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A map of North America's physical, political, and population characteristics as of 2024

North America is a continent[b] in the Northern and Western Hemispheres.[c] North America is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Caribbean Sea, and to the west and south by the Pacific Ocean. Greater North America includes the Bahamas, Bermuda, Canada, the Caribbean, Central America, Île Clipperton, Kalaallit Nunaat (Greenland), México, Saint-Pierre-et-Miquelon, the Turks and Caicos Islands, and the United States of America.

Continental North America covers an area of about 24,709,000 square kilometers (9,540,000 square miles), representing approximately 16.5% of the Earth's land area and 4.8% of its total surface area. It is the third-largest continent by size after Asia and Africa, and the fourth-largest continent by population after Asia, Africa, and Europe. As of 2013 , North America's population was estimated at nearly 579 million people in 23 independent states, or about 7.5% of the world's population. In human geography and in the English-speaking world outside the United States, particularly in Canada, the terms "North America" and "North American" are typically defined as including just Canada and the United States.[7][8][9][10][11]

It is unknown how and when first human populations reached North America. At present, people were known to live in the Americas at least 20,000 years ago[12] but various evidence points to possibly earlier dates.[13][14] The Paleo-Indian period in North America followed the Last Glacial Period, and lasted until about 10,000 years ago when the Archaic period began. The classic stage followed the Archaic period, and lasted from approximately the 6th to 13th centuries. Beginning in 1000 AD, the Norse were the first Europeans to begin exploring and ultimately colonizing areas of North America.

In 1492, the exploratory voyages of Christopher Columbus led to a transatlantic exchange, including migrations of European settlers during the Age of Discovery and the early modern period. Present-day cultural and ethnic patterns reflect interactions between European colonists, indigenous peoples, African slaves, immigrants from Europe, Asia, and descendants of these respective groups.

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American game designer

For the film director, see Michel Gondry

Michael Condrey is the co-founder and former studio head of Sledgehammer Games, which he founded with Glen Schofield after their collaboration on the popular video game franchise Dead Space. He is now the president of 31st Union, a 2K studio located in Silicon Valley, California.[1][2]

Career [ edit ]

Condrey graduated in 1997 from the University of Washington. The following year, his senior thesis on applying biotechnology to conservation biology was published in the Molecular Ecology. After working as a scuba diving instructor and boat captain in the Cayman Islands, he began work on a graduate degree in Seattle. It was there that he launched his game development career, beginning with a summer job at Electronic Arts (EA) during the peak of Seattle's gaming explosion. Condrey later relocated to Redwood City at the EA-owned studio Visceral Games, where he became studio chief operations officer, as well as senior development director on the 2008 title Dead Space. He also worked on three other successful EA franchises: Need for Speed, FIFA and the James Bond game series.[2][3]

Condrey (right) and Glen Schofield at the Sledgehammer headquarter, 2009

In November 2009, Condrey and his Visceral Games colleague Glen Schofield founded Sledgehammer Games, a subsidiary of Activision operating under the company's independent studio model.[4] Condrey likened the opportunity to work with Activision and Call of Duty to a baseball player having a call from the New York Yankees or a filmmaker hearing from Steven Spielberg[3] After an initial attempt to create their own Call of Duty title, Condrey and Schofield collaborated with Infinity Ward on Call of Duty: Modern Warfare 3. The game grossedR$1 billion in worldwide sales in its first 16 days[5] and took the Best Shooter prize at the 2011 Spike Video Game Awards.[6] The following year, the game was named Game Design of the Year at the Korea Games Conference and won the Global Award from Japan Game Awards 2012 at the Tokyo Game Show.[7]

Condrey and Schofield left their roles at Sledgehammer in February 2024, taking up executive positions within Activision.[8] Condrey subsequently left Activision in December 2024 to help establish a new, 2K Games studio under Take Two Interactive near San Francisco in January 2024.[9] The studio name was announced in February 2024 as 31st Union, along with announcing a second location to open in Spain.[10]

Game credits [ edit ]

Industry perspective [ edit ]

Condrey has expressed concerns about the industry's focus on the top five blockbuster video game titles, noting that, in 2012, "there are probably 10 games that should qualify" at that tier, leaving the middle space below as a kind of game purgatory. The result, he said, has created more innovation for other platforms, genres and business models, including Apple's iOS operating system, freemium business models and social-network games. "Across the industry," Condrey said in a GamesIndustry International interview, "it's as exciting as I've ever seen it in terms of innovation and trying new things out."[5]

Condrey has also discussed the role of microtransactions in video games. In 2024, following his departure from Activision, Condrey criticized Activision's implementation of microtranscations, saying Advanced Warfare "launched only with rewarded Supply Drops." and that the team "were driven by, and at the service of, providing fans more ways" to "express achievements", further saying "$30 for a melee weapon? Not on my watch."[11][12]

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