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This article is about the association football position. For other uses, see Midfielder (disambiguation)

GK SW RB CB CB CB LB🌛 RWB LWB DM DM DM RM CM CM CM LM AM AM AM RW SS LW CF CF CF The🌛 midfield positions highlighted in relation to other positions in association football

A midfielder is an outfield position in association football.[1] Midfielders🌛 may play an exclusively defensive role, breaking up attacks, and are in that case known as defensive midfielders. As central🌛 midfielders often go across boundaries, with mobility and passing ability, they are often referred to as deep-lying midfielders, play-makers, box-to-box🌛 midfielders, or holding midfielders. There are also attacking midfielders with limited defensive assignments.

The size of midfield units on a team🌛 and their assigned roles depend on what formation is used; the unit of these players on the pitch is commonly🌛 referred to as the midfield. Its name derives from the fact that midfield units typically make up the in-between units🌛 to the defensive units and forward units of a formation.

Managers frequently assign one or more midfielders to disrupt the opposing🌛 team's attacks, while others may be tasked with creating goals, or have equal responsibilities between attack and defence. Midfielders are🌛 the players who typically travel the greatest distance during a match. Midfielders arguably have the most possession during a game,🌛 and thus they are some of the fittest players on the pitch.[3] Midfielders are often assigned the task of assisting🌛 forwards to create scoring opportunities.

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A single-player video game is a video game where input from only one player is expected throughout the course of🏧 the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player🏧 mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player🏧 modes.[1]

Most modern console games and arcade games are designed so that they can be played by a single player; although🏧 many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually🏧 require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]

History🏧 [ edit ]

The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games🏧 designed to be played by two players. Single-player games gained popularity only after this, with early titles such as Speed🏧 Race (1974)[3] and Space Invaders (1978).

The reason for this, according to Raph Koster, is down to a combination of several🏧 factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled🏧 with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type🏧 indicator).[4]