Change in a poker players behaviour or demeanour when assessing their hand
Professional poker player Annie Duke. Eye contact may be ♨️ a sign that a player is trying to disguise a weak hand.
A tell in poker is a change in a ♨️ player's behavior or demeanor that is claimed by some to give clues to that player's assessment of their hand. A ♨️ player gains an advantage if they observe and understand the meaning of another player's tell, particularly if the tell is ♨️ unconscious and reliable. Sometimes a player may fake a tell, hoping to induce their opponents to make poor judgments in ♨️ response to the false tell. More often, people try to avoid giving out a tell, by maintaining a poker face ♨️ regardless of how strong or weak their hand is.
Examples [ edit ]
A tell may be common to a class of ♨️ players or unique to a single player. Some possible tells include leaning forward or back, placing chips with more or ♨️ less force, fidgeting, doing chip tricks, displaying nervous tics or making any changes in one's breathing, tone of voice, facial ♨️ expressions, direction of gaze or in one's actions with the cards, chips, cigarettes or drinks.[citation needed]
An underlying rule to many ♨️ tells is: "weak means strong, strong means weak." Players who hold weak poker hands attempt to convince other players at ♨️ the table that they are strong: staring down an opponent, throwing chips down forcefully into the pot in an effort ♨️ to discourage others from calling. Players who hold strong hands tend to try to disguise their hand as being weak. ♨️ They attempt to fly under the radar by being a passive player at the table - not making direct eye ♨️ contact, softly tossing the chips in, being friendly and talkative. They are deliberately trying not to come across as intimidating, ♨️ so as to entice a call.
Online tells [ edit ]
Non-physical tells exist in both casino and online poker, but tells ♨️ like speed of play, betting patterns, the quantity of chips that a player plays with, and player chat can be ♨️ particularly revealing online.[1][2]
Reliability [ edit ]
A tell can only convey what the player thinks about the strength of his hand ♨️ and what he thinks the other players have. Thus, perceiving a tell is useful only to the extent that the ♨️ perceiver can pick up on enough of that information to come to a well-informed decision.
Being human, other players act in ♨️ nervous or technologically incompetent ways that may make their competitors imagine a tell where none exists, such as dropping chips ♨️ seemingly expressively, out of clumsiness, or betting the wrong amount by forgetting which chip is which or accidentally clicking on ♨️ the wrong thing online.[citation needed]
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Notes [ edit ]
References [ edit ]