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Ideas behind good poker play

Poker is a popular card game that combines elements of

chance and strategy. There are various 3️⃣ styles of poker, all of which share an objective

of presenting the least probable or highest-scoring hand. A poker hand 3️⃣ is usually a

configuration of five cards depending on the variant, either held entirely by a player

or drawn partly 3️⃣ from a number of shared, community cards. Players bet on their hands in

a number of rounds as cards are 3️⃣ drawn, employing various mathematical and intuitive

strategies in an attempt to better opponents.

Given the game's many different forms and

various 3️⃣ dynamics, poker strategy becomes a complex subject. This article attempts to

introduce only the basic strategy concepts.

The fundamental theorem of 3️⃣ poker [ edit

]

The fundamental theorem of poker, introduced by David Sklansky, states: Every time

you play your hand the 3️⃣ way you would if you could see your opponents' cards, you gain,

and every time your opponents play their cards 3️⃣ differently from the way they would play

them if they could see your cards, you gain.[1] This theorem is the 3️⃣ foundation for many

poker strategy topics. For example, bluffing and slow-playing (explained below) are

examples of using deception to induce 3️⃣ your opponents to play differently from how they

would if they could see your cards. There are some exceptions to 3️⃣ the fundamental

theorem in certain multi-way pot situations, as described in Morton's theorem.

Pot

odds, implied odds and poker probabilities [ 3️⃣ edit ]

The relationship between pot odds

and odds of winning is one of the most important concepts in poker strategy. 3️⃣ Pot odds

are the ratio of the size of the pot to the size of the bet required to stay 3️⃣ in the

pot.[1] For example, if a player must callR$10 for a chance to win aR$40 pot (not

including theirR$10 3️⃣ call), their pot odds are 4-to-1. To have a positive expectation, a

player's odds of winning must be better than 3️⃣ their pot odds. If the player's odds of

winning are also 4-to-1 (20% chance of winning), their expected return is 3️⃣ to break even

(on average, losing four times and winning once for every five times they play such a

pot).

Implied 3️⃣ odds is a more complicated concept, though related to pot odds. The

implied odds on a hand are based not 3️⃣ on the money currently in the pot, but on the

expected size of the pot at the end of the 3️⃣ hand. When facing an even money situation

(like the one described in the previous paragraph) and holding a strong drawing 3️⃣ hand

(say a Four flush) a skilled player will consider calling a bet or even opening based

on their implied 3️⃣ odds. This is particularly true in multi-way pots, where it is likely

that one or more opponents will call all 3️⃣ the way to showdown.

Deception [ edit ]

By

employing deception, a poker player hopes to induce their opponent(s) to act

differently 3️⃣ from how they would if they could see their cards. David Sklansky has

argued that winning at poker is often 3️⃣ decided by how much one player can force another

to change their style while successfully maintaining their own strategy.[2] Bluffing 3️⃣ is

a form of deception where players bet strongly on a weak hand to induce opponents to

fold superior hands. 3️⃣ Related is the semi-bluff, in which a player who does not have a

strong hand, but has a chance to 3️⃣ improve it to a strong hand in later rounds, bets

strongly on the hand in the hopes of inducing other 3️⃣ players with weaker "made" hands to

fold.[3] Slow-playing is deceptive play in poker that is roughly the opposite of

bluffing: 3️⃣ checking or betting weakly with a strong holding, attempting to induce other

players with weaker hands to call or raise 3️⃣ the bet instead of folding, to increase the

payout.

Position [ edit ]

A standard Texas hold 'em game with blinds

Position refers 3️⃣ to

the order in which players are seated around the table and the strategic consequences

of this. Generally, players in 3️⃣ earlier position (who have to act first) need stronger

hands to bet/raise or call than players in later position. For 3️⃣ example, if there are

five opponents yet to act behind a player, there is a greater chance one of the 3️⃣ yet to

act opponents will have a better hand than if there were only one opponent yet to act.

Being 3️⃣ in late position is an advantage because a player gets to see how their opponents

in earlier position act (which 3️⃣ provides the player more information about their hands

than they have about his). This information, coupled with a low bet 3️⃣ to a late player,

may allow the player to "limp in" with a weaker hand when they would have folded 3️⃣ the

same hand if they'd had to act earlier. Position is one of the most vital elements to

understand in 3️⃣ order to be a long-term winning player. As a player's position improves,

so too does the range of cards with 3️⃣ which they can profitably enter a hand. Conversely

this commonly held knowledge can be used to an intelligent poker player's 3️⃣ advantage. If

playing against observant opponents, then a raise with any two cards can 'steal the

blinds,' if executed against 3️⃣ passive players at the right time.

Reasons to raise [ edit

]

Unlike calling, raising has an extra way to win: opponents 3️⃣ may fold. An opening bet

may be considered a raise from a strategy perspective. David Sklansky gives several

reasons for 3️⃣ raising, summarized below.[1]

To get more money in the pot when a player

has the best hand: If a player has 3️⃣ the best hand, raising for value enables them to win

a bigger pot.

If a player has the best hand, enables 3️⃣ them to win a bigger pot. To drive

out opponents when a player has the best hand: If a player 3️⃣ has a made hand, raising may

protect their hand by driving out opponents with drawing hands who may otherwise

improve 3️⃣ to a better hand.

If a player has a made hand, raising may protect their hand

by driving out opponents with 3️⃣ drawing hands who may otherwise improve to a better hand.

To bluff A player raises with an inferior or "trash" 3️⃣ hand attempts to deceive other

players about the strength of their hand, and hopefully induce a better hand to fold.

A

3️⃣ player raises with an inferior or "trash" hand attempts to deceive other players about

the strength of their hand, and 3️⃣ hopefully induce a better hand to fold. To semi-bluff A

player with a drawing hand may raise both to bluff 3️⃣ and for value. While technically

still a bluff, as the player may not end up with a made hand and 3️⃣ is primarily trying to

drive out players, the player still has the opportunity to make his or her hand and 3️⃣ win

the pot if the bluff is called.

A player with a drawing hand may raise both to bluff

and for 3️⃣ value. While technically still a bluff, as the player may not end up with a

made hand and is primarily 3️⃣ trying to drive out players, the player still has the

opportunity to make his or her hand and win the 3️⃣ pot if the bluff is called. To block

Players on drawing hands may put out a "blocking bet" against players 3️⃣ who are likely to

bet when checked to, but unlikely to raise when bet into. This is a small bet 3️⃣ made on a

drawing hand to lessen the likelihood of having to call a larger bet from a player in

3️⃣ late position.

Players on drawing hands may put out a "blocking bet" against players

who are likely to bet when checked 3️⃣ to, but unlikely to raise when bet into. This is a

small bet made on a drawing hand to lessen 3️⃣ the likelihood of having to call a larger

bet from a player in late position. To get a free card: 3️⃣ If a player raises with a

drawing hand, their opponent may call the bet and check to them on the 3️⃣ next betting

round, giving them a chance to get a free card to improve their hand.

If a player

raises with 3️⃣ a drawing hand, their opponent may call the bet and check to them on the

next betting round, giving them 3️⃣ a chance to get a free card to improve their hand. To

gain information: If a player raises with an 3️⃣ uncertain hand, they gain information

about the strength of their opponent's hand if they are called. Players may use an

3️⃣ opening bet on a later betting round ( probe or continuation bets) to gain information

by being called or raised 3️⃣ (or may win the pot immediately).

If a player raises with an

uncertain hand, they gain information about the strength of 3️⃣ their opponent's hand if

they are called. Players may use an opening bet on a later betting round ( or 3️⃣ bets) to

gain information by being called or raised (or may win the pot immediately). To drive

out worse hands 3️⃣ when a player's own hand may be second best: A combination protection

and probe raise, a player with a strong 3️⃣ hand but not the "nuts" (the hole cards that

make the best possible hand given the current face-up cards) may 3️⃣ raise, both to induce

drawing hands that may improve to the "nut hand" to fold, while also testing to see 3️⃣ if

another player has the "nuts".

A combination protection and probe raise, a player with

a strong hand but not the 3️⃣ "nuts" (the hole cards that make the best possible hand given

the current face-up cards) may raise, both to induce 3️⃣ drawing hands that may improve to

the "nut hand" to fold, while also testing to see if another player has 3️⃣ the "nuts". To

drive out better hands when a drawing hand bets: If an opponent with an apparent

drawing hand 3️⃣ has bet before the player to act, if the player raises, opponents behind

them who may have a better hand 3️⃣ may fold rather than call two bets "cold". This is a

form of isolation play, and has elements of blocking 3️⃣ and protection.

Reasons to call [

edit ]

There are several reasons for calling a bet or raise, summarized below.

To see

more 3️⃣ cards: With a drawing hand, a player may be receiving the correct pot odds with

the call to see more 3️⃣ cards.

With a drawing hand, a player may be receiving the correct

pot odds with the call to see more cards. 3️⃣ To limit loss in equity: Calling may be

appropriate when a player has adequate pot odds to call but will 3️⃣ lose equity on

additional money contributed to the pot with a raise.

Calling may be appropriate when a

player has adequate 3️⃣ pot odds to call but will lose equity on additional money

contributed to the pot with a raise. To avoid 3️⃣ a re-raise: Only calling (and not

raising) denies the original bettor the option of re-raising. However, this is only

completely 3️⃣ safe in case the player is last to act (i.e. "closing the action").

Only

calling (and not raising) denies the original 3️⃣ bettor the option of re-raising. However,

this is only completely safe in case the player is last to act (i.e. 3️⃣ "closing the

action"). To conceal the strength of a player's hand: If a player has a very strong

hand, they 3️⃣ might smooth call on an early betting round to avoid giving away the

strength of their hand on the hope 3️⃣ of getting more money into the pot in later betting

rounds.

If a player has a very strong hand, they might 3️⃣ smooth call on an early betting

round to avoid giving away the strength of their hand on the hope of 3️⃣ getting more money

into the pot in later betting rounds. To manipulate pot odds: By calling (not raising),

a player 3️⃣ offers any opponents yet to act behind them more favorable pot odds to also

call. For example, if a player 3️⃣ has a very strong hand, a smooth call may encourage

opponents behind them to overcall or even raise, building the 3️⃣ pot. Particularly in

limit games, building the pot in an earlier betting round may induce opponents to call

future bets 3️⃣ in later betting rounds because of the pot odds they will be receiving.

By

calling (not raising), a player offers any 3️⃣ opponents yet to act behind them more

favorable pot odds to also call. For example, if a player has a 3️⃣ very strong hand, a may

encourage opponents behind them to or even raise, building the pot. Particularly in

limit games, 3️⃣ building the pot in an earlier betting round may induce opponents to call

future bets in later betting rounds because 3️⃣ of the pot odds they will be receiving. To

set up a bluff on a later betting round: Sometimes referred 3️⃣ to as a long-ball bluff or

float, calling on an earlier betting round can set up a bluff (or semi-bluff) 3️⃣ on a

later betting round. For instance, a player with a strong initial hand may call instead

of raise to 3️⃣ see the flop cheaply. That flop may not benefit the player, but the player

may still have many "outs" (cards 3️⃣ left to deal that could make a strong hand), or even

if the odds are slim they can try to 3️⃣ bluff. By raising, this scenario may appear to an

opponent like a player who has "limped in" with a weak 3️⃣ initial hand, but after the flop

now has a strong made or drawing hand. A recent online term for "long-ball 3️⃣ bluffing" is

floating.[4]

Gap concept [ edit ]

The gap concept states that a player needs a better

hand to play against 3️⃣ someone who has already opened (or raised) the betting than he

would need to open himself.[5] The gap concept reflects 3️⃣ that players prefer to avoid

confrontations with other players who have already indicated strength, and that calling

only has one 3️⃣ way to win (by having the best hand), whereas opening may also win

immediately if your opponent(s) fold.

Sandwich effect [ 3️⃣ edit ]

Related to the gap

effect, the sandwich effect states that a player needs a stronger hand to stay in 3️⃣ a pot

when there are opponents yet to act behind him.[4] Because the player does not know how

many opponents 3️⃣ will be involved in the pot or whether he will have to call a re-raise,

he does not know what 3️⃣ his effective pot odds actually are. Therefore, a stronger hand

is desired as compensation for this uncertainty. A squeeze play 3️⃣ exploits this

principle.

Loose/tight play [ edit ]

Loose players play relatively more hands and tend

to continue with weaker hands; hence 3️⃣ they do not often fold. Tight players play

relatively fewer hands and tend not to continue with weaker hands; hence 3️⃣ they often

fold. The following concepts are applicable in loose games (and their inverse in tight

games):[1]

Bluffs and semi-bluffs are 3️⃣ less effective because loose opponents are less

likely to fold.

Requirements for continuing with made hands may be lower because loose

3️⃣ players may also be playing lower value hands.

Drawing to incomplete hands, like

flushes, tends to be more valuable as draws 3️⃣ will often get favorable pot odds and a

stronger hand (rather than merely one pair) is often required to win 3️⃣ in multi-way

pots.

Aggressive/passive play [ edit ]

Aggressive play refers to betting and raising.

Passive play refers to checking and calling. 3️⃣ Unless passive play is being used

deceptively as mentioned above, aggressive play is generally considered stronger than

passive play because 3️⃣ of the bluff value of bets and raises and because it offers more

opportunities for your opponents to make mistakes.[1]

Hand 3️⃣ reading, tells and leveling

[ edit ]

Hand reading is the process of making educated guesses about the possible

cards an 3️⃣ opponent may hold, based on the sequence of actions in the pot. The term 'hand

reading' is actually a misnomer, 3️⃣ as skilled players do not attempt to assign a player

to an exact hand. Rather they attempt to narrow the 3️⃣ possibilities down to a range of

probable hands based on the past actions of their opponent, during both the current

3️⃣ hand and previous hands played by this opponent.

Tells are detectable changes in

opponents' behavior or demeanor which provide clues about 3️⃣ their hands or their

intentions. Educated guesses about opponents' cards and intentions can help a player

avoid mistakes in his 3️⃣ own play, induce mistakes by the opponents, or influence the

opponents to take actions that they would not normally take 3️⃣ under the circumstances.

For example, a tell might suggest that an opponent has missed a draw, so a player

seeing 3️⃣ it may decide a bluff would be more effective than usual.

Leveling or multiple

level thinking is accounting for what the 3️⃣ other opponents think about the hands. This

information can then be used to the player's advantage. Some players might be 3️⃣ able to

make educated guesses about opponents' hands; this could be seen as the first level.

The second level could 3️⃣ be thought of as the combination of the first level and deducing

what the opponents think the player's hand may 3️⃣ be. Skilled players can adjust their

game play to be on a higher level than that of less skilled opponents.

Table 3️⃣ image and

opponent profiling [ edit ]

By observing the tendencies and patterns of one's

opponents, one can make more educated 3️⃣ guesses about others' potential holdings. For

example, if a player has been playing extremely tightly (playing very few hands), then

3️⃣ when he/she finally enters a pot, one may surmise that he/she has stronger than average

cards. One's table image is 3️⃣ the perception by one's opponents of one's own pattern of

play. A player can leverage their table image by playing 3️⃣ out of character, and thereby

inducing his/her opponents to misjudge his/her hand and make a mistake.

In live poker,

as opposed 3️⃣ to internet, stereotypes are often used for initial 'reads'. For instance,

people of retirement age are often witnessed to play 3️⃣ tight. Players will often project

this image on unknown people of retirement age. Young people wearing headphones and

hoodies are 3️⃣ often witnessed to play more aggressively and mathematically if they played

a lot of winning internet poker. These stereotypes can 3️⃣ often be good bases to start a

profile.

Often, there is a rather small pool of players in a given card 3️⃣ playing venue.

People will carry their history of playing with them in these environments.

Internet

poker players can use large databases 3️⃣ of hand histories to get a more precise player

profile. Statistical information about opponents is displayed on the tables in 3️⃣ the form

of a heads up display. The most commonly used software is PokerTracker and Hold'em

Manager.

Equity [ edit ]

Players' 3️⃣ equity in a pot is their expected share of the pot,

expressed either as a percentage (probability of winning) or 3️⃣ expected value (amount of

pot * probability of winning). Negative equity, or loss in equity, occurs when

contributing to a 3️⃣ pot with a probability of winning less than 1 / (number of opponents

matching the contribution+1).

Example Alice contributesR$12 to a 3️⃣ pot and is matched by

two other opponents. Alice'sR$12 contribution "bought" the chance to winR$36. If

Alice's probability of winning 3️⃣ is 50%, her equity in theR$36 pot isR$18 (a gain in

equity because herR$12 is now "worth"R$18). If her probability 3️⃣ of winning is only 10%,

Alice loses equity because herR$12 is now only "worth"R$3.60 (amount of pot *

probability of 3️⃣ winning).

Texas hold 'em example Alice holds J♦ 8♠. Bob holds K♥ 7♠.

After the flop, the board is 5♥6♥7♦ . 3️⃣ If both hands are played to a showdown, Alice has

a 45% chance to win (which she is unaware of, 3️⃣ because she does not know what hand Bob

holds), Bob has a 53% chance to win and there is a 3️⃣ 2% chance to split the pot. The pot

currently hasR$51. Alice goes all-in forR$45 reasoning that she can take the 3️⃣ pot

immediately if Bob folds or that Bob calls with a worse hand. Bob's simple pot odds for

the call 3️⃣ are also 32%; since his equity of 53% is greater than the pot odds he has to

call, Bob has 3️⃣ a positive expected value for the call (if he knew Alice's hole

cards).

Short-handed considerations [ edit ]

When playing short-handed (at 3️⃣ a table with

3-6 players), players must loosen up their play (play more hands) for several

reasons:[1]

There is less likelihood 3️⃣ of another player having a strong hand because

there are fewer players.

Each player's share of the forced bets increases because 3️⃣ there

are fewer players contributing to the forced bets, thus waiting for premium hands

becomes more expensive.

This type of situation 3️⃣ comes up most often in tournament style

play. In a cash game, the adjustments are very similar, but not quite 3️⃣ as drastic as the

table can ask for what is known as a 'rake break.' A rake break occurs when 3️⃣ the

floor-man, who represents the casino, agrees to take a smaller portion than usual for

the hand. For example, a 3️⃣ random casino might normally receive 10% of the pot up to 5

dollars for a 'rake.' In this case the 3️⃣ table would only owe 10% up to 3 dollars until

there are a sufficient number of players again. In online 3️⃣ poker rake breaks are

determined automatically.

Structure considerations [ edit ]

The blinds and antes and

limit structure of the game have 3️⃣ a significant influence on poker strategy. For

example, it is easier to manipulate pot odds in no-limit and pot-limit games 3️⃣ than in

limit games. In tournaments, as the size of the forced bets relative to the chip stacks

grows, pressure 3️⃣ is placed on players to play pots to avoid being anted/blinded

away.[6]

Mindset considerations [ edit ]

In 2014, Bwin conducted a 3️⃣ study to see what

makes a professional poker player. The brain activity of poker players, of varying

degrees, was monitored 3️⃣ using EEG headsets and visualised into brain maps.[7] Leading

sports psychologist, James Hazlett, then interpreted the findings:

More experienced

players showed 3️⃣ higher levels of focus and concentration throughout the game.

The

amateur players had less control over their emotions, and were prone 3️⃣ to allowing

negative emotions, such as frustration, to distract them.

Whilst opponents were taking

their turn, the expert players opened up 3️⃣ another table or watched replays of hands they

had played poorly to improve.

The brain maps showed that the professional players 3️⃣ were

led more by logic and intuition.

The conclusions of the study suggest that poker

players can improve their strategy by 3️⃣ considering their mindset. Mental training

techniques, commonly used by athletes, could therefore help to improve performance by

working on elements 3️⃣ such as self-control and concentration.

See also [ edit ]

Poker

plays [ edit ]

Specific games [ edit ]

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