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Thank you for continued feedback which helps us to make further changes and improvements for you.

Update 6.2 is scheduled to 👄 release in the coming week and here is an overview of everything that’s new as part of this update.

A band 👄 of misfits, spurred on by the Penguins been crafting an interesting treat as we approach the end of the year!

Check 👄 out the Inside Battlefield Podcast if you’d like to listen to the team talking about the new content.

Follow us on 👄 the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with 👄 our tracking of Known Issues and further game changes we’re making via our Battlefield forums .

Weapon Balance Pass

With Update 6.2 👄 we are deploying a series of Weapon Balance changes and improvements based on your requests and in line with the 👄 overall game intent of these weapons. Take a look at some of the specific changes below and more broader changes 👄 within our changelog!

MCS-880 Rebalance

With the recent introduction of a pure Close Quarters map in Redacted, player feedback highlighted that the 👄 MCS-880 was performing beyond expectations, and we agreed. This was particularly creating unfair instances of one-hit-kills at longer ranges. Going 👄 forward, OHK’s will no longer be possible over 25 meters with the MCS-880 and it will be rarer to do 👄 so between 20 to 25 meters. Additionally, the #4 Buckshot (Ammo Type) performed the strongest at almost all ranges with 👄 Update 6.0, this will now be reduced to its intended short-range role.

G428

The G428’s role is to be a close-range DMR, 👄 as such we are reducing the Standard Issue Ammo 2-hit kill range from 40 meters to 20 meters. We’re also 👄 including a new 4-hit kill range over 125 meters. These changes will readjust this weapon into its close range, as 👄 intended.

You will also see further changes such as High Power ammo remaining viable at longer ranges, and more broader changes 👄 to recoil, accuracy and more to bring this weapon in line with other DMRs.

VHX

The VHX-D3 has received mixed feedback with 👄 some of you being for or against its damage output. While we will continue to monitor and tweak this weapon, 👄 we have decreased its starting accuracy and increased its dispersion build-up in response to players feeling it is packing too 👄 much of a punch.

Suppressor Minimap Stealth & Subsonic Ammo

Update 6.2 will also include changes to Suppressors, Subsonic Ammo and their 👄 beneficial intent of Minimap Stealth. While also factoring in the combined benefits of these two components being used at the 👄 same time. Check out our changelog further down in the Update Notes to discover more.

We’ll continue to react to feedback 👄 and to monitor both of these aspects of gunplay, our intention is to promote as much variety in weapons and 👄 builds as possible and we’ll continue to work on that goal.

Looking more broadly, we’ll continue to look for opportunities to 👄 improve both Shotgun, Suppressor and Subsonic Gunplay, and you can continue to expect more improvements in these areas in the 👄 future.

Air Vehicle Impact Improvements

Throughout recent months we have heard players request further improvements when it comes to vehicle aiming and 👄 crosshair alignment. With Update 6.2, the Vehicles Team will be rolling out computed impact points that take into consideration several 👄 factors such as Vehicle Velocity, Angular Velocity, Gravity and Drag to draw an accurate impact point of up to 300m.

Additionally 👄 we’ve also aligned the Vehicle Crosshair on all cameras that are available on Air Vehicles with this point, ensuring that 👄 player crosshairs are as accurate as they can be.

This feature will behave as a reliable impact point on vehicles with 👄 one weapon such as on Jets, however Air Vehicles that feature two weapons under their wings like the MD540 Nightbird 👄 will perform slightly different. We will therefore calculate the distance on both weapons and draw the average of both as 👄 the impact point so the actual weapons depending on your distance to target could still hit the sides of this 👄 center point but players will now be able to anticipate and read this.

Air Vehicle HUD Improvements

A common request from our 👄 air aficionados is for improvements to be made that would allow for an improved state of communication between Gunner and 👄 Pilot. The Vehicle Team have been working on bringing a feature from previous titles into Battlefield 2042 where the HUD 👄 will now feature aim indicators which will highlight the direction of aim for the Gunner and Pilot.

As a Gunner, this 👄 should now help orient yourself in respect to the direction that the Pilot is heading in, and it will also 👄 allow for the Pilot to understand what your current priorities are when it comes to engaging with ground targets.

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Os jogos de base tem um prêmio que pode variar de acordo com a posição do time e de cada 💯 jogador em cada partida dos próximos nove meses.

Cada equipe recebeu uma quantia de dinheiro durante três anos.

O prêmio foi projetado 💯 para diminuir o dano causado pelas partidas como um todo e um total de US $ 20.000 - US $ 💯 3.000 - US $ 1.

250 de uma partida no começo.

A premiação foi mantida como regra de jogo por causa

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Os tipos de esporte diferenciam-se de acordo com a forma na qual é desenvolvida a 🏧 competição e o objetivo do jogo.

Os tipos de esportes podem ser classificados como:Esportes de invasãoEsportes de rede

Esportes de campo e 🏧 tacoEsportes de paredeEsportes de combateEsportes de marca

Esportes de precisão