased will

certainly affect player experience.

An ideal hold strategy would 🌻 be designed at the

game level. Operators and manufacturers would work together on how to provide the best

player experience 🌻 while achieving operator financial goals.

Another consideration

pointed out to me by savvy slot operators is the speed of the processors 🌻 in newer

games. They keenly note that players don’t necessarily experience hold as a percentage

of slot handle, but rather 🌻 as a loss-per-hour. We are seeing max bets and cost-to-cover

on penny games increase, processor speeds producing more spins per 🌻 hour, and holds

rising, resulting in even more substantial increases in loss per hour.

Conclusion

I’ve

worked with several properties on their 🌻 slot hold strategy as an operator and as a

consultant. While there is no one overarching method for measuring the 🌻 impact of slot

changes, I’ve been fortunate in my roles to work with talented teams of slot operators,

economists, statisticians 🌻 and data scientists to develop methodologies to evaluate the

performance of slot hold changes.

We’ve developed benchmarks and metrics to look 🌻 at

player behavior, machine performance, and overall property performance, each providing

a different lens into the effects of these changes. 🌻 With forward-thinking operations

teams, we’ve run tests as aggressive as altering the hold on more than 30 percent (!)

of 🌻 the machines on a casino floor. As expected, higher hold approaches have produced

more revenue on average in the short 🌻 term, though at a mildly diminishing rate.

Most of

the studies were run for only six to 12 months, so I 🌻 don’t know if in two, three, five

or 10 years we’d conclude that a lower hold strategy would produce the 🌻 loyalty and

guest experience effects needed to outweigh the short-term effects of raising hold. Or

whether we’d find in the 🌻 end that cranking up the hold produces stronger financial

outcomes across the board.

Casinos continue to navigate the tradeoffs of immediate

🌻 gains at the risk of degrading guest experience in many areas—resort fees in hotels,

outlet fees in bars, ATM fees 🌻 approachingR$10, and even parking fees. Regardless of the

enterprise’s overall strategy, taking a tactical, property-specific and game-specific

approach can help 🌻 achieve the desired short-term financial outcomes while managing the

guest experience impacts and mitigating some of the potential long-term effects 🌻 on the

business.

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