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Em fevereiro de 2008, ganhou o prêmio de "Melhor Programa", que mais tarde ganhou o prêmio de "Melhor Programa em💰 Língua Brasileira".

Em março de 2009, ganhou o prêmio de "Melhor programa" no concurso "Prêmio Contigo!".

Em setembro de 2012, apresentou o💰 programa "Conexão", apresentado pela Rede Record, intitulado "Vão ao Vivo", que é considerado pela "Vídeo Show" como um dos maiores💰 e melhores momentos do programa.

No mesmo ano, fundou uma ONG "Indignidade de Vida" em São Paulo e foi destaque em💰 mais de 120 revistas da área de jornalismo.Em 2014,

lançou o livro "O Poder", sendo o segundo livro escrito exclusivamente por💰 ele sobre sohoo poker trajetória artística, com foco de ser escrita para abordar questões do gênero musical.

e a portion of the buy-in goes toward a bounty on each player's head. In PKA

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increases with each elimination. As a👍 result,

s the tournament progresses, the bounty on your head increase, making it more and more

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People ask me what book I'd recommend to a novice Omaha player. There are other useful

books, but my normal💱 reply is: the Bible. Omaha has the tendency to drive beginning

players to prayer, but it really shouldn't.

I am also💱 often asked about writing my own

book on Omaha. This is not a book. It is not meant to deal💱 with all the advanced and

difficult skills that the strongest Omaha players master. This is an introduction to

the key💱 strategies behind the game. While it's not meant to deal with the most complex

concepts, it does deal with concepts💱 that should benefit many experienced players too,

not just novices.

What I mean by "Omaha" here is: Limit Omaha High-Low (aka💱 Omaha8,

Omaha Hi-Lo Split, Omaha Eight-or-Better). Omaha is also played Limit High Only, Pot

Limit High, Pot Limit High-Low and💱 occasionally No Limit. While concepts here are

sometimes applicable to the other variations, sometimes they definitely are not. Check

out💱 the several other articles linked on the Omaha Poker Tips page for strategy ideas

on the other variations. Also check💱 out Omaha Myths, which deals with common

misconceptions about the game, and The Secret of Omaha, for a starting hand💱 approach to

the game.

In general, in all forms of Omaha, players who treat the game as a party are

dominated💱 by players who treat the game as business. Optimists enjoy Omaha; realists

dominate Omaha. Players exercising mathematical realism, discipline, adaptability💱 and

creativity get the money from players out to have fun and gamble to get lucky.

Two

cards, always two cards💱 ... Omaha hands consist of three of the five community board

cards, plus two cards from each player's hand --💱 always three off the board, always two

out of the hand. You can use the same or different card combinations💱 to make your high

hand and your low hand (if any), but you always use two from your hand, three💱 from the

board. This is important not just from the perspective that it is a rule and you have

to💱 do it, but also in thinking about how your hand must integrate with the board. Your

hand must cooperate with💱 the board. (Cooperation is a recurrent Omaha principle.) You

should never think of your hand in isolation. It needs three💱 cards from the board for

high, and needs three cards for low. (Some new players find it helpful to focus💱 more on

"three from the board" rather than "two from the hand.")

Nut low means best possible

low ... Reading low💱 hands often confuses newbie players -- experienced ones too -- but

there is an easy way to do it. First,💱 you must remember the two cards from your hand,

three from the board rule. A board like 87532 might make💱 2367 somewhat hard to read but

you read your low hand simply by taking the lowest card combination to be💱 found using

three cards from the board and two from your hand.

But what is the lowest? What about

when your💱 cards are paired (counterfeited) on the board? Think of it this way: the

lowest/best possible hand is a wheel, a💱 54321 -- or 54,321. The highest/worst possible

qualifying low hand is 87654 -- or 87,654. Read your low hand as💱 a number, starting

with the highest card and working down. The player with the hand/number closest to

54,321 wins (or💱 ties if someone else has the same hand/number). Omaha players often

speak of "the nut low." This is the best💱 possible low in this particular hand. While A2

combined with an 876KQ board creates the best low possible, 54 combined💱 with a board of

A23KQ makes the nut low in another case. And, 23 combined with a 764KA board makes💱 the

nut low (64,321), not an A2, which only can make a 76,421. If you get confused by how

your💱 cards are paired or counterfeited by the board, at the showdown, show your hand

and ask the dealer to read💱 exactly what your low hand is.

Omaha is a game of nut hands,

so as hands unfold, practice reading what the💱 nut low hand is. Then start thinking of

your low hand in relation to the nut low. It's not important💱 to know how low your low

is, what matters is how low your low is in comparison to the nut💱 low.

Why play Omaha?

... While some newbies reading this Introduction will be hard pressed to do it right

away, the💱 aim is to win at Omaha -- not have fun, or even to irritate yourself.

Frankly, at lower limits, winning💱 at Omaha is easy , if you really are trying to win

because most Omaha players play terribly, much worse💱 than they play Hold'em (which is

not so good to start with).

In many ways, lower limit Omaha is mathematically simple.

💱 If you play only good starting hands and your opponents see fit to play almost every

hand, and don't care💱 whether they play for one bet or four, soon the math of that will

work in your favor. Omaha is💱 a great game to make money if you have a small

bankroll.R$3/6 Omaha should require less of a bankroll for💱 a sensible player thanR$3/6

Limit Hold'em, but generate a higher hourly win rate.

Bad players have virtually no

chance to beat💱 Omaha over any meaningful period of time, but they can win big pots, and

have really good sessions. This is💱 true of Hold'em too but to a much smaller degree,

because Hold'em edges are generally small in loose games. Weak💱 Hold'em players can

"school" together and get pot odds on their poor draws and therefore not be playing all

that💱 bad. On the other hand, there is no parallel schooling phenomenon in Omaha where

very often five players draw stone💱 cold dead while two players have all the outs

between them (for example, on the turn the nut flush and💱 the top set are the only live

hands, and five other players with two pairs and baby flushes are drawing💱 dead).

Loose

game Limit Omaha is a game of massive edges; loose game Limit Hold'em is a game of

smallish edges.💱 Low limit Omaha games are the easiest poker games to beat -- if you

play properly. Most players do not💱 have the ability, or more important, the desire to

play properly in low limit Omaha games. If you are playing💱 to win, generally Omaha

games are the place to play because they are cheaper (less bankroll), more profitable

(higher hourly💱 win rates) and have weaker players playing much more poorly. It's deadly

dull tho. What winning loose-game Omaha is not💱 is a barrel of laughs.

So, for less

experienced players, there are some contradictions at work here. Omaha is a great💱 game

for good players... but most inexperienced players are not good... but it is very easy

to teach a player💱 to play way-above-average Omaha... but the basic advice is to play

with great discipline... but having discipline is an advanced💱 skill... and is boring as

paste.

Omaha is a game of non-random accuracy ... One thing to understand about Omaha

is💱 that since you get a higher percentage of your final hand sooner, your hands are

generally much more defined than💱 in Hold'em or Stud. After all, 7/9ths of your hand is

known on the flop. Then, when it comes to💱 the betting, the outcome of an Omaha hand is

often precisely known. A player that can count twenty, or ten,💱 or four outs to the nut

hand often has exactly that many outs to win.

In Hold'em random outcomes are common.

💱 Facing several opponents, they can win by hitting oddball kickers or spiking an

underpair. On the other hand, Omaha is💱 far more concrete. You know often your precise

outs -- how many cards make you the nut hand. In loose💱 games there is very little

mystery. In tighter games you often don't need to make nut hands to win, since💱 you face

fewer opponents, but in lower limit situations, there is usually little randomness to

the game. Unlike Hold'em, before💱 the river card is dealt, usually you should know

exactly how many possible cards make you the winner, and how💱 many don't.

Omaha is a

game of information. Hold'em is a game of uncertainty. That's how they were designed!

Loose game💱 Omaha is about ending up with the nuts. Loose game Hold'em is far more

shadowy and difficult.

Many players seem to💱 draw the wrong conclusions from the greater

certainty that is part of Omaha. They think because their nut flush on💱 the turn gets

beaten on the river when the board pairs that Omaha has some mystical randomness to it.

The💱 opposite is true. There are a precise number of cards that pair the board, and make

you lose. There are💱 a precise number that do not pair the board, and make you win. On

the turn, if you have the💱 nut flush, with no cards in your hand paired on the board,

and your opponent has a set, with no💱 other cards paired on the board, there are exactly

forty possible river cards. Exactly ten pair the board to make💱 you a loser. Exactly

thirty do not pair the board and make you the winner. That's it -- pure, basic💱 math. In

the long run, you win three out of four. This is known. This is Omaha.

Do not let

yourself💱 be confused by irrelevant concepts. What matters in any form of poker, but

particularly in Omaha, is the probability of💱 winning -- not who is temporarily in the

lead. Whether you flop a made hand or a draw or a💱 backdoor draw is irrelevant, what

matters are your prospects, your probabilities, of having the winning hand on the

river. What💱 counts is how many cards, in what combinations, make you the winning hand.

Know how many cards make your hand,💱 and then know that in the long run you will win

pots in the mathematically appropriate percentage: if you have💱 x% chance of making the

winning hand, you better be getting at least the correspondingly appropriate pot

odds.

Omaha is a💱 game of accuracy, clarity and concrete information. Sure, sometimes

you get unlucky, and since Omaha edges are so huge, when💱 you get unlucky it can be hard

to swallow, but since the edges are usually so big, if you play💱 good starting hands in

Omaha, and get unlucky, you can still win. You just have to keep your

discipline.

Starting hands...💱 Unlike Limit Hold'em, where post-flop play is far more

critical, winning Limit Omaha High-Low is fundamentally rooted in starting hands.

💱 Starting hands exist before the flop, which is where you get enormous edges in Omaha

against a field. On the💱 turn you will often have times where some players are even

drawing dead, and that is clearly the juiciest money💱 in the game, but the simplest,

most direct, most necessary way to beat these games is to not play crap💱 hands and to

get more money in the pot when you have A255 and several of your opponents have hands

💱 like K965. Getting garbage hands with a low winning expectation to pay as much as you

can before the flop💱 when they are large dogs is a big part of winning Omaha.

Not

counting AA and perhaps KK, in looser, multiway💱 games, Limit Texas Hold'em hands run

much closer in actual value (that is, value that comes from betting/calling/playing

hands to💱 their conclusion) than Limit Omaha High-Low hands do -- regardless of what

urban myths claim. If you don't know and💱 appreciate this basic concept, you are going

to be in trouble in Omaha. In multiway pots, Omaha has a fairly💱 large group of hands

that will win at double the rate of randomish hands. Few Hold'em hands can say the

💱 same. Only playing good starting hands (the vast majority being "five card hands",

raising before the flop with most of💱 them) is the basic path to of winning.

Schooling

in Omaha ... "Schooling" is a common phenomenon in loose-game Hold'em. When💱 several

players play badly by calling with weak draws, like gutshot straights or backdoor

flushes, these players partially protect each💱 other by making the "price" on each of

their calls better. If only one player calls with a gutshot draw,💱 usually that is a

significant mistake, but if several players make similar calls, now the pot is big

enough to💱 make the calls profitable, or at least less bad. Properly understanding the

strategy involved in schooling is a key skill💱 in loose-game Hold'em. (See Hold'em

schooling.)

There is no parallel schooling phenomenon in Omaha -- quite the contrary.

In Omaha, schooling💱 benefits the favorites, not the underdogs. This reverse schooling

phenomenon is what makes Omaha often mindlessly profitable. Players with four💱 outs or

less call bets from players with twenty outs, and no matter how many people call, the

twenty outs💱 player continues to have twenty outs. Despite the definite reverse

profitability of "schooling" in Omaha, poor players engage in it💱 all the time. They

look at a big pot and call bets hoping to get lucky, even though they may💱 be drawing

totally dead.

Suppose you flop a top set of three kings against seven opponents. The

true enemies of your💱 KKK (or any strong Omaha hand) are the first two callers (meaning

the two opponents with the most outs). On💱 a flop of KsQd7c for example, we are afraid

of AJTx wrap-straight draws. That's the first caller or two. Then💱 we have open-end

straight draws. We are the favorite over those (and all the rest of the draws). Next

are💱 backdoor flush draws. Then we worry about the lame backdoor straight draws around

the seven. Naturally, many of these longshot💱 draws overlap each other. For instance, if

the Ace-high spade flush draw calls us, we certainly love the five-high spade💱 flush

draw to call, drawing dead. Yes, they may win sometimes, but we love these sixth,

seventh, and eighth callers!

With💱 the KKK, if we assume we won't win unless we fill up,

and we don't fill up on the turn,💱 we will have ten outs of the forty-four possible

cards, meaning we will fill up 23% of the time. Even💱 if we lose to quads the 3% part of

that, that's still a one out of five win percentage, for💱 a scoop, while getting six,

seven or eight way action. Additionally, we'll normally have our own backdoor draws. If

we💱 have two backdoor King-high flush draws, this will further destroy what little power

the sixth, seventh and eight callers have,💱 as their backdoor baby flush draws in our

suits are contributing totally dead money on that aspect of their hands.

So,💱 building a

pot with a raise before the flop in Omaha does not benefit schooling opponents, it

benefits players with💱 good hands that are more likely to make nut values. The flip side

of this phenomenon exposes another key difference💱 between Omaha and Hold'em.

In loose

Hold'em games, there are a lot of hands you can profitably add to your arsenal,💱 most

obviously Ace-rag suited and suited connectors. This is not true in Omaha. Again, the

difference in value of hands💱 multiway in Omaha is much more dramatic than in Hold'em.

The majority of hands simply are never playable (outside the💱 blinds). If you are on the

button and everybody limps in, 3456 is still a worthless piece of garbage. It💱 does not

matter if you have three opponents or seven, the hand stinks. You can play a small

number of💱 additional hands, but for the most part, no matter how loose your opponents

are, you can't add many more hands💱 to your playable repertoire.

The thing to "loosen

up" in such a game is to want to play for a raise💱 most every hand you play. In tight

games, calling when someone limps in front of you is sometimes the right💱 play. In a

loose game, raising is usually the correct play because you are playing a hand with way

the💱 best of it. You want dead money in the pot, and you want dead hands hopelessly

chasing it! And they💱 will.

If you build it, they will come... drawing dead.

A "river"

game? ... Some people call Omaha a "river game" because💱 the last card often determines

the winning hand. While that is true, the thinking behind this "river game" idea is

💱 very flawed. Poor Omaha players wait to the river to bet -- when they know they are

going to win💱 (or lose). That's just not sensible or profitable. Omaha is not a "river

game"; it is a game of preparation.

Before💱 the flop: you should play hands that have a

high expectation; you should manipulate the pot size; you should try💱 to manipulate your

opponents so that when you have a hand that plays well against fewer opponents you are

playing💱 against fewer opponents and when you have a hand that plays well against a full

field you are playing against💱 a full field.

After the flop: the flop is critical. Here

you should roughly calculate your various probabilities and deduce how💱 favorable your

chances are to win. Again, here a player should be manipulating the pot -- get more

chips in💱 when the odds favor you, try to minimize when you have a longer shot.

The turn

card is the least important💱 aspect of Omaha but it's the end of the main math part of

the game. In loose games, you can💱 pretty much calculate precisely your chances of

winning some or all of the pot.

Whether a player then makes or doesn't💱 make their hand

on the river really doesn't matter. You do everything right mathematically up to this

point, and lose💱 to a one outer, that is fine -- just do the same things again and again

the next times. Omaha💱 (and all the other games) is about having the best of it in the

longrun. There is no "leader money"💱 in poker. The "best" hand is the one with the

highest winning potential (including the understanding that some hands will💱 win more

bets than others). Don't think what just happened was an aspect of a "river game". I

can't emphasize💱 this strongly enough: All the truly important actions in this hand

occurred before that river card happened to bring you💱 bad luck.

Another thing to

consider is that only a tiny percentage of money action is on the river in Omaha.💱 Poker

is about money. Omaha is not about the river. That's naive. Omaha is about getting

money in the pot💱 in a mathematically advantageous way before the river. Limit Omaha

High Low is an anti-river game!

Put another way, if you💱 play a coin flip game against a

guy, and he says he'll give youR$5 for every time it comes up💱 heads, but you have to

give himR$1 for every time it comes up tails, it would be wrong to refer💱 to this

situation as "a flip game"! The key part of the game was in the pre-negotiation, not in

the💱 flip itself.

Driving the pot ... Loose game Omaha is mostly about nut hands. If

there is a flush, you sure💱 want the nut flush. If there is a low, you sure want the nut

low. The obvious reason, of course,💱 is because you have the winning hand rather than

the second or third best hand. But that's not the only💱 value to playing nut

hands.

Again, winning Omaha requires pot manipulation -- get more money in when you

have clearly the💱 best of it; play for cheap when you don't. Nut hands and nut draws

using quality cards can "drive the💱 betting" where non-nut hands cannot.

For instance,

let's look at the enormous difference between KK and JJ -- not in terms💱 of how much

more often KK makes the winning hand, but in terms of the difference in the pot sizes.

💱 KK is a much more valuable holding in part because KK can drive the betting in many

pots that JJ💱 can't -- like on a turn board of KQQ7 versus a board of JQQ7. The

difference between those two situations💱 is enormous. There are other reasons why KK is

a major holding while JJ is a minor one, but the💱 difference in how each can drive the

betting (or not) offers an excellent illustration of what situations you want to💱 be in

when playing Omaha.

Likewise, there is a very large difference between A23x and A2xx on

a 87K flop. The💱 latter hand should win less money, not just because it will be

counterfeited sometimes and not make the winning hand,💱 but because it cannot drive the

betting nearly as much (if at all) as the A23x can. A256, A247, A269,💱 all these hands

should win extra money not just because you make winners more often, but because you

should be💱 driving the betting with them far stronger than with the one-dimensional

A2.

Cooperation ... Greedy players make lousy Omaha players. Foolish💱 greed often costs

players bets because they simply don't recognize that the game frequently requires

cooperative betting.

Suppose there are three💱 people in a pot. On an 8♠7♠5♣ flop, Player

A bets and is called. The 9♡ comes on the turn.💱 Player A bets again, Player B calls,

Player C raises, Player A reraises, B calls, C caps, A and B💱 call. Now the river card

pairs the board with a flush card, the 9♠. What now? Often Player A will💱 bet, with no

high hand, and Player B will raise, with no low hand. This will drive Player C with💱 a

straight and a weak low out of the pot. Translation: stupid Player A and Player

B.

Instead of cooperating to💱 get at least one bet from Player C, they got none. If

Player A stupidly bets, Player B should call,💱 and hope to get one bet from Player C, or

perhaps an idiotic raise. The better play though would be💱 for Player A to check, have

Player B bet, get Player C to call, then Player A checkraise, and have💱 Player B now

call. This way you get at least one bet from Player C, maybe two. Think about how💱 you

can use cooperative betting between high and low hands to extract bets from players in

the middle. Don't be💱 greedy and cost yourself money.

Luck ... While the emphasis on the

non-random mathematical nature of the game above makes the💱 point, I'll mention a few

things about luck as it applies to Omaha. All poker has luck involved. Omaha is💱 the

most mathematically straightforward poker game -- very little randomness, very much

known information. So, when someone makes a miracle💱 one-outer on the river, some people

will mistakenly think of Omaha as having a high degree of luck, when the💱 opposite is

plainly true.

Omaha is a bit like a roulette wheel. If you have bets on all the numbers

except💱 one, when it happens to come up that other number that is really bad luck. But,

now suppose the person💱 who bet on that one number also put up as much money as you did.

You had thirty-six chances to💱 win, he had one, playing for the same prize. The longrun

outcome of this game is surely not going to💱 be determined by luck! You will crush your

opponent, either very soon, or a little while later. When he gets💱 lucky, he gets

super-lucky, but that's just fine, as long as he is willing to keep making the same bet

💱 over and over.

Hold'em has far more random luck than Omaha (or Stud). That's why it's

the most popular game. Poor💱 players can do better, longer. Winning Hold'em is a game of

exploiting tiny edges often. Winning Omaha is a game💱 of exploiting huge edges less

often.

In most ways, Omaha is a far simpler game. When played by good players, Omaha

💱 games are horrible -- unless the blinds are huge, forcing players to gamble. This is

why Omaha is often played💱 with a kill, to generate action in a game that should have

very little.

This is also why Omaha will never💱 be "the game of the future." Poor

players have no chance. Good players eat them alive. In many localities, Omaha💱 games

burn brightly for a while, and then burn out as the bad players go back to Hold'em

games where💱 random luck gives them a fighting chance.

Quartered ... In loose games you

should hardly ever think about being quartered (when💱 you have the same low hand as

another player). It's almost never very costly to be quartered in limit Omaha.💱 In loose

games, one of the principal plays you should always have on your mind is how you can

get💱 three-quarters of a pot with hands like nut low and one pair. Too many weaker

players obsessively fixate on being💱 quartered with this sort of hand instead of

focusing on getting three-quarters of the pot occasionally. The quickest way to💱 get

over a pathological fear of being quartered is to just do the math on various

situations where you get💱 one-quarter. It's hardly ever much of a loss. Now compare that

to similar hands where you manage to get three-quarters💱 of different size pots. You'll

quickly see that many tiny losses getting quartered are more than compensated for by a

💱 few occasions where you can snatch three-quarters.

Scooping ... High-Low Split poker is

about scooping the pot -- winning it all,💱 not splitting. Many weak and beginning

players think they are playing decently because they focus on hands with A2 or💱 A3 that

make the nut low. These hands are playable obviously, and getting half a loaf is better

than none,💱 but this is most definitely not why you should be showing up to play Omaha

(or Stud HiLo for that💱 matter).

Once again, just doing some simple math is very

illuminating. Scooping a pot is not merely twice as good as💱 splitting. Suppose you play

a five-way pot. Everyone puts inR$80. If you split theR$400 pot, you get backR$200, a

profit💱 ofR$120. But if you scoop, you getR$400, for a profit ofR$320. That's not twice

as good, it is 2.67 times💱 as good. In a three-way pot where you all investR$80, if you

split you getR$120 for a profit ofR$40. If💱 you scoop, you getR$240 for a profit ofR$160

-- four times as good as splitting.

The real reason to play A2💱 hands is not for the

benefit of making the nut low and splitting a pot. The reason to play this💱 hand is

because while it is splitting the pot some of the time, it allows other parts of your

hand💱 to be aiming to scoop the pot. When you play A2, you actually want to be using

some other aspect💱 of your hand, something that will scoop. A2 just makes it safe for

you to play, including often giving you💱 the chance to make backdoor straights and

flushes that you otherwise would not have stayed in the pot to make.💱 This again goes

back to "driving the pot". A2 allows you to drive the pot in situations like where you

💱 have A2JT with the nut flush draw and the board is 4678. Your A2 allows you to stick

around for💱 the gutshot straight draw, and allows you to aggressively bet your nut flush

draw. That is where the money is,💱 not in splitting the pot with the nut low.

Hands as

units ... The above illustration also should help make the💱 point that Omaha hands are

complete units. Despite the "must play two" aspect of the game, Omaha hands should not

💱 be looked at as six two-card holdings. Doing so is to fundamentally misunderstand the

game.

It should be easy enough to💱 see though that while 3d3h is a basically useless

Omaha holding on its own, when combined with an As2s it💱 now becomes a powerful aspect

of a coordinated hand! Viewing the 33 out of the context of the A2 is💱 a serious

error.

Beyond the simplistic thinking about starting hands, it is critical to think of

Omaha hands as complete units💱 after the flop. You may play A♠2♠3♡Q♡, but end up with a

flop of Q♠9♣2♣. Before the flop no point-count💱 system would assign the Q♡2♠ aspect of

your hand any value, but now here on the flop it is part💱 of your whole hand, and you

must think in terms of how you have two pair, a backdoor flush draw,💱 a back door nut

low draw, a backdoor wheel draw, etc. Omaha hands are multifaceted and

multi-dimensional. They should be💱 viewed and analyzed as integrated wholes, not

separate parts. An Omaha hand can be greater than the sum of its💱 parts, sometimes even

less, but Omaha hands are always units of all your cards.

Situational analysis &

starting hands ... All💱 winning poker requires situational judgments. Some folks just

hate that. They want easy, cookie-cutter answers. Sometimes difficult problems do have

💱 easy answers, but more often they don't. Hold'em is a more situational game than Omaha,

but because of that, when💱 situational judgments are needed in Omaha, they are usually

very critical -- inspirational even. For example, bluffing is not something💱 you should

do much of in loose game Omaha, but there still is a lot of profit to be made💱 from

bluffing, precisely because nobody thinks it is a big part of the game!

Most players

play a lot of hands💱 in Omaha, more hands than they play in Hold'em. Generally, the

proper play is the reverse. However many hands you💱 play in Hold'em, you should play

less in Omaha. (Again, Hold'em is a post-flop game where playing junk before the💱 flop

can often be situationally correct.) If you are in an Omaha game with people violating

this concept, as most💱 Omaha players do, then you should only be focusing on playing

strong hands and, in the correct situations, a few💱 highly speculative hands that make

for big scoops. The latter group boils down to KKxx, and QQ with two decent💱 other

cards. All other hands should contain an ace or be highly coordinated (KQJT, QJJT,

2345). The weakest of these💱 are also more speculative (like the three examples). They

aren't very good, and don't hit that often, so you want💱 to try and play for only one

bet, but when they do hit, they pay off nicely, so in weak,💱 loose games they should be

played. In tougher games, all these speculative hands without an ace should normally be

mucked💱 without a second thought.

A very good (but not spectacular) hand like AK32 with

a suit on the King will scoop💱 somewhere between 20 and 50% more than a random hand,

depending on number of players and positional factors (and will💱 split far more than

random hands). If you are on the button and don't raise with this hand when everybody

💱 limps in, you are playing lousy poker. On the other hand, in nine-handed games you

often won't want to raise💱 under the gun with low-only hands like A234 because you want

many players. You want to play your very good💱 hands for a raise, you want to try to put

in an extra bet when you can, but sometimes you💱 can't... and you have to go to plan

B.

The general starting point for full-table, loose-ish ring games is: always have💱 an

Ace. The doesn't mean play every Ace hand. A999 is not playable just because you have

an Ace. What💱 it means is: you should be playing very, very few hands without an Ace.

A

few high hands, like KK with💱 two decent cards, and four Broadway cards (double-suited

ideally) are ace-less, speculative, limp-if-you-can hands that can be played against

multiple💱 opponents.

And then there is this: no hand loses more in Omaha High-Low than

23xx. Maybe you will find limp situations💱 on the button or small blind to very rarely

speculate with 23xx, but overall "2-3 players" are a major source💱 of a winning players

income.

One final point. If your hand does not have an Ace, and it doesn't have a💱 king

or deuce in it... the universe of hands that you should be playing ever is miniscule,

limited to highly💱 situational hands like Q♠Q♣4♠3♣ and Q♠Q♣J♣T♠.

The end of the

beginning ... Advanced Omaha strategy goes quite a bit beyond the💱 above, but most Omaha

players go nowhere near as far as we go here. Once you think correctly about your

💱 approach to the game, like correctly viewing how much better scooping is than splitting

for instance, advanced strategy concepts become💱 more readily apparent, and your play

will evolve and adapt.

One reason good players beat bad players at Omaha is because

💱 good players are thinking about the right game. Don't be concerned about losing pots.

That's defeatist tunnel vision. Instead, be💱 concerned with getting your money in with

the best of it time and time and time again, and then letting💱 the math take care of

things in the longrun. That is Omaha. The introduction to it anyway...

sena mega sena

How to download GGPoker app on Android

1
Visit the >>official GGPoker website<<;
2
Fill in all the fields and click📉 Sign Up .
3
Download GGpoker mobile app for Android. ...
4
After the installation apk file, in the next window, select📉 your nickname, avatar, and check the box agreeing with the rules.

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