El Paso Gunfight Features
First and foremost, you'll find that there's a feature called
Stance that allows you to set up 📈 your reel preference. There's a setup of 4-3-3-3-2
which is less volatile with the Deputy Badge on the first reel 📈 and the Marshal Badge on
the last.
Alternatively, you can use the setup of 2-3-3-3-4 which is more volatile with
the 📈 Marshal Badge on the first reel and the Deputy Badge on the last reel.
Stoudenmire
xNudge Wilds
On the reels, a 3-row 📈 high wild symbol exists on reels 2 to 4 and always
nudges to be visible. Each step with this wild 📈 adds a multiplier of x1.
Deputy and
Marshal Raid
Landing the Deputy Badge converts all low-value symbols to one random low
symbol 📈 with the badge acting as the low-value symbol.
If you land the Marshal Badge,
then this converts all high-value symbols to 📈 one specific one with the badge acting as
the same high symbol.
Landing both of these symbols acts the same as 📈 above with the
open area opening up to 4-3-3-3-4 and two badges acting as wilds.
Gunfight Spins
If you
land 3 skull 📈 scatters on the middle reels, you'll trigger 8 spins. You'll decide the
stance such as high volatility or extreme volatility.
During 📈 this mode, you'll find
that the 3 scatters jump across the screen. Gunfight Spins can also be upgraded to
other 📈 free spins. If you land a Stoudenmire Wild, then the multiplier will double for
each jumping wild.
Deputy or Marshall Gunfight 📈 Spins
Landing 3 scatters along with 1 of
the badges triggers 9 spins. If you land one of the badges during 📈 Gunfight Spins,
you'll upgrade to this spin.
You again chose your volatility and the jumping wilds move
to new positions for 📈 each spin. The badge rules still apply for this section along with
the Stoudenmire Wild.
Drunken Gundfiguth&R Spins
Again, if you land 📈 3 scatters along
with both badges, you'll gain 10 spins. Additionally, you can trigger this through
Gunfight Spins if you 📈 land both of the badges at the same time.
The area opens up to
4-3-3-3-4 and 3 scatters and the 2 📈 badges become jumping wilds. The Stoudenmire Wild
applies but the jumping wild will be removed and lock the Stoudenmire wilds 📈 for the
rest of the feature.
4 Dead in 5 Seconds
Landing all 5 characters, Stoudenmire Wild and
the four high-value symbols 📈 triggers the respin. The wild will expand to cover the 3
middle reels and respin like this throughout the respin.