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Ideas behind good poker play

Poker is a popular card game that combines elements of

chance and strategy. There are various ♣ styles of poker, all of which share an objective

of presenting the least probable or highest-scoring hand. A poker hand ♣ is usually a

configuration of five cards depending on the variant, either held entirely by a player

or drawn partly ♣ from a number of shared, community cards. Players bet on their hands in

a number of rounds as cards are ♣ drawn, employing various mathematical and intuitive

strategies in an attempt to better opponents.

Given the game's many different forms and

various ♣ dynamics, poker strategy becomes a complex subject. This article attempts to

introduce only the basic strategy concepts.

The fundamental theorem of ♣ poker [ edit

]

The fundamental theorem of poker, introduced by David Sklansky, states: Every time

you play your hand the ♣ way you would if you could see your opponents' cards, you gain,

and every time your opponents play their cards ♣ differently from the way they would play

them if they could see your cards, you gain.[1] This theorem is the ♣ foundation for many

poker strategy topics. For example, bluffing and slow-playing (explained below) are

examples of using deception to induce ♣ your opponents to play differently from how they

would if they could see your cards. There are some exceptions to ♣ the fundamental

theorem in certain multi-way pot situations, as described in Morton's theorem.

Pot

odds, implied odds and poker probabilities [ ♣ edit ]

The relationship between pot odds

and odds of winning is one of the most important concepts in poker strategy. ♣ Pot odds

are the ratio of the size of the pot to the size of the bet required to stay ♣ in the

pot.[1] For example, if a player must callR$10 for a chance to win aR$40 pot (not

including theirR$10 ♣ call), their pot odds are 4-to-1. To have a positive expectation, a

player's odds of winning must be better than ♣ their pot odds. If the player's odds of

winning are also 4-to-1 (20% chance of winning), their expected return is ♣ to break even

(on average, losing four times and winning once for every five times they play such a

pot).

Implied ♣ odds is a more complicated concept, though related to pot odds. The

implied odds on a hand are based not ♣ on the money currently in the pot, but on the

expected size of the pot at the end of the ♣ hand. When facing an even money situation

(like the one described in the previous paragraph) and holding a strong drawing ♣ hand

(say a Four flush) a skilled player will consider calling a bet or even opening based

on their implied ♣ odds. This is particularly true in multi-way pots, where it is likely

that one or more opponents will call all ♣ the way to showdown.

Deception [ edit ]

By

employing deception, a poker player hopes to induce their opponent(s) to act

differently ♣ from how they would if they could see their cards. David Sklansky has

argued that winning at poker is often ♣ decided by how much one player can force another

to change their style while successfully maintaining their own strategy.[2] Bluffing ♣ is

a form of deception where players bet strongly on a weak hand to induce opponents to

fold superior hands. ♣ Related is the semi-bluff, in which a player who does not have a

strong hand, but has a chance to ♣ improve it to a strong hand in later rounds, bets

strongly on the hand in the hopes of inducing other ♣ players with weaker "made" hands to

fold.[3] Slow-playing is deceptive play in poker that is roughly the opposite of

bluffing: ♣ checking or betting weakly with a strong holding, attempting to induce other

players with weaker hands to call or raise ♣ the bet instead of folding, to increase the

payout.

Position [ edit ]

A standard Texas hold 'em game with blinds

Position refers ♣ to

the order in which players are seated around the table and the strategic consequences

of this. Generally, players in ♣ earlier position (who have to act first) need stronger

hands to bet/raise or call than players in later position. For ♣ example, if there are

five opponents yet to act behind a player, there is a greater chance one of the ♣ yet to

act opponents will have a better hand than if there were only one opponent yet to act.

Being ♣ in late position is an advantage because a player gets to see how their opponents

in earlier position act (which ♣ provides the player more information about their hands

than they have about his). This information, coupled with a low bet ♣ to a late player,

may allow the player to "limp in" with a weaker hand when they would have folded ♣ the

same hand if they'd had to act earlier. Position is one of the most vital elements to

understand in ♣ order to be a long-term winning player. As a player's position improves,

so too does the range of cards with ♣ which they can profitably enter a hand. Conversely

this commonly held knowledge can be used to an intelligent poker player's ♣ advantage. If

playing against observant opponents, then a raise with any two cards can 'steal the

blinds,' if executed against ♣ passive players at the right time.

Reasons to raise [ edit

]

Unlike calling, raising has an extra way to win: opponents ♣ may fold. An opening bet

may be considered a raise from a strategy perspective. David Sklansky gives several

reasons for ♣ raising, summarized below.[1]

To get more money in the pot when a player

has the best hand: If a player has ♣ the best hand, raising for value enables them to win

a bigger pot.

If a player has the best hand, enables ♣ them to win a bigger pot. To drive

out opponents when a player has the best hand: If a player ♣ has a made hand, raising may

protect their hand by driving out opponents with drawing hands who may otherwise

improve ♣ to a better hand.

If a player has a made hand, raising may protect their hand

by driving out opponents with ♣ drawing hands who may otherwise improve to a better hand.

To bluff A player raises with an inferior or "trash" ♣ hand attempts to deceive other

players about the strength of their hand, and hopefully induce a better hand to fold.

A

♣ player raises with an inferior or "trash" hand attempts to deceive other players about

the strength of their hand, and ♣ hopefully induce a better hand to fold. To semi-bluff A

player with a drawing hand may raise both to bluff ♣ and for value. While technically

still a bluff, as the player may not end up with a made hand and ♣ is primarily trying to

drive out players, the player still has the opportunity to make his or her hand and ♣ win

the pot if the bluff is called.

A player with a drawing hand may raise both to bluff

and for ♣ value. While technically still a bluff, as the player may not end up with a

made hand and is primarily ♣ trying to drive out players, the player still has the

opportunity to make his or her hand and win the ♣ pot if the bluff is called. To block

Players on drawing hands may put out a "blocking bet" against players ♣ who are likely to

bet when checked to, but unlikely to raise when bet into. This is a small bet ♣ made on a

drawing hand to lessen the likelihood of having to call a larger bet from a player in

♣ late position.

Players on drawing hands may put out a "blocking bet" against players

who are likely to bet when checked ♣ to, but unlikely to raise when bet into. This is a

small bet made on a drawing hand to lessen ♣ the likelihood of having to call a larger

bet from a player in late position. To get a free card: ♣ If a player raises with a

drawing hand, their opponent may call the bet and check to them on the ♣ next betting

round, giving them a chance to get a free card to improve their hand.

If a player

raises with ♣ a drawing hand, their opponent may call the bet and check to them on the

next betting round, giving them ♣ a chance to get a free card to improve their hand. To

gain information: If a player raises with an ♣ uncertain hand, they gain information

about the strength of their opponent's hand if they are called. Players may use an

♣ opening bet on a later betting round ( probe or continuation bets) to gain information

by being called or raised ♣ (or may win the pot immediately).

If a player raises with an

uncertain hand, they gain information about the strength of ♣ their opponent's hand if

they are called. Players may use an opening bet on a later betting round ( or ♣ bets) to

gain information by being called or raised (or may win the pot immediately). To drive

out worse hands ♣ when a player's own hand may be second best: A combination protection

and probe raise, a player with a strong ♣ hand but not the "nuts" (the hole cards that

make the best possible hand given the current face-up cards) may ♣ raise, both to induce

drawing hands that may improve to the "nut hand" to fold, while also testing to see ♣ if

another player has the "nuts".

A combination protection and probe raise, a player with

a strong hand but not the ♣ "nuts" (the hole cards that make the best possible hand given

the current face-up cards) may raise, both to induce ♣ drawing hands that may improve to

the "nut hand" to fold, while also testing to see if another player has ♣ the "nuts". To

drive out better hands when a drawing hand bets: If an opponent with an apparent

drawing hand ♣ has bet before the player to act, if the player raises, opponents behind

them who may have a better hand ♣ may fold rather than call two bets "cold". This is a

form of isolation play, and has elements of blocking ♣ and protection.

Reasons to call [

edit ]

There are several reasons for calling a bet or raise, summarized below.

To see

more ♣ cards: With a drawing hand, a player may be receiving the correct pot odds with

the call to see more ♣ cards.

With a drawing hand, a player may be receiving the correct

pot odds with the call to see more cards. ♣ To limit loss in equity: Calling may be

appropriate when a player has adequate pot odds to call but will ♣ lose equity on

additional money contributed to the pot with a raise.

Calling may be appropriate when a

player has adequate ♣ pot odds to call but will lose equity on additional money

contributed to the pot with a raise. To avoid ♣ a re-raise: Only calling (and not

raising) denies the original bettor the option of re-raising. However, this is only

completely ♣ safe in case the player is last to act (i.e. "closing the action").

Only

calling (and not raising) denies the original ♣ bettor the option of re-raising. However,

this is only completely safe in case the player is last to act (i.e. ♣ "closing the

action"). To conceal the strength of a player's hand: If a player has a very strong

hand, they ♣ might smooth call on an early betting round to avoid giving away the

strength of their hand on the hope ♣ of getting more money into the pot in later betting

rounds.

If a player has a very strong hand, they might ♣ smooth call on an early betting

round to avoid giving away the strength of their hand on the hope of ♣ getting more money

into the pot in later betting rounds. To manipulate pot odds: By calling (not raising),

a player ♣ offers any opponents yet to act behind them more favorable pot odds to also

call. For example, if a player ♣ has a very strong hand, a smooth call may encourage

opponents behind them to overcall or even raise, building the ♣ pot. Particularly in

limit games, building the pot in an earlier betting round may induce opponents to call

future bets ♣ in later betting rounds because of the pot odds they will be receiving.

By

calling (not raising), a player offers any ♣ opponents yet to act behind them more

favorable pot odds to also call. For example, if a player has a ♣ very strong hand, a may

encourage opponents behind them to or even raise, building the pot. Particularly in

limit games, ♣ building the pot in an earlier betting round may induce opponents to call

future bets in later betting rounds because ♣ of the pot odds they will be receiving. To

set up a bluff on a later betting round: Sometimes referred ♣ to as a long-ball bluff or

float, calling on an earlier betting round can set up a bluff (or semi-bluff) ♣ on a

later betting round. For instance, a player with a strong initial hand may call instead

of raise to ♣ see the flop cheaply. That flop may not benefit the player, but the player

may still have many "outs" (cards ♣ left to deal that could make a strong hand), or even

if the odds are slim they can try to ♣ bluff. By raising, this scenario may appear to an

opponent like a player who has "limped in" with a weak ♣ initial hand, but after the flop

now has a strong made or drawing hand. A recent online term for "long-ball ♣ bluffing" is

floating.[4]

Gap concept [ edit ]

The gap concept states that a player needs a better

hand to play against ♣ someone who has already opened (or raised) the betting than he

would need to open himself.[5] The gap concept reflects ♣ that players prefer to avoid

confrontations with other players who have already indicated strength, and that calling

only has one ♣ way to win (by having the best hand), whereas opening may also win

immediately if your opponent(s) fold.

Sandwich effect [ ♣ edit ]

Related to the gap

effect, the sandwich effect states that a player needs a stronger hand to stay in ♣ a pot

when there are opponents yet to act behind him.[4] Because the player does not know how

many opponents ♣ will be involved in the pot or whether he will have to call a re-raise,

he does not know what ♣ his effective pot odds actually are. Therefore, a stronger hand

is desired as compensation for this uncertainty. A squeeze play ♣ exploits this

principle.

Loose/tight play [ edit ]

Loose players play relatively more hands and tend

to continue with weaker hands; hence ♣ they do not often fold. Tight players play

relatively fewer hands and tend not to continue with weaker hands; hence ♣ they often

fold. The following concepts are applicable in loose games (and their inverse in tight

games):[1]

Bluffs and semi-bluffs are ♣ less effective because loose opponents are less

likely to fold.

Requirements for continuing with made hands may be lower because loose

♣ players may also be playing lower value hands.

Drawing to incomplete hands, like

flushes, tends to be more valuable as draws ♣ will often get favorable pot odds and a

stronger hand (rather than merely one pair) is often required to win ♣ in multi-way

pots.

Aggressive/passive play [ edit ]

Aggressive play refers to betting and raising.

Passive play refers to checking and calling. ♣ Unless passive play is being used

deceptively as mentioned above, aggressive play is generally considered stronger than

passive play because ♣ of the bluff value of bets and raises and because it offers more

opportunities for your opponents to make mistakes.[1]

Hand ♣ reading, tells and leveling

[ edit ]

Hand reading is the process of making educated guesses about the possible

cards an ♣ opponent may hold, based on the sequence of actions in the pot. The term 'hand

reading' is actually a misnomer, ♣ as skilled players do not attempt to assign a player

to an exact hand. Rather they attempt to narrow the ♣ possibilities down to a range of

probable hands based on the past actions of their opponent, during both the current

♣ hand and previous hands played by this opponent.

Tells are detectable changes in

opponents' behavior or demeanor which provide clues about ♣ their hands or their

intentions. Educated guesses about opponents' cards and intentions can help a player

avoid mistakes in his ♣ own play, induce mistakes by the opponents, or influence the

opponents to take actions that they would not normally take ♣ under the circumstances.

For example, a tell might suggest that an opponent has missed a draw, so a player

seeing ♣ it may decide a bluff would be more effective than usual.

Leveling or multiple

level thinking is accounting for what the ♣ other opponents think about the hands. This

information can then be used to the player's advantage. Some players might be ♣ able to

make educated guesses about opponents' hands; this could be seen as the first level.

The second level could ♣ be thought of as the combination of the first level and deducing

what the opponents think the player's hand may ♣ be. Skilled players can adjust their

game play to be on a higher level than that of less skilled opponents.

Table ♣ image and

opponent profiling [ edit ]

By observing the tendencies and patterns of one's

opponents, one can make more educated ♣ guesses about others' potential holdings. For

example, if a player has been playing extremely tightly (playing very few hands), then

♣ when he/she finally enters a pot, one may surmise that he/she has stronger than average

cards. One's table image is ♣ the perception by one's opponents of one's own pattern of

play. A player can leverage their table image by playing ♣ out of character, and thereby

inducing his/her opponents to misjudge his/her hand and make a mistake.

In live poker,

as opposed ♣ to internet, stereotypes are often used for initial 'reads'. For instance,

people of retirement age are often witnessed to play ♣ tight. Players will often project

this image on unknown people of retirement age. Young people wearing headphones and

hoodies are ♣ often witnessed to play more aggressively and mathematically if they played

a lot of winning internet poker. These stereotypes can ♣ often be good bases to start a

profile.

Often, there is a rather small pool of players in a given card ♣ playing venue.

People will carry their history of playing with them in these environments.

Internet

poker players can use large databases ♣ of hand histories to get a more precise player

profile. Statistical information about opponents is displayed on the tables in ♣ the form

of a heads up display. The most commonly used software is PokerTracker and Hold'em

Manager.

Equity [ edit ]

Players' ♣ equity in a pot is their expected share of the pot,

expressed either as a percentage (probability of winning) or ♣ expected value (amount of

pot * probability of winning). Negative equity, or loss in equity, occurs when

contributing to a ♣ pot with a probability of winning less than 1 / (number of opponents

matching the contribution+1).

Example Alice contributesR$12 to a ♣ pot and is matched by

two other opponents. Alice'sR$12 contribution "bought" the chance to winR$36. If

Alice's probability of winning ♣ is 50%, her equity in theR$36 pot isR$18 (a gain in

equity because herR$12 is now "worth"R$18). If her probability ♣ of winning is only 10%,

Alice loses equity because herR$12 is now only "worth"R$3.60 (amount of pot *

probability of ♣ winning).

Texas hold 'em example Alice holds J♦ 8♠. Bob holds K♥ 7♠.

After the flop, the board is 5♥6♥7♦ . ♣ If both hands are played to a showdown, Alice has

a 45% chance to win (which she is unaware of, ♣ because she does not know what hand Bob

holds), Bob has a 53% chance to win and there is a ♣ 2% chance to split the pot. The pot

currently hasR$51. Alice goes all-in forR$45 reasoning that she can take the ♣ pot

immediately if Bob folds or that Bob calls with a worse hand. Bob's simple pot odds for

the call ♣ are also 32%; since his equity of 53% is greater than the pot odds he has to

call, Bob has ♣ a positive expected value for the call (if he knew Alice's hole

cards).

Short-handed considerations [ edit ]

When playing short-handed (at ♣ a table with

3-6 players), players must loosen up their play (play more hands) for several

reasons:[1]

There is less likelihood ♣ of another player having a strong hand because

there are fewer players.

Each player's share of the forced bets increases because ♣ there

are fewer players contributing to the forced bets, thus waiting for premium hands

becomes more expensive.

This type of situation ♣ comes up most often in tournament style

play. In a cash game, the adjustments are very similar, but not quite ♣ as drastic as the

table can ask for what is known as a 'rake break.' A rake break occurs when ♣ the

floor-man, who represents the casino, agrees to take a smaller portion than usual for

the hand. For example, a ♣ random casino might normally receive 10% of the pot up to 5

dollars for a 'rake.' In this case the ♣ table would only owe 10% up to 3 dollars until

there are a sufficient number of players again. In online ♣ poker rake breaks are

determined automatically.

Structure considerations [ edit ]

The blinds and antes and

limit structure of the game have ♣ a significant influence on poker strategy. For

example, it is easier to manipulate pot odds in no-limit and pot-limit games ♣ than in

limit games. In tournaments, as the size of the forced bets relative to the chip stacks

grows, pressure ♣ is placed on players to play pots to avoid being anted/blinded

away.[6]

Mindset considerations [ edit ]

In 2014, Bwin conducted a ♣ study to see what

makes a professional poker player. The brain activity of poker players, of varying

degrees, was monitored ♣ using EEG headsets and visualised into brain maps.[7] Leading

sports psychologist, James Hazlett, then interpreted the findings:

More experienced

players showed ♣ higher levels of focus and concentration throughout the game.

The

amateur players had less control over their emotions, and were prone ♣ to allowing

negative emotions, such as frustration, to distract them.

Whilst opponents were taking

their turn, the expert players opened up ♣ another table or watched replays of hands they

had played poorly to improve.

The brain maps showed that the professional players ♣ were

led more by logic and intuition.

The conclusions of the study suggest that poker

players can improve their strategy by ♣ considering their mindset. Mental training

techniques, commonly used by athletes, could therefore help to improve performance by

working on elements ♣ such as self-control and concentration.

See also [ edit ]

Poker

plays [ edit ]

Specific games [ edit ]

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